HP: http://www.fy0.cn/
Client: http://dlc2.sdo.com/FTP/fengyun/2011062 ... .0.105.exe
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Search found 2370 matches
- Wed Feb 22, 2012 3:10 am
- Forum: Game Archive
- Topic: Feng Yun (風雲)
- Replies: 3
- Views: 963
- Wed Feb 22, 2012 2:24 am
- Forum: 3D/2D models
- Topic: [NDS] The Four Seasons Cake .n3d, part 2
- Replies: 17
- Views: 3224
Re: [NDS] The Four Seasons Cake .n3d, part 2
Packed geometry commands, what might that mean? Anyways I took a quick look at it, and the offset in the material struct that you have in the outline is the offset to the next material. If the offset == 0, then there is no "next" material and so you know that's the last one. Then you can j...
- Wed Feb 22, 2012 1:31 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
I didn't assign the UV's cause I don't have textures to test with, but the vert buffer is there so you just need to add one line to add the UV's. Well, there's 5 vertex types so you'll probably have to add one line for each. There's one vertex struct that's only 28 bytes....don't know what the other...
- Wed Feb 22, 2012 1:08 am
- Forum: 3D/2D models
- Topic: need some help
- Replies: 3
- Views: 833
Re: need some help
There's probably some property for the material you just have to play around. Like messing around with alpha channel.
- Tue Feb 21, 2012 11:56 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
http://i.imgur.com/K3KLg.jpg Here's another ltb model from a different game. Someone sent it to me but I'm not sure which game it is. I'm guessing lta is the ascii version while ltb is the binary version. Neither of them seem to store the material information, or at least I don't see it (the model ...
- Tue Feb 21, 2012 7:41 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models
Got some LTB models out for Zu Online. Freezes on some models though. Assumes textures are located in a folder called "texture" I'm hardcoding material names and skipping a whole section in the submesh because I don't know which flag to check. This works for Zu Online because they name the...
- Tue Feb 21, 2012 4:28 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models
Ltb format I have a couple from Zu Online. Would be interesting to see if there is a general data structure. I've read that there are two dtx format (generic one from lithtech, and some version used by nexon which is basically the same thing except they just switched the first 12 bytes of the header...
- Tue Feb 21, 2012 5:14 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3538
Re: LithTech dtx and calculating pixeldata size
After searching around, it looks like there are actually two similar formats for dtx. I've confirmed that the pixel format is RGBA32 (for the ones I'm looking at anyways) and am just doing a rough "seek to pixel data start offset and read everything in" Which isn't the right way to do it. ...
- Tue Feb 21, 2012 4:34 am
- Forum: 3D/2D models
- Topic: The Castle of Dawn (曙光之城)
- Replies: 4
- Views: 1371
Re: The Castle of Dawn (曙光之城)
mdx2 importer WIP
http://db.tt/tB1fiVjj
Really ugly texture filename parsing, but it should get the job done.
Not sure if textures are assigned to the correct materials.
Each chunk can be filled in separately.
http://db.tt/tB1fiVjj
Really ugly texture filename parsing, but it should get the job done.
Not sure if textures are assigned to the correct materials.
Each chunk can be filled in separately.
- Tue Feb 21, 2012 4:25 am
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6198
Re: F.E.A.R. 3 compressed dsPack files
Didn't read his second post. thought he meant it was easy and was surprised that no one has figured it out.
- Tue Feb 21, 2012 1:41 am
- Forum: 3D/2D models
- Topic: Saint Seiya Models
- Replies: 8
- Views: 8441
Re: Saint Seiya Models
Someone else might find it useful.
- Mon Feb 20, 2012 11:53 pm
- Forum: 3D/2D models
- Topic: The Castle of Dawn (曙光之城)
- Replies: 4
- Views: 1371
The Castle of Dawn (曙光之城)
Homepage: http://shu.91bt.com/index.html Download: http://shu.91bt.com/download/370.html Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8356 Models are mdx2 format, same as tianji online (guess I'll write a noesis plugin for that now) It is a typical chunk-based format char[4] chunk int3...
- Mon Feb 20, 2012 10:57 pm
- Forum: Game Archive
- Topic: The Castle of Dawn (曙光之城)
- Replies: 0
- Views: 798
The Castle of Dawn (曙光之城)
http://i.imgur.com/66QcVl.jpg I think another game also uses the same archive format, but ya. #Shu Guang Zhi Cheng .data unpacker idstring "OMPF" get null long get TABLE_OFS long goto TABLE_OFS do get unk long getdstring NAME 256 get SIZE long get OFFSET long get ZSIZE long if SIZE != ZSI...
- Mon Feb 20, 2012 9:23 pm
- Forum: 3D/2D models
- Topic: Infinite Worlds (无限世界)
- Replies: 0
- Views: 679
- Mon Feb 20, 2012 9:13 pm
- Forum: 3D/2D models
- Topic: Da Song (大宋)
- Replies: 1
- Views: 1101
Da Song (大宋)
Info: http://chinagame.178.com/201111/115595352205.html
Homepage: http://ds.9igame.com/main.html
Uses unreal engine.

Homepage: http://ds.9igame.com/main.html
Uses unreal engine.


