Reload the textures as in like manually open them and stuff?
What if the textures are stored in the input model originally? Write them out during the parsing step?
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- Tue Mar 06, 2012 8:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
- Tue Mar 06, 2012 8:15 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Great, I was wondering if I was supposed to use an API call to grab the materials, or the data is somehow hidden away from me lol
Sounds like a major bug fix
Sounds like a major bug fix
- Tue Mar 06, 2012 8:11 am
- Forum: 3D/2D models
- Topic: [Request] RedBlood Online
- Replies: 10
- Views: 2734
Re: [Request] RedBlood Online
You wanted to bind all of the buffers before constructing the model?
Don't accidentally remove the constructmodel at the end lol
But nice work with this version.
It looks like it's not as ugly as 20.6.x with all of the references?
Don't accidentally remove the constructmodel at the end lol
But nice work with this version.
It looks like it's not as ugly as 20.6.x with all of the references?
- Tue Mar 06, 2012 6:33 am
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1312
DB4 tbl
Here's a file table for a game that's encrypted. Source code is available (C++), but after staring at it for awhile I simply can't follow it at all :o Maybe someone can look at the source and tell me how the encryption and compression works? From the header file I guess I can see the general structu...
- Mon Mar 05, 2012 11:07 pm
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20149
Re: Street Fighter x Tekken
So there is no way to automate the process?
- Mon Mar 05, 2012 5:52 pm
- Forum: 3D/2D models
- Topic: [NOESIS]Loong CPK
- Replies: 6
- Views: 2468
Re: [NOESIS]Loong CPK
At the top of the script there's a constant called MODE. If 0, it just loads the selected model. If 1, it will load all models in the same folder
- Mon Mar 05, 2012 1:49 am
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
Bump.
I still can't get anything out of it although I believe the PTMD is supposed to lead to a texture of some sort.
Then again I don't even know if it's extracted properly.
I still can't get anything out of it although I believe the PTMD is supposed to lead to a texture of some sort.
Then again I don't even know if it's extracted properly.
- Mon Mar 05, 2012 1:45 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
Lol if you have a request for another game just post it in the relevant thread.Rimbros wrote:This games MMORPG of spacial stuff are very hard to found and decrypt, hope chroxxx u can keep up the bones and meshes also in RF Online. Finale made a greath work with RF, only need this.
- Sun Mar 04, 2012 6:40 pm
- Forum: 3D/2D models
- Topic: [NOESIS]Loong CPK
- Replies: 6
- Views: 2468
Re: [NOESIS]Loong CPK
Are they in the same folder?
- Sun Mar 04, 2012 5:52 pm
- Forum: 3D/2D models
- Topic: [NOESIS]Loong CPK
- Replies: 6
- Views: 2468
- Sun Mar 04, 2012 11:30 am
- Forum: Game Archive
- Topic: [REQ] Tera Online
- Replies: 10
- Views: 8270
Re: [REQ] Tera Online
Use notepad++
Or any text editor that supports more than just ASCII........................
Or any text editor that supports more than just ASCII........................
- Sun Mar 04, 2012 11:29 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
lol I haven't sent any crash reports yet. I'm writing an export plugin but not sure of the best way to do it. From the example, you're directly accessing the objects' attributes and writing them to the bitstream directly. Is this the preferred way of doing things? Also how do I get model materials/t...
- Sun Mar 04, 2012 11:24 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 15912
Re: noesis Gamebryo nif importer
Cool, 20.6.5.0 decided to add a short right before the chunk name and use a single byte to give the length of the chunk name. It also added a random byte right after the number of chunks. I wonder if there are more 20.6.5.0's from a different game to compare with. Now I'm pretty amazed at how nifsk...
- Sun Mar 04, 2012 5:44 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20149
Re: Street Fighter x Tekken
No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits. What does that mean? And if the red channel is ...
- Sun Mar 04, 2012 4:26 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 15912
Re: noesis Gamebryo nif importer
Cool, 20.6.5.0 decided to add a short right before the chunk name and use a single byte to give the length of the chunk name. It also added a random byte right after the number of chunks. I wonder if there are more 20.6.5.0's from a different game to compare with. Now I'm pretty amazed at how nifsko...
