Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Mon Mar 12, 2012 11:01 pm
- Forum: 3D/2D models
- Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
- Replies: 8
- Views: 4030
Edelweiss - Astebreed, Ether Vapor, Freesia
http://edelweiss.skr.jp/works/astebreed/index.html Looks cool. I've played their games before but I never actually paid attention to their game resources lol Maybe I'll load up ether vapor again and see what it has. Here's ether vapor: http://edelweiss.skr.jp/works/ethervapor/re/index.html EDIT: wow...
- Mon Mar 12, 2012 8:17 pm
- Forum: 3D/2D models
- Topic: [PS3]Kidou Senshi Gundam UC flv&tpf
- Replies: 4
- Views: 2172
Re: [PS3]Kidou Senshi Gundam UC flv&tpf
I would imagine the flv files are similar to the ones for darksoul/armored core/ with maybe a couple different structs here and there etc
Tpf...Probably the same?
I know the flv files for armored core had a different mesh header section, but never took the time to look at it again.
Tpf...Probably the same?
I know the flv files for armored core had a different mesh header section, but never took the time to look at it again.
- Mon Mar 12, 2012 7:05 am
- Forum: Game Archive
- Topic: [PS3]Kidou Senshi Gundam UC bdt&bhd
- Replies: 6
- Views: 2158
Re: [PS3]Kidou Senshi Gundam UC bdt&bhd
Does the BND4 unpack the files as wanted?
- Mon Mar 12, 2012 6:58 am
- Forum: Code Talk
- Topic: Files embedded in exe's?
- Replies: 12
- Views: 4187
Re: Files embedded in exe's?
lol these kinds of things are worth $2000?
I'm guessing a lot of exe files (the ones with MZ heading anyways) have similar structure?
I'm guessing a lot of exe files (the ones with MZ heading anyways) have similar structure?
- Mon Mar 12, 2012 5:27 am
- Forum: 3D/2D models
- Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
- Replies: 29
- Views: 5646
Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p
Or, you can actually reverse-engineer a model format, so you can get bones and weights, which would be the SMART way to do it if you want models to actually use ... What if I just wanted to just turn my entire city into a game map with a series of photos? Definitely nothing to reverse and it'd be a...
- Mon Mar 12, 2012 5:23 am
- Forum: 3D/2D models
- Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
- Replies: 29
- Views: 5646
Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p
Has anyone ever used 123D and gotten something out of it? Like with game screenshots or something.
- Mon Mar 12, 2012 5:22 am
- Forum: Code Talk
- Topic: Files embedded in exe's?
- Replies: 12
- Views: 4187
Files embedded in exe's?
Is there some standard way of packing files inside an executable? Or can people do whatever they want with an exe, as long as it's a valid PE file? Like I extract the files and all I see is the exe for the game and nothing else, though the exe itself is massive. I go through it and see a file table,...
- Mon Mar 12, 2012 3:36 am
- Forum: 3D/2D models
- Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
- Replies: 29
- Views: 5646
Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p
If they had a tool that will rip 3D models out of videos that would also be cool.
Or if they had a tool that takes in a couple images of a model and generates a perfect 3D model, with textures.
Then there would be better results.
Or if they had a tool that takes in a couple images of a model and generates a perfect 3D model, with textures.
Then there would be better results.
- Mon Mar 12, 2012 3:14 am
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
Hmm, maybe it's not actually a float? Maybe I should treat them as 4 separate byte flags?
0.03333333507180214
0.03354166820645332
Anyways I decided to stick with floats and rounding...
0.03333333507180214
0.03354166820645332
Anyways I decided to stick with floats and rounding...
- Mon Mar 12, 2012 12:19 am
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
Ok I've fixed my script. The vertType appears to be that float when you start the vertex section (0.125 vs 0.033333....). I rounded it off to 3 places in the script cause I don't like floating point comparison. The matNum I wrote down before is correct. It's just that some of them might be -1 and I ...
- Sun Mar 11, 2012 11:31 pm
- Forum: Game Archive
- Topic: Deadly Premonition file archive types.
- Replies: 12
- Views: 5812
Re: Deadly Premonition file archive types.
Looks like chrrox already write an importer.
Textures I just wrote a plugin for noesis.
http://db.tt/hVmq82OB
Textures I just wrote a plugin for noesis.
http://db.tt/hVmq82OB
- Sun Mar 11, 2012 11:28 pm
- Forum: 3D/2D models
- Topic: Program for plotting points in 3d
- Replies: 4
- Views: 1270
Re: Program for plotting points in 3d
I used mqo as my main exporter awhile back. It was a multi-format 3D converter I had planned to add to blender as well (kind of like the fatImporter for 3d max), with a single interface required for all plugins. http://forum.xentax.com/viewtopic.php?f=29&t=6932 Too bad it doesn't support normals.
- Sun Mar 11, 2012 10:15 pm
- Forum: 3D/2D models
- Topic: Program for plotting points in 3d
- Replies: 4
- Views: 1270
Re: Program for plotting points in 3d
Metasequoia. It's free, and it's a text format. And it comes with a fully functional 3D editor. Object "hand" { patch 2 segment 4 shading 1 facet 59.5 vertex 116 { -96.5893 10.8410 -100.6263 -48.4296 35.4233 -100.7180 0.0000 48.5441 -100.0000 50.0000 37.4307 -100.0000 100.0000 17.8771 -100...
- Sun Mar 11, 2012 10:02 pm
- Forum: Holy Cow!
- Topic: Modders getting sued
- Replies: 13
- Views: 4735
Re: Modders getting sued
What about noesis? I'm sure it's probably been recognized as a massive intellectual property {reversing} tool lol
And it's also hosted on xentax. Lol
And it's also hosted on xentax. Lol
- Sun Mar 11, 2012 10:00 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
When I say material = NoeMaterial(matName, texPath) where texPath is the path to a valid texture. Noesis loads the model fully textured as expected. However when I export the model, the textures aren't exported. Which is normal as well I guess since there aren't any texture objects stored. Would it ...
