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Search found 2370 matches
- Wed Feb 22, 2012 6:53 pm
- Forum: Compressed files and methods
- Topic: The Four Seasons Cake nds lz77 compression
- Replies: 4
- Views: 1874
Re: The Four Seasons Cake nds lz77 compression
Alright, it works 
- Wed Feb 22, 2012 6:48 pm
- Forum: 3D/2D models
- Topic: The Castle of Dawn (曙光之城)
- Replies: 4
- Views: 1371
Re: The Castle of Dawn (曙光之城)
It's in the first post.
- Wed Feb 22, 2012 6:42 pm
- Forum: Game Archive
- Topic: Da li shen online
- Replies: 6
- Views: 1151
Re: Da li shen online
Oh yes, I looked more closely at it and it looks like it is actually a different struct! Which is weird...
Maybe after this I can start looking at the file names
Maybe after this I can start looking at the file names
- Wed Feb 22, 2012 10:38 am
- Forum: 3D/2D models
- Topic: DiabloIII.APP快速转换OBJ
- Replies: 4
- Views: 1485
Re: DiabloIII.APP快速转换OBJ
Just run it through google translate if you don't like english lol
- Wed Feb 22, 2012 10:28 am
- Forum: 3D/2D models
- Topic: Brawl Busters .bus files
- Replies: 7
- Views: 2557
Re: Brawl Busters .bus files
Bus files are just archives.
You can upload them if you want.
You can upload them if you want.
- Wed Feb 22, 2012 8:36 am
- Forum: Game Archive
- Topic: Da li shen online
- Replies: 6
- Views: 1151
Re: Da li shen online
Here's the script to get the filenames, though I don't know the relationship between the filenames and the file data. It runs into an issue while decompressing files though. I might get through a couple files depending on the archive, before it tells me there's a decompression error. Does offzip try...
- Wed Feb 22, 2012 8:26 am
- Forum: Game Archive
- Topic: Gui Chui Deng Online
- Replies: 12
- Views: 1991
Gui Chui Deng Online
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 22, 2012 8:12 am
- Forum: 3D/2D models
- Topic: [NDS] The Four Seasons Cake .n3d, part 2
- Replies: 17
- Views: 3224
Re: [NDS] The Four Seasons Cake .n3d, part 2
What did low lines use to decompress it.
I found a "batchlz77" tool for NDS games but it doesn't recognize this.
I found a "batchlz77" tool for NDS games but it doesn't recognize this.
- Wed Feb 22, 2012 8:07 am
- Forum: Compressed files and methods
- Topic: The Four Seasons Cake nds lz77 compression
- Replies: 4
- Views: 1874
The Four Seasons Cake nds lz77 compression
UPDATE: Now it works #Four Seasons Cake decompress comtype LZ77WII idstring "CMPR" get SIZE asize math SIZE -= 4 get NAME filename clog NAME 4 SIZE SIZE ........................ OLD http://forum.xentax.com/viewtopic.php?f=16&t=8369 Can't seem to get this working. #Four Seasons Cake dec...
- Wed Feb 22, 2012 7:42 am
- Forum: 3D/2D models
- Topic: [NDS] The Four Seasons Cake .n3d, part 2
- Replies: 17
- Views: 3224
Re: [NDS] The Four Seasons Cake .n3d, part 2
It seemed complicated from the start cause I saw "NDS" and thought "must contain all sorts of ways to squeeze as much info as they can into a small file" Upload a couple dozen more of different sizes (particularly objects that do NOT have bones). Maybe it will become more obvious...
- Wed Feb 22, 2012 7:36 am
- Forum: Game Archive
- Topic: Crossfire Rez archives
- Replies: 3
- Views: 3285
Crossfire Rez archives
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 22, 2012 7:29 am
- Forum: 3D/2D models
- Topic: [NDS] The Four Seasons Cake .n3d, part 2
- Replies: 17
- Views: 3224
Re: [NDS] The Four Seasons Cake .n3d, part 2
There's probably a value in there that determines how many extra bytes to read. There are three offsets at the top of the file, and the material offset is easy to work out, same with the bones offset. But then the third offset just takes me to the bottom of the file with a bunch of other offsets tha...
- Wed Feb 22, 2012 7:16 am
- Forum: 3D/2D models
- Topic: [NDS] The Four Seasons Cake .n3d, part 2
- Replies: 17
- Views: 3224
Re: [NDS] The Four Seasons Cake .n3d, part 2
Don't know the vertex format or how the faces are drawn.
Or even how to get to the vertices.
The bone struct is not consistent either. For example, many of them are 80 bytes, but some of them are bigger.
Or even how to get to the vertices.
The bone struct is not consistent either. For example, many of them are 80 bytes, but some of them are bigger.
- Wed Feb 22, 2012 7:14 am
- Forum: Game Archive
- Topic: Phantasy Star Online Blue Burst
- Replies: 0
- Views: 445
Phantasy Star Online Blue Burst
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 22, 2012 6:58 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
No unfortunately I don't really understand animations all that much aside from the fact that they use keyframes...
