Search found 2370 matches

by finale00
Tue Mar 06, 2012 8:22 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Reload the textures as in like manually open them and stuff?

What if the textures are stored in the input model originally? Write them out during the parsing step?
by finale00
Tue Mar 06, 2012 8:15 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Great, I was wondering if I was supposed to use an API call to grab the materials, or the data is somehow hidden away from me lol

Sounds like a major bug fix
by finale00
Tue Mar 06, 2012 8:11 am
Forum: 3D/2D models
Topic: [Request] RedBlood Online
Replies: 10
Views: 2734

Re: [Request] RedBlood Online

You wanted to bind all of the buffers before constructing the model?
Don't accidentally remove the constructmodel at the end lol

But nice work with this version.

It looks like it's not as ugly as 20.6.x with all of the references?
by finale00
Tue Mar 06, 2012 6:33 am
Forum: Compressed files and methods
Topic: DB4 tbl
Replies: 5
Views: 1312

DB4 tbl

Here's a file table for a game that's encrypted. Source code is available (C++), but after staring at it for awhile I simply can't follow it at all :o Maybe someone can look at the source and tell me how the encryption and compression works? From the header file I guess I can see the general structu...
by finale00
Mon Mar 05, 2012 11:07 pm
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 20149

Re: Street Fighter x Tekken

So there is no way to automate the process?
by finale00
Mon Mar 05, 2012 5:52 pm
Forum: 3D/2D models
Topic: [NOESIS]Loong CPK
Replies: 6
Views: 2468

Re: [NOESIS]Loong CPK

At the top of the script there's a constant called MODE. If 0, it just loads the selected model. If 1, it will load all models in the same folder
by finale00
Mon Mar 05, 2012 1:49 am
Forum: Game Archive
Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
Replies: 15
Views: 8121

Re: [PSP] Black Rock Shooter *.VOL (RTDP)

Bump.

I still can't get anything out of it although I believe the PTMD is supposed to lead to a texture of some sort.

Then again I don't even know if it's extracted properly.
by finale00
Mon Mar 05, 2012 1:45 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

Rimbros wrote:This games MMORPG of spacial stuff are very hard to found and decrypt, hope chroxxx u can keep up the bones and meshes also in RF Online. Finale made a greath work with RF, only need this.
Lol if you have a request for another game just post it in the relevant thread.
by finale00
Sun Mar 04, 2012 6:40 pm
Forum: 3D/2D models
Topic: [NOESIS]Loong CPK
Replies: 6
Views: 2468

Re: [NOESIS]Loong CPK

Are they in the same folder?
by finale00
Sun Mar 04, 2012 5:52 pm
Forum: 3D/2D models
Topic: [NOESIS]Loong CPK
Replies: 6
Views: 2468

Re: [NOESIS]Loong CPK

by finale00
Sun Mar 04, 2012 11:30 am
Forum: Game Archive
Topic: [REQ] Tera Online
Replies: 10
Views: 8270

Re: [REQ] Tera Online

Use notepad++
Or any text editor that supports more than just ASCII........................
by finale00
Sun Mar 04, 2012 11:29 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

lol I haven't sent any crash reports yet. I'm writing an export plugin but not sure of the best way to do it. From the example, you're directly accessing the objects' attributes and writing them to the bitstream directly. Is this the preferred way of doing things? Also how do I get model materials/t...
by finale00
Sun Mar 04, 2012 11:24 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

Cool, 20.6.5.0 decided to add a short right before the chunk name and use a single byte to give the length of the chunk name. It also added a random byte right after the number of chunks. I wonder if there are more 20.6.5.0's from a different game to compare with. Now I'm pretty amazed at how nifsk...
by finale00
Sun Mar 04, 2012 5:44 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 20149

Re: Street Fighter x Tekken

No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits. What does that mean? And if the red channel is ...
by finale00
Sun Mar 04, 2012 4:26 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

Cool, 20.6.5.0 decided to add a short right before the chunk name and use a single byte to give the length of the chunk name. It also added a random byte right after the number of chunks. I wonder if there are more 20.6.5.0's from a different game to compare with. Now I'm pretty amazed at how nifsko...