Search found 2370 matches

by finale00
Wed Mar 14, 2012 1:14 am
Forum: Game Localization
Topic: Translating text in a launcher?
Replies: 2
Views: 1287

Translating text in a launcher?

What kind of methods are used to translate a game client's text stored in an exe file?
Like suppose it were some standard window with some standard buttons and drop-down menus and stuff all in a PE file.

Resource hacker is one way, but what other methods are available?
by finale00
Wed Mar 14, 2012 1:11 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37053

Re: Queen's Blade MMO

At the top of the script there's a variable called MODE that's set to 0 or 1.
If it's set to 1 then all model files in the same folder as the model you chose will be loaded.

The textures are located in an archive called "texture" somewhere else
by finale00
Tue Mar 13, 2012 11:49 pm
Forum: 3D/2D models
Topic: Switchball[models\textures\sounds]
Replies: 6
Views: 1762

Re: Switchball[models\textures\sounds]

Switchball?

What kind of models do they use?
What kind of sound format?
What textures?
by finale00
Tue Mar 13, 2012 11:36 pm
Forum: Game Archive
Topic: Cabal 2 [PK with pass]
Replies: 14
Views: 5023

Re: Cabal 2 [PK with pass]

Someone already wrote the model script when the archives were just unpacked? Lol
by finale00
Tue Mar 13, 2012 11:35 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Since it is meant for "gathering" purposes, how about storing like file handlers or something?
Or at least, storing a valid path to the images that were found. Then I can just grab whatever noesis successfully found and do stuff with it, rather than doing error-checks on my end.
by finale00
Tue Mar 13, 2012 8:04 am
Forum: Game Archive
Topic: [Xbox360] Batman: Arkham Asylum ".xxx " files?
Replies: 6
Views: 2393

Re: [Xbox360] Batman: Arkham Asylum ".xxx " files?

No way.
Well it's possible if you figured out the xbox format sufficiently well...
I mean if OP is really motivated and really wants to do it I'm sure he could pull it off.
by finale00
Tue Mar 13, 2012 7:58 am
Forum: 3D/2D models
Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
Replies: 8
Views: 4030

Re: Edelweiss - Astebreed

Freesia uses the same archives. They used a different model format this time, but it's still a text file... In fact it almost looks like they just took the .x format, changed things around, used "polygon" structs to define each triangle and wasting a whole bunch of space while they're at i...
by finale00
Tue Mar 13, 2012 7:54 am
Forum: 3D/2D models
Topic: Grandia 2
Replies: 7
Views: 3017

Re: Grandia 2

Hmm I wonder if the PS2 format is similar. I looked through the archives and see the NJCM strings, but it doesn't seem like it's compressed there. Maybe they could afford to leave it uncompressed in PS2? lol Here's one of the afs files. I'm guessing it's just texture data at the top followed by the ...
by finale00
Tue Mar 13, 2012 4:55 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

(it should be quick to implement, even though the implications of such functionality in Python are terrifying from a memory standpoint) Is there a way to make it so that although python makes the function call, the program actually passes the job off to someone else that can probably do it more eff...
by finale00
Tue Mar 13, 2012 4:45 am
Forum: 3D/2D models
Topic: Grandia 2
Replies: 7
Views: 3017

Grandia 2

Is this game actually 3D? Or did they just make it look 3D with all those shadows and camera positioning and stuff...? It stores it in afs archives which is recognizable by dragon unpacker (or maybe something else I don't remember) but there are no filenames, so... I've seen a couple threads from se...
by finale00
Tue Mar 13, 2012 4:44 am
Forum: 3D/2D models
Topic: Extracting models from Conker Live & Reloaded
Replies: 21
Views: 5592

Re: EXTRACTING MODELS FROM CONKER LIVE & RELOADED!

From the data alone you probably won't get good results.
Then again it's an XBOX game right?

I don't know if there are methods to try to reverse compression on console games.
by finale00
Tue Mar 13, 2012 4:41 am
Forum: 3D/2D models
Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
Replies: 8
Views: 4030

Re: Edelweiss - Astebreed

Well this unpacks the ethervapor archives #Edelweiss TGP unpacker #Supports the following games #Ether Vapor (remastered) #Fairy Bloom Freesia #Astebreed idstring "TGP0" get unk1 long get null long get FILES long for i = 0 < FILES do getdstring NAME 96 get OFFSET long get flag long get SIZ...
by finale00
Tue Mar 13, 2012 3:55 am
Forum: Compressed files and methods
Topic: [PSP] Last Ranker CNK format
Replies: 20
Views: 5688

Re: [PSP] Last Ranker CNK format

Damn it I want to get the black rock shooter format but I can't figure it out
by finale00
Tue Mar 13, 2012 3:54 am
Forum: Game Archive
Topic: Cabal 2 [PK with pass]
Replies: 14
Views: 5023

Re: Cabal 2 [PK with pass]

What cabal 2 is available for DL???

Or was it out for awhile and I just didn't know the right places to look...
by finale00
Tue Mar 13, 2012 3:50 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Not sure why you would want to export textures with a model that are already external and in a recognized format. Having to convert proprietary images separately is time-consuming for the user. We can write an arbitrary number of texture plugins and then say that most of them are recognized. But th...