Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Sun Feb 26, 2012 1:03 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 32172
Re: Ninja Gaiden Sigma 2 Model Format
And naked body builders.
- Sun Feb 26, 2012 12:19 am
- Forum: 3D/2D models
- Topic: psp doa paradise
- Replies: 3
- Views: 1312
Re: psp doa paradise
The PAR chunk gives you filenames and offsets relative to the start of that PAR chunk. One can probably treat this as an archive and unpack the files, but that is not important since you can just treat it like any chunk based format. Sizes can be obtained by just taking the difference of each offset...
- Sun Feb 26, 2012 12:08 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
I don't know what the function actually does when it's drawing the faces. I just pass in the the index buffer and hope it works out lol. So it's hard to trace where the problem might be coming from (vertices are wrong? Faces are wrong?) Or maybe if the model just looks like that in-game lol Maybe if...
- Sat Feb 25, 2012 11:51 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Are there filenames?
Some textures would be nice.
I didn't parse the material names or anything though.
Some textures would be nice.
I didn't parse the material names or anything though.
- Sat Feb 25, 2012 3:57 pm
- Forum: 3D/2D models
- Topic: [Request] RedBlood Online
- Replies: 10
- Views: 2734
Re: [Request] RedBlood Online
Well, I would expect gamebryo to load their own models lol
I want to at least finish one version of gamebryo (at least textured meshes) before looking at others.
I want to at least finish one version of gamebryo (at least textured meshes) before looking at others.
- Sat Feb 25, 2012 3:56 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19292
Re: [NOESIS] Titan Quest
Never worked with bones (yet) but since the DAE file stores it as a 4x4 matrix maybe you can try converting it using `toMat44` and see if it is as you expect as a 4x4?
- Sat Feb 25, 2012 2:45 pm
- Forum: 3D/2D models
- Topic: [Request] RedBlood Online
- Replies: 10
- Views: 2734
Re: [Request] RedBlood Online
You mean nifskope?Gamebryo can be opened
- Sat Feb 25, 2012 4:24 am
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 16
- Views: 11285
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
That one uses a chunk-based format. That should be enough to parse the entire file. The chunk size includes the chunk ID as well as the size. Starts with the header chunk with ID "MDL\x00" of 44 bytes, followed by numeric chunk ID's. Header includes counts like bone count, mesh count, and ...
- Sat Feb 25, 2012 1:24 am
- Forum: 3D/2D models
- Topic: [Request] Hun Dun Zhi Men
- Replies: 3
- Views: 1076
Re: [Request] Hun Dun Zhi Men
Nice. Were the filenames figured out?
- Sat Feb 25, 2012 1:20 am
- Forum: 3D/2D models
- Topic: [Request]Shinkon Gattai Godannar.
- Replies: 41
- Views: 8460
Re: [Request]Shinkon Gattai Godannar.
Is there like specific things to look out for that would indicate that a tag is coming up.
Or do those tags just randomly appear whenever the devs felt like using it?
Like
Or do those tags just randomly appear whenever the devs felt like using it?
Like
Code: Select all
Struct Something {
dword
dword
dword
dword VIF tag
...
}
- Sat Feb 25, 2012 1:16 am
- Forum: 3D/2D models
- Topic: [request] Noesis Integration Preview
- Replies: 7
- Views: 2249
Re: [request] Noesis Integration Preview
I don't remember the details but someone was asking about wanting to load FF9 models with their weapons since they were stored separately, so MrAdults gave an example of how to do it in the Noesis thread. Might be some place to start. It was basically a text file where you specified which models you...
- Fri Feb 24, 2012 11:37 pm
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 16
- Views: 11285
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
I would like some tales models.
- Fri Feb 24, 2012 11:33 pm
- Forum: 3D/2D models
- Topic: DK Online (XAC)
- Replies: 55
- Views: 19306
Re: DK Online (XAC)
Scripts are in my dropbox folder.
All scripts that I write should be linked there because they may change whenever I feel like updating them.
It is clear that I've been very lazy and unmotivated and never went to look at how to add bones or animations or anything.
All scripts that I write should be linked there because they may change whenever I feel like updating them.
It is clear that I've been very lazy and unmotivated and never went to look at how to add bones or animations or anything.
- Fri Feb 24, 2012 10:26 pm
- Forum: 3D/2D models
- Topic: [request] Noesis Integration Preview
- Replies: 7
- Views: 2249
Re: [request] Noesis Integration Preview
I use a standardized set of functions for loading models. Currently it loads all of the models in the same folder. You can use noesis scene files to determine what to load as well. For rf online it is convenient because all parts are stored in the file. For others, it works for just meshes, but what...
- Fri Feb 24, 2012 6:46 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 18508
Re: TwelveSky 2 Model Format
It might be an older plugin before I started standardizing things.
I'll update it when I get around to it. The plugin is nowhere near complete.
I'll update it when I get around to it. The plugin is nowhere near complete.
