Search found 2370 matches

by finale00
Mon Feb 20, 2012 8:35 pm
Forum: 3D/2D models
Topic: World Zero
Replies: 4
Views: 1205

Re: World Zero

It was CB last month, don't know if anyone posted links.
by finale00
Mon Feb 20, 2012 6:25 pm
Forum: Game Archive
Topic: Feng Yun (風雲)
Replies: 3
Views: 963

Feng Yun (風雲)

The contents of this post was deleted because of possible forum rules violation.
by finale00
Mon Feb 20, 2012 6:23 pm
Forum: 3D/2D models
Topic: Era Zero
Replies: 5
Views: 1088

Re: Era Zero

Ok I got the game, I've unpacked the archive (offzip can do it), but the archive doesn't seem to store filenames either!

And there are obvious references to paths in the model file, in ascii.

Maybe they're stored somewhere else...
by finale00
Mon Feb 20, 2012 5:25 pm
Forum: 3D/2D models
Topic: Iron man 2 Xbox360 pkg files finally extracted!
Replies: 53
Views: 17095

Re: Iron man 2 Xbox360 pkg files finally extracted!

Well, at least we know it's zlib/deflate lol
by finale00
Mon Feb 20, 2012 8:46 am
Forum: 3D/2D models
Topic: World Zero
Replies: 4
Views: 1205

World Zero

by finale00
Mon Feb 20, 2012 8:35 am
Forum: 3D/2D models
Topic: Era Zero
Replies: 5
Views: 1088

Re: Era Zero

Updated post
by finale00
Mon Feb 20, 2012 8:18 am
Forum: 3D/2D models
Topic: Era Zero
Replies: 5
Views: 1088

Era Zero

by finale00
Mon Feb 20, 2012 7:25 am
Forum: 3D/2D models
Topic: Medal of Honor: Allied Assault (pc)
Replies: 2
Views: 1158

Re: Medal of Honor: Allied Assault (pc)

Never figured out how to parse the bone structs and didn't know how to get the number of vertices/indices.
by finale00
Mon Feb 20, 2012 7:16 am
Forum: 3D/2D models
Topic: Iron man 2 Xbox360 pkg files finally extracted!
Replies: 53
Views: 17095

Re: Iron man 2 Xbox360 pkg files finally extracted!

What's the compression algorithm?
by finale00
Mon Feb 20, 2012 7:01 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

There's a whole section of text that describes things like bump maps, granular colors, and lighting and stuff. I don't know what to do with that, nor am I sure if it affects how the model looks. Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to lo...
by finale00
Mon Feb 20, 2012 6:28 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

I wouldn't know what the issue might be.

Noesis seems to be loading the textures path as (on my computer)

Code: Select all

...\Arcania\\boat02_c'...Success.
Don't know if two forward-slashes might be causing a problem, though I'm not sure why there are two of them.
by finale00
Mon Feb 20, 2012 6:17 am
Forum: Game Archive
Topic: [Request] The Lord Of The Rings Online
Replies: 11
Views: 1989

Re: [Request] The Lord Of The Rings Online

Don't know maybe the person that wrote the unpacker has a better idea.
by finale00
Mon Feb 20, 2012 6:15 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

Seems to load fine for me.

Image
by finale00
Mon Feb 20, 2012 5:52 am
Forum: Game Archive
Topic: [Request] The Lord Of The Rings Online
Replies: 11
Views: 1989

Re: [Request] The Lord Of The Rings Online

Lol it really doesn't have any filenames.
What a boring archive.

Guess you're stuck guessing.............
by finale00
Mon Feb 20, 2012 5:48 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

The normals also look kind of funny.
Upload the textures as well.