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- Sun Mar 11, 2012 9:39 pm
- Forum: Game Archive
- Topic: Deadly Premonition file archive types.
- Replies: 12
- Views: 5812
Re: Deadly Premonition file archive types.
xpc is a texture archive. It is pretty simple to parse, but will need files with different number of textures to verify a couple values (like number of textures, and whether some values are actually offsets or not) xmd files contain model. You can see an index buffer and vertex buffer. Sounds like a...
- Sun Mar 11, 2012 7:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40661
Re: Final Fantasy XI .DAT (PC)
Hmm, so we have a bunch of entries at the top (maybe stuff like bones?), followed by a bunch of textures, followed by vertices, and then followed by faces (which contains mat name as a string, vert indices as shorts, and the UV's as 6 floats) Another per-face format great...I can see why converting ...
- Sun Mar 11, 2012 6:00 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40661
Re: Final Fantasy XI .DAT (PC)
Oh, ya, the towers at the top aren't mirrored lol.
So you've found the flag?
So you've found the flag?
- Sun Mar 11, 2012 5:53 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I would like to tap into python's text-parsing functionality, but I'm given a byte stream lol
I think at one point I tried opening the file externally again...hmm not sure whether I got anywhere then.
I think at one point I tried opening the file externally again...hmm not sure whether I got anywhere then.
- Sun Mar 11, 2012 3:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
For the quads, I mean when I render it, it doesn't look right when I just use RPGEO_QUAD lol Wasn't sure if there was an option for quads though (at least, I don't see one in the docs) http://i.imgur.com/aJBpw.jpg So far there doesn't seem to be a very convenient way to handle formats that are inher...
- Sat Mar 10, 2012 9:02 pm
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2353
Re: Metasequoia MQO
MQO is structured pretty well so if I'm reading a struct that I want, I can parse it, else I just skip. The regex I got for parsing each line into tokens makes it much easier to work with. I use a "skip to next struct" function which will just keep skipping lines until I read a line starti...
- Sat Mar 10, 2012 5:13 pm
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2353
Re: Metasequoia MQO
Here's something I hacked together. Clearly text parsing can get a little messy especially when trying to convert values from string to float/int, with calls to the map function everywhere (it's similar to the map function in lisp languages). A simple analysis would show that there's huge overhead j...
- Sat Mar 10, 2012 8:51 am
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2353
Re: Metasequoia MQO
Cool, it's nice to see more MQO support out there lol But man, how do I actually parse these things. "textureAlexander0" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander0.bmp") I guess I'll need to come up with a regex to split t...
- Sat Mar 10, 2012 7:31 am
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2353
Metasequoia MQO
http://db.tt/5hKTlxiL Common japanese model format, since it is a very simple format and easy to understand. The tool is also pretty easy to use as well and has a bunch of plugins. A good format for getting to know how the basics in 3D work since you can just throw together some 3D model in the edit...
- Sat Mar 10, 2012 7:19 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 15912
Re: noesis Gamebryo nif importer
Oh, good catch. Never occurred to me that they export nif in big endian for console games lol
- Sat Mar 10, 2012 7:18 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40661
Re: Final Fantasy XI .DAT (PC)
Unrelated, but I decided to continue with my MQO plugin for noesis and was testing it on the MQO exports provided. And here's odin! http://i.imgur.com/aRGML.jpg Don't tell me they only store half of the model? Or maybe the export dev decided to store only half the vertices to make it easier for the ...
- Sat Mar 10, 2012 7:01 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Here's a model with some quads. I could break them into triangles I suppose, but well if I could parse them as quads why not lol Then again apparently I can create polygons with like 8 sides and the format doesn't care so I guess I'll have to break those into tris... Do I have to set some option to ...
- Sat Mar 10, 2012 3:36 am
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
Might be a different vertex format that I didn't catch.
It may even be the same game just published under a different name.
It may even be the same game just published under a different name.
- Sat Mar 10, 2012 12:10 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Wow bump maps make quite a difference.
- Fri Mar 09, 2012 11:53 pm
- Forum: Graphic file formats
- Topic: Magical Ride IAR
- Replies: 5
- Views: 1287
Re: Magical Ride IAR
It looks like
But now I don't know the compression format lol
Code: Select all
char[4] idstring
dword[11] unk
dword uncompressed size? (width * height * 4) or (width * height * 3)
dword null
dword compressed size
dword[3] null
dword width
dword height
dword[6] null
byte[compressed size] pixel data
