Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Fri Mar 02, 2012 5:34 am
- Forum: 3D/2D models
- Topic: Legend of Edda
- Replies: 3
- Views: 1508
Legend of Edda
Archive: http://forum.xentax.com/viewtopic.php?f=10&t=8451 Sample: http://www.mediafire.com/download.php?y26cbm46atfxs89 Mod files are the meshes. Chx is like configuration for model + anim. Not too sure about the structure of the format. You have your materials at the top (which is texName foll...
- Fri Mar 02, 2012 2:14 am
- Forum: 3D/2D models
- Topic: Queen's Blade MMO
- Replies: 73
- Views: 37054
- Fri Mar 02, 2012 12:39 am
- Forum: Tutorials
- Topic: tutorial on tutorials
- Replies: 6
- Views: 3313
tutorial on tutorials
This is mainly for people that read tutorials As someone that knows something that others may not and may want to learn as well, it's hard for me to write from the perspective of someone that doesn't know anything about it. What are ways to write effective tutorials? Especially concerning the nature...
- Thu Mar 01, 2012 9:44 pm
- Forum: Compressed files and methods
- Topic: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK -360
- Replies: 21
- Views: 6185
Re: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK
Megaupload was shut down.
- Thu Mar 01, 2012 8:04 pm
- Forum: Game Archive
- Topic: PSN PSone classics DATA.PSAR
- Replies: 5
- Views: 3397
Re: PSN PSone classics DATA.PSAR
You may have better luck with more specialized communities that deal with PSP's and related mods/hacks.
- Thu Mar 01, 2012 8:00 pm
- Forum: 3D/2D models
- Topic: [Request] Luxory Online
- Replies: 4
- Views: 1246
- Thu Mar 01, 2012 6:17 pm
- Forum: 3D/2D models
- Topic: [NOESIS]GAME SUPPORTED?
- Replies: 5
- Views: 2312
Re: [NOESIS]GAME SUPPORTED?
No official list.
I've been wanting to compile one, but kind of lazy.
Aside from the ones that come with Noesis and the ones on the plugins page, I don't know how many people are using it for scripting.
I've been wanting to add a list here:
http://wiki.xentax.com/index.php/Noesis
I've been wanting to compile one, but kind of lazy.
Aside from the ones that come with Noesis and the ones on the plugins page, I don't know how many people are using it for scripting.
I've been wanting to add a list here:
http://wiki.xentax.com/index.php/Noesis
- Thu Mar 01, 2012 9:40 am
- Forum: 3D/2D models
- Topic: Queen's Blade MMO
- Replies: 73
- Views: 37054
Re: Queen's Blade MMO
Forgot about this.
It now assigns materials to the correct mesh. For queen's blade anyways.

It now assigns materials to the correct mesh. For queen's blade anyways.

- Thu Mar 01, 2012 9:20 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
lol I just realized how much time I managed to waste by calling the ConstructModel function every time I finish parsing a file.
When I told it to start constructing the model after everything was parsed, the amount of time required made more sense.
When I told it to start constructing the model after everything was parsed, the amount of time required made more sense.
- Thu Mar 01, 2012 9:08 am
- Forum: 3D/2D models
- Topic: Continent of the 9 (C9)
- Replies: 0
- Views: 919
Continent of the 9 (C9)
Other thread was in archives forum. CFS unpacker: http://forum.xentax.com/viewtopic.php?p=62535#p62535 maxscript: http://forum.xentax.com/viewtopic.php?p=40030#p40030 Noesis r3cm: http://db.tt/BvUWUTMk Noesis r3m: http://db.tt/5x0Mqlnh Assumes textures in same folder. r3m contains stuff like buildin...
- Thu Mar 01, 2012 9:00 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
Re: Continent of the 9 (C9)
The max script looks kind of complicated with the bones and weights...doing all sorts of checks.
- Thu Mar 01, 2012 8:18 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
- Thu Mar 01, 2012 7:47 am
- Forum: 3D/2D models
- Topic: [Request] Luxory Online
- Replies: 4
- Views: 1246
- Thu Mar 01, 2012 1:29 am
- Forum: Graphic file formats
- Topic: Shifting pixels over
- Replies: 1
- Views: 765
Shifting pixels over
Check out this image: http://i.imgur.com/4UdJU.jpg It's a start button. But it looks like it's shifted over and wrapping around. How can I deal with this? I think the format is just char[8] "IES2IES2" int32 width int32 height int32 pixel format? (a lot of them are 24) <pixel data>
- Thu Mar 01, 2012 1:20 am
- Forum: 3D/2D models
- Topic: [request] Noesis Integration Preview
- Replies: 7
- Views: 2249
Re: [request] Noesis Integration Preview
Look at the .noesis files in the Scene folder.
It is pretty straightforward.
It is pretty straightforward.


