Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Wed Mar 07, 2012 1:32 pm
- Forum: 3D/2D models
- Topic: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai)
- Replies: 9
- Views: 3365
Re: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai
I'd probably know more than nothing if you did.
- Wed Mar 07, 2012 4:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I was hoping in that year, I would be able to load up skeletons and animations as well.
Lol. Never found the motivation to go further.
Lol. Never found the motivation to go further.
- Wed Mar 07, 2012 3:21 am
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1312
Re: DB4 tbl
Here's the rest of the source (well, all the ones in the same folder anyways, there's a lot of source...)
Most of them are irrelevant.
I'm not sure which ones you might need lol
Most of them are irrelevant.
I'm not sure which ones you might need lol
- Wed Mar 07, 2012 3:10 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I'm getting the path of the directory using "rapi.getDirForFilePath(rapi.getInputName())", but it seems like in command line mode, the directory is just the empty string? Or at least, I have no idea what the current working directory is. Trying some more things, it looks like if I just ask...
- Wed Mar 07, 2012 12:58 am
- Forum: 3D/2D models
- Topic: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai)
- Replies: 9
- Views: 3365
Re: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai
Don't know, don't have the game nor the files.
- Tue Mar 06, 2012 7:44 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Yes, I only need the bounds for the entire model.
- Tue Mar 06, 2012 7:41 pm
- Forum: 3D/2D models
- Topic: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai)
- Replies: 9
- Views: 3365
Re: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai
Probably just another archive...
- Tue Mar 06, 2012 7:02 pm
- Forum: 3D/2D models
- Topic: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai)
- Replies: 9
- Views: 3365
Re: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai
The 3ds files are just archives, not models.
- Tue Mar 06, 2012 6:26 pm
- Forum: 3D/2D models
- Topic: [Request] RedBlood Online
- Replies: 10
- Views: 2734
Re: [Request] RedBlood Online
Lol there are many different data stream chunk. In catherine and microvolts I think the blender import had like at least 7 different NiDataStream chunks (124, 128, 24, 30, ....) I wouldn't mind updating nifskope's XML file to parse the new structs, but...well, sort of lazy to read docs. For construc...
- Tue Mar 06, 2012 6:13 pm
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1312
Re: DB4 tbl
Db4, from illusion.
It stores data in another archive with the same name. I think that is what the other data buffer is for?
I could upload all the other code in the folder but most are for other games.
It stores data in another archive with the same name. I think that is what the other data buffer is for?
I could upload all the other code in the folder but most are for other games.
- Tue Mar 06, 2012 10:11 am
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1312
Re: DB4 tbl
Think you could write some code to parse out the file entries?
lol then I can just focus on extracting the data.
lol then I can just focus on extracting the data.
- Tue Mar 06, 2012 10:07 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
mesh.uvs contains a list of vec3's.
I don't need the 3rd value. Fastest way to get it?
What I'm doing now
I don't need the 3rd value. Fastest way to get it?
What I'm doing now
Code: Select all
mesh.uv[i].toBytes()[:8]
- Tue Mar 06, 2012 8:43 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Probably wouldn't happen often. Not the kinds of things I expect people to be using it for anyways. Also, not sure how bounding boxes work, but the format I'm working with requires me to calculate the bounding box for an arbitrary model. Previously I just grabbed the "max" and "min&qu...
- Tue Mar 06, 2012 8:31 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Oh ya, I just noticed all of the textures were being exported lol If a model used a large number of textures would it take a significant hit on performance? Like sure if it's only 4-5 small textures it probably isn't too bad but some models seem to like to have a whole bunch of textures, especially ...
- Tue Mar 06, 2012 8:26 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
That sounds like it would basically result in all plugins I write exporting the textures while it's parsing the file *just in case* they wanted to export to this particular format that stores textures inside the model file?
