Search found 2370 matches

by finale00
Fri Mar 02, 2012 5:34 am
Forum: 3D/2D models
Topic: Legend of Edda
Replies: 3
Views: 1508

Legend of Edda

Archive: http://forum.xentax.com/viewtopic.php?f=10&t=8451 Sample: http://www.mediafire.com/download.php?y26cbm46atfxs89 Mod files are the meshes. Chx is like configuration for model + anim. Not too sure about the structure of the format. You have your materials at the top (which is texName foll...
by finale00
Fri Mar 02, 2012 2:14 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37054

Re: Queen's Blade MMO

Actually I guess it uses indices to determine which material is used, rather than by name as I had previously assumed...

Image Image
by finale00
Fri Mar 02, 2012 12:39 am
Forum: Tutorials
Topic: tutorial on tutorials
Replies: 6
Views: 3313

tutorial on tutorials

This is mainly for people that read tutorials As someone that knows something that others may not and may want to learn as well, it's hard for me to write from the perspective of someone that doesn't know anything about it. What are ways to write effective tutorials? Especially concerning the nature...
by finale00
Thu Mar 01, 2012 8:04 pm
Forum: Game Archive
Topic: PSN PSone classics DATA.PSAR
Replies: 5
Views: 3397

Re: PSN PSone classics DATA.PSAR

You may have better luck with more specialized communities that deal with PSP's and related mods/hacks.
by finale00
Thu Mar 01, 2012 8:00 pm
Forum: 3D/2D models
Topic: [Request] Luxory Online
Replies: 4
Views: 1246

Re: [Request] Luxory Online

by finale00
Thu Mar 01, 2012 6:17 pm
Forum: 3D/2D models
Topic: [NOESIS]GAME SUPPORTED?
Replies: 5
Views: 2312

Re: [NOESIS]GAME SUPPORTED?

No official list.
I've been wanting to compile one, but kind of lazy.

Aside from the ones that come with Noesis and the ones on the plugins page, I don't know how many people are using it for scripting.

I've been wanting to add a list here:
http://wiki.xentax.com/index.php/Noesis
by finale00
Thu Mar 01, 2012 9:40 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37054

Re: Queen's Blade MMO

Forgot about this.
It now assigns materials to the correct mesh. For queen's blade anyways.

Image
by finale00
Thu Mar 01, 2012 9:20 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

lol I just realized how much time I managed to waste by calling the ConstructModel function every time I finish parsing a file.

When I told it to start constructing the model after everything was parsed, the amount of time required made more sense.
by finale00
Thu Mar 01, 2012 9:08 am
Forum: 3D/2D models
Topic: Continent of the 9 (C9)
Replies: 0
Views: 919

Continent of the 9 (C9)

Other thread was in archives forum. CFS unpacker: http://forum.xentax.com/viewtopic.php?p=62535#p62535 maxscript: http://forum.xentax.com/viewtopic.php?p=40030#p40030 Noesis r3cm: http://db.tt/BvUWUTMk Noesis r3m: http://db.tt/5x0Mqlnh Assumes textures in same folder. r3m contains stuff like buildin...
by finale00
Thu Mar 01, 2012 9:00 am
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 36764

Re: Continent of the 9 (C9)

The max script looks kind of complicated with the bones and weights...doing all sorts of checks.
by finale00
Thu Mar 01, 2012 8:18 am
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 36764

Re: Continent of the 9 (C9)

Maybe I will add bones...

http://db.tt/BvUWUTMk
by finale00
Thu Mar 01, 2012 7:47 am
Forum: 3D/2D models
Topic: [Request] Luxory Online
Replies: 4
Views: 1246

Re: [Request] Luxory Online

Same format as xin jian 3

viewtopic.php?f=16&t=8325

Now we really need filenames lol
by finale00
Thu Mar 01, 2012 1:29 am
Forum: Graphic file formats
Topic: Shifting pixels over
Replies: 1
Views: 765

Shifting pixels over

Check out this image: http://i.imgur.com/4UdJU.jpg It's a start button. But it looks like it's shifted over and wrapping around. How can I deal with this? I think the format is just char[8] "IES2IES2" int32 width int32 height int32 pixel format? (a lot of them are 24) <pixel data>
by finale00
Thu Mar 01, 2012 1:20 am
Forum: 3D/2D models
Topic: [request] Noesis Integration Preview
Replies: 7
Views: 2249

Re: [request] Noesis Integration Preview

Look at the .noesis files in the Scene folder.

It is pretty straightforward.