Search found 2370 matches

by finale00
Wed Feb 22, 2012 2:24 am
Forum: 3D/2D models
Topic: [NDS] The Four Seasons Cake .n3d, part 2
Replies: 17
Views: 3224

Re: [NDS] The Four Seasons Cake .n3d, part 2

Packed geometry commands, what might that mean? Anyways I took a quick look at it, and the offset in the material struct that you have in the outline is the offset to the next material. If the offset == 0, then there is no "next" material and so you know that's the last one. Then you can j...
by finale00
Wed Feb 22, 2012 1:31 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

I didn't assign the UV's cause I don't have textures to test with, but the vert buffer is there so you just need to add one line to add the UV's. Well, there's 5 vertex types so you'll probably have to add one line for each. There's one vertex struct that's only 28 bytes....don't know what the other...
by finale00
Wed Feb 22, 2012 1:08 am
Forum: 3D/2D models
Topic: need some help
Replies: 3
Views: 833

Re: need some help

There's probably some property for the material you just have to play around. Like messing around with alpha channel.
by finale00
Tue Feb 21, 2012 11:56 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

http://i.imgur.com/K3KLg.jpg Here's another ltb model from a different game. Someone sent it to me but I'm not sure which game it is. I'm guessing lta is the ascii version while ltb is the binary version. Neither of them seem to store the material information, or at least I don't see it (the model ...
by finale00
Tue Feb 21, 2012 7:41 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models

Got some LTB models out for Zu Online. Freezes on some models though. Assumes textures are located in a folder called "texture" I'm hardcoding material names and skipping a whole section in the submesh because I don't know which flag to check. This works for Zu Online because they name the...
by finale00
Tue Feb 21, 2012 4:28 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models

Ltb format I have a couple from Zu Online. Would be interesting to see if there is a general data structure. I've read that there are two dtx format (generic one from lithtech, and some version used by nexon which is basically the same thing except they just switched the first 12 bytes of the header...
by finale00
Tue Feb 21, 2012 5:14 am
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3538

Re: LithTech dtx and calculating pixeldata size

After searching around, it looks like there are actually two similar formats for dtx. I've confirmed that the pixel format is RGBA32 (for the ones I'm looking at anyways) and am just doing a rough "seek to pixel data start offset and read everything in" Which isn't the right way to do it. ...
by finale00
Tue Feb 21, 2012 4:34 am
Forum: 3D/2D models
Topic: The Castle of Dawn (曙光之城)
Replies: 4
Views: 1371

Re: The Castle of Dawn (曙光之城)

mdx2 importer WIP

http://db.tt/tB1fiVjj

Really ugly texture filename parsing, but it should get the job done.
Not sure if textures are assigned to the correct materials.

Each chunk can be filled in separately.
by finale00
Tue Feb 21, 2012 4:25 am
Forum: Compressed files and methods
Topic: F.E.A.R. 3 compressed dsPack files
Replies: 11
Views: 6198

Re: F.E.A.R. 3 compressed dsPack files

Didn't read his second post. thought he meant it was easy and was surprised that no one has figured it out.
by finale00
Tue Feb 21, 2012 1:41 am
Forum: 3D/2D models
Topic: Saint Seiya Models
Replies: 8
Views: 8441

Re: Saint Seiya Models

Someone else might find it useful.
by finale00
Mon Feb 20, 2012 11:53 pm
Forum: 3D/2D models
Topic: The Castle of Dawn (曙光之城)
Replies: 4
Views: 1371

The Castle of Dawn (曙光之城)

Homepage: http://shu.91bt.com/index.html Download: http://shu.91bt.com/download/370.html Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8356 Models are mdx2 format, same as tianji online (guess I'll write a noesis plugin for that now) It is a typical chunk-based format char[4] chunk int3...
by finale00
Mon Feb 20, 2012 10:57 pm
Forum: Game Archive
Topic: The Castle of Dawn (曙光之城)
Replies: 0
Views: 798

The Castle of Dawn (曙光之城)

http://i.imgur.com/66QcVl.jpg I think another game also uses the same archive format, but ya. #Shu Guang Zhi Cheng .data unpacker idstring "OMPF" get null long get TABLE_OFS long goto TABLE_OFS do get unk long getdstring NAME 256 get SIZE long get OFFSET long get ZSIZE long if SIZE != ZSI...
by finale00
Mon Feb 20, 2012 9:13 pm
Forum: 3D/2D models
Topic: Da Song (大宋)
Replies: 1
Views: 1101

Da Song (大宋)