Search found 2370 matches

by finale00
Mon Mar 12, 2012 11:01 pm
Forum: 3D/2D models
Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
Replies: 8
Views: 4030

Edelweiss - Astebreed, Ether Vapor, Freesia

http://edelweiss.skr.jp/works/astebreed/index.html Looks cool. I've played their games before but I never actually paid attention to their game resources lol Maybe I'll load up ether vapor again and see what it has. Here's ether vapor: http://edelweiss.skr.jp/works/ethervapor/re/index.html EDIT: wow...
by finale00
Mon Mar 12, 2012 8:17 pm
Forum: 3D/2D models
Topic: [PS3]Kidou Senshi Gundam UC flv&tpf
Replies: 4
Views: 2172

Re: [PS3]Kidou Senshi Gundam UC flv&tpf

I would imagine the flv files are similar to the ones for darksoul/armored core/ with maybe a couple different structs here and there etc
Tpf...Probably the same?

I know the flv files for armored core had a different mesh header section, but never took the time to look at it again.
by finale00
Mon Mar 12, 2012 7:05 am
Forum: Game Archive
Topic: [PS3]Kidou Senshi Gundam UC bdt&bhd
Replies: 6
Views: 2158

Re: [PS3]Kidou Senshi Gundam UC bdt&bhd

Does the BND4 unpack the files as wanted?
by finale00
Mon Mar 12, 2012 6:58 am
Forum: Code Talk
Topic: Files embedded in exe's?
Replies: 12
Views: 4187

Re: Files embedded in exe's?

lol these kinds of things are worth $2000?

I'm guessing a lot of exe files (the ones with MZ heading anyways) have similar structure?
by finale00
Mon Mar 12, 2012 5:27 am
Forum: 3D/2D models
Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
Replies: 29
Views: 5646

Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p

Or, you can actually reverse-engineer a model format, so you can get bones and weights, which would be the SMART way to do it if you want models to actually use ... What if I just wanted to just turn my entire city into a game map with a series of photos? Definitely nothing to reverse and it'd be a...
by finale00
Mon Mar 12, 2012 5:23 am
Forum: 3D/2D models
Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
Replies: 29
Views: 5646

Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p

Has anyone ever used 123D and gotten something out of it? Like with game screenshots or something.
by finale00
Mon Mar 12, 2012 5:22 am
Forum: Code Talk
Topic: Files embedded in exe's?
Replies: 12
Views: 4187

Files embedded in exe's?

Is there some standard way of packing files inside an executable? Or can people do whatever they want with an exe, as long as it's a valid PE file? Like I extract the files and all I see is the exe for the game and nothing else, though the exe itself is massive. I go through it and see a file table,...
by finale00
Mon Mar 12, 2012 3:36 am
Forum: 3D/2D models
Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
Replies: 29
Views: 5646

Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p

If they had a tool that will rip 3D models out of videos that would also be cool.
Or if they had a tool that takes in a couple images of a model and generates a perfect 3D model, with textures.

Then there would be better results.
by finale00
Mon Mar 12, 2012 3:14 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

Hmm, maybe it's not actually a float? Maybe I should treat them as 4 separate byte flags?

0.03333333507180214
0.03354166820645332

Anyways I decided to stick with floats and rounding...
by finale00
Mon Mar 12, 2012 12:19 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

Ok I've fixed my script. The vertType appears to be that float when you start the vertex section (0.125 vs 0.033333....). I rounded it off to 3 places in the script cause I don't like floating point comparison. The matNum I wrote down before is correct. It's just that some of them might be -1 and I ...
by finale00
Sun Mar 11, 2012 11:31 pm
Forum: Game Archive
Topic: Deadly Premonition file archive types.
Replies: 12
Views: 5812

Re: Deadly Premonition file archive types.

Looks like chrrox already write an importer.

Textures I just wrote a plugin for noesis.

http://db.tt/hVmq82OB
by finale00
Sun Mar 11, 2012 11:28 pm
Forum: 3D/2D models
Topic: Program for plotting points in 3d
Replies: 4
Views: 1270

Re: Program for plotting points in 3d

I used mqo as my main exporter awhile back. It was a multi-format 3D converter I had planned to add to blender as well (kind of like the fatImporter for 3d max), with a single interface required for all plugins. http://forum.xentax.com/viewtopic.php?f=29&t=6932 Too bad it doesn't support normals.
by finale00
Sun Mar 11, 2012 10:15 pm
Forum: 3D/2D models
Topic: Program for plotting points in 3d
Replies: 4
Views: 1270

Re: Program for plotting points in 3d

Metasequoia. It's free, and it's a text format. And it comes with a fully functional 3D editor. Object "hand" { patch 2 segment 4 shading 1 facet 59.5 vertex 116 { -96.5893 10.8410 -100.6263 -48.4296 35.4233 -100.7180 0.0000 48.5441 -100.0000 50.0000 37.4307 -100.0000 100.0000 17.8771 -100...
by finale00
Sun Mar 11, 2012 10:02 pm
Forum: Holy Cow!
Topic: Modders getting sued
Replies: 13
Views: 4735

Re: Modders getting sued

What about noesis? I'm sure it's probably been recognized as a massive intellectual property {reversing} tool lol
And it's also hosted on xentax. Lol
by finale00
Sun Mar 11, 2012 10:00 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

When I say material = NoeMaterial(matName, texPath) where texPath is the path to a valid texture. Noesis loads the model fully textured as expected. However when I export the model, the textures aren't exported. Which is normal as well I guess since there aren't any texture objects stored. Would it ...