Search found 2370 matches

by finale00
Wed Feb 22, 2012 6:48 pm
Forum: 3D/2D models
Topic: The Castle of Dawn (曙光之城)
Replies: 4
Views: 1371

Re: The Castle of Dawn (曙光之城)

It's in the first post.
by finale00
Wed Feb 22, 2012 6:42 pm
Forum: Game Archive
Topic: Da li shen online
Replies: 6
Views: 1151

Re: Da li shen online

Oh yes, I looked more closely at it and it looks like it is actually a different struct! Which is weird...

Maybe after this I can start looking at the file names
by finale00
Wed Feb 22, 2012 10:38 am
Forum: 3D/2D models
Topic: DiabloIII.APP快速转换OBJ
Replies: 4
Views: 1485

Re: DiabloIII.APP快速转换OBJ

Just run it through google translate if you don't like english lol
by finale00
Wed Feb 22, 2012 10:28 am
Forum: 3D/2D models
Topic: Brawl Busters .bus files
Replies: 7
Views: 2557

Re: Brawl Busters .bus files

Bus files are just archives.
You can upload them if you want.
by finale00
Wed Feb 22, 2012 8:36 am
Forum: Game Archive
Topic: Da li shen online
Replies: 6
Views: 1151

Re: Da li shen online

Here's the script to get the filenames, though I don't know the relationship between the filenames and the file data. It runs into an issue while decompressing files though. I might get through a couple files depending on the archive, before it tells me there's a decompression error. Does offzip try...
by finale00
Wed Feb 22, 2012 8:26 am
Forum: Game Archive
Topic: Gui Chui Deng Online
Replies: 12
Views: 1991

Gui Chui Deng Online

The contents of this post was deleted because of possible forum rules violation.
by finale00
Wed Feb 22, 2012 8:12 am
Forum: 3D/2D models
Topic: [NDS] The Four Seasons Cake .n3d, part 2
Replies: 17
Views: 3224

Re: [NDS] The Four Seasons Cake .n3d, part 2

What did low lines use to decompress it.
I found a "batchlz77" tool for NDS games but it doesn't recognize this.
by finale00
Wed Feb 22, 2012 8:07 am
Forum: Compressed files and methods
Topic: The Four Seasons Cake nds lz77 compression
Replies: 4
Views: 1874

The Four Seasons Cake nds lz77 compression

UPDATE: Now it works #Four Seasons Cake decompress comtype LZ77WII idstring "CMPR" get SIZE asize math SIZE -= 4 get NAME filename clog NAME 4 SIZE SIZE ........................ OLD http://forum.xentax.com/viewtopic.php?f=16&t=8369 Can't seem to get this working. #Four Seasons Cake dec...
by finale00
Wed Feb 22, 2012 7:42 am
Forum: 3D/2D models
Topic: [NDS] The Four Seasons Cake .n3d, part 2
Replies: 17
Views: 3224

Re: [NDS] The Four Seasons Cake .n3d, part 2

It seemed complicated from the start cause I saw "NDS" and thought "must contain all sorts of ways to squeeze as much info as they can into a small file" Upload a couple dozen more of different sizes (particularly objects that do NOT have bones). Maybe it will become more obvious...
by finale00
Wed Feb 22, 2012 7:36 am
Forum: Game Archive
Topic: Crossfire Rez archives
Replies: 3
Views: 3285

Crossfire Rez archives

The contents of this post was deleted because of possible forum rules violation.
by finale00
Wed Feb 22, 2012 7:29 am
Forum: 3D/2D models
Topic: [NDS] The Four Seasons Cake .n3d, part 2
Replies: 17
Views: 3224

Re: [NDS] The Four Seasons Cake .n3d, part 2

There's probably a value in there that determines how many extra bytes to read. There are three offsets at the top of the file, and the material offset is easy to work out, same with the bones offset. But then the third offset just takes me to the bottom of the file with a bunch of other offsets tha...
by finale00
Wed Feb 22, 2012 7:16 am
Forum: 3D/2D models
Topic: [NDS] The Four Seasons Cake .n3d, part 2
Replies: 17
Views: 3224

Re: [NDS] The Four Seasons Cake .n3d, part 2

Don't know the vertex format or how the faces are drawn.

Or even how to get to the vertices.

The bone struct is not consistent either. For example, many of them are 80 bytes, but some of them are bigger.
by finale00
Wed Feb 22, 2012 7:14 am
Forum: Game Archive
Topic: Phantasy Star Online Blue Burst
Replies: 0
Views: 445

Phantasy Star Online Blue Burst

The contents of this post was deleted because of possible forum rules violation.
by finale00
Wed Feb 22, 2012 6:58 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

No unfortunately I don't really understand animations all that much aside from the fact that they use keyframes...