Search found 2370 matches

by finale00
Fri Mar 09, 2012 9:55 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19292

Re: [NOESIS] Titan Quest

Hmm that's interesting actually. I would've thought both methods should ideally produce the same results, given the same index buffer lol
by finale00
Fri Mar 09, 2012 9:52 pm
Forum: 3D/2D models
Topic: [request] Dragona
Replies: 3
Views: 1012

Re: [request] Dragona

Hmm, there aren't that many models in the folder you sent though.
I'm wondering why it freezes on like, 20 files (when it loads C9 maps which is like, 60+ files at a time)
by finale00
Fri Mar 09, 2012 8:57 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19292

Re: [NOESIS] Titan Quest

That's a pretty big difference in indices they're storing...
Did you release any code?
by finale00
Fri Mar 09, 2012 8:13 pm
Forum: 3D/2D models
Topic: [request] Character Creator Offline?
Replies: 7
Views: 6591

Re: [request] Character Creator Offline?

I think if someone can create a private server with that kind of feature they could probably port it as a stand-alone tool.
by finale00
Fri Mar 09, 2012 7:01 pm
Forum: 3D/2D models
Topic: Game client download requests
Replies: 31
Views: 7108

Re: Game client download requests

Here's the japanese mgame site.

Looks like they like cute stuff.

Anyone have a link to Furinkazan?
viewtopic.php?f=16&t=6479
by finale00
Fri Mar 09, 2012 9:46 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

Great, they have multilingual versions as well and the idstring is even longer. Looks like we can't just say "read 39 bytes". Instead, we should read 38 bytes, and then read another byte to see if it's a newline char 0xA. If it's not, then I guess we read some more... Or just read it one b...
by finale00
Fri Mar 09, 2012 7:38 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

Ya, it's just a typical inheritance structure. Naturally the generic parser (which would be an interface of abstract class in C++ or java) would contain a bunch of structs that are common and really don't change, while the child classes add or override things like NiMesh, NiDataStream, etc. as neces...
by finale00
Fri Mar 09, 2012 1:06 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

The nif docs indicates two version numbers: the engine version, and a "user" version. These are the 8 bytes after the idstring. If you've found two formats with identical versions but different structs for the same node...well that is a huge problem then lol. Otherwise you can do your type...
by finale00
Thu Mar 08, 2012 11:43 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Alright it works. Ya, I use reload plugins when writing importers. For export, I just use command-line cause it's faster to test. The format I'm exporting to does not support dds (choices I have are bmp, tga, or png). This actually leads to several issues and design decisions when I'm writing plugin...
by finale00
Thu Mar 08, 2012 10:08 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Did you call

Code: Select all

rapi.rpgSetMaterial(matName)
Before committing the triangles?
by finale00
Wed Mar 07, 2012 10:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

How do I specify texture/animation export format in command-line?

Also it looks like I can't use outFile.tell() without it throwing an exception

Code: Select all

RuntimeError: Attempted to unpack on a write stream
by finale00
Wed Mar 07, 2012 10:03 pm
Forum: Graphic file formats
Topic: 【PS3】One Piece Warriors Suffix the file named A,
Replies: 44
Views: 9985

Re: 【PS3】One Piece Warriors Suffix the file named A,

What's the existing import script?
by finale00
Wed Mar 07, 2012 4:49 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Ya, the concept seems pretty straightforward and how they are stored can be pretty straightforward as well. I just never actually took the time to sit down, look at the examples, and see what kind of functions I will actually use. The plan was to just grab an existing format and re-write it in noesi...
by finale00
Wed Mar 07, 2012 4:44 pm
Forum: Graphic file formats
Topic: 【PS3】One Piece Warriors Suffix the file named A,
Replies: 44
Views: 9985

Re: 【PS3】One Piece Warriors Suffix the file named A,

Do you mean, you want to import the model, or do you mean the model is not imported correctly and the UV coords are wrong?