It's a big fish game.
It looks like I have to pay to get the game.
Aluigi wrote a script for big fish games some time ago I think.
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- Thu Mar 15, 2012 7:07 pm
- Forum: Game Archive
- Topic: Help with data.pak
- Replies: 5
- Views: 1452
- Thu Mar 15, 2012 7:05 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
It's in my dropbox folder.
- Thu Mar 15, 2012 8:35 am
- Forum: Game Archive
- Topic: Help with data.pak
- Replies: 5
- Views: 1452
Re: Help with data.pak
What game...?
- Thu Mar 15, 2012 6:35 am
- Forum: Audio file formats
- Topic: QQ Xian Xia Zhuan fsb Audio
- Replies: 0
- Views: 750
QQ Xian Xia Zhuan fsb Audio
Here are two small audio files.
Does it look like anything? Or maybe it uses some custom audio compression format?
There's an fev file; seems to be an index of sorts for the game. Probably not useful.
http://www.mediafire.com/?1y2196md0rx7a2d
Does it look like anything? Or maybe it uses some custom audio compression format?
There's an fev file; seems to be an index of sorts for the game. Probably not useful.
http://www.mediafire.com/?1y2196md0rx7a2d
- Thu Mar 15, 2012 5:50 am
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Maybe you can post samples?
- Thu Mar 15, 2012 5:09 am
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4036
Re: Black Rock Shooter
Any idea what the vertex data consists of?
I'm just scrolling through it with 010 and seeing some floats...but then a lot of things that aren't floats in between. Half-floats and floats mixed together?
I'm just scrolling through it with 010 and seeing some floats...but then a lot of things that aren't floats in between. Half-floats and floats mixed together?
- Thu Mar 15, 2012 4:47 am
- Forum: Game Archive
- Topic: War of Angels archives
- Replies: 3
- Views: 1288
War of Angels archives
Game site: http://warofangels.gamigo.com/en/ Interface files: http://www.mediafire.com/?blcbl8su89ayosy gamedata.head: http://www.mediafire.com/?3blxyk9ntwncdf9 Client: http://www.mediafire.com/?qo2yhnm0v7rqzts Here is what I've written down for the dat archive. It looks like if you see the sequence...
- Thu Mar 15, 2012 2:19 am
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
- Thu Mar 15, 2012 2:16 am
- Forum: Code Talk
- Topic: Array element operation in 3dsmax.
- Replies: 5
- Views: 2264
Re: Array element operation in 3dsmax.
I think he is just trying to index into the array.
Or, maybe he's trying to work with a n-by-2 array (eg: append vertcount_array[v1,0])
Or, maybe he's trying to work with a n-by-2 array (eg: append vertcount_array[v1,0])
- Thu Mar 15, 2012 2:15 am
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4036
Black Rock Shooter
Continued from http://forum.xentax.com/viewtopic.php?p=69288#p69288 I did a quick search for PTMD tags, which I can assume is the number of textures. The model file begins with INSM, followed by 2 shorts. Or 2 bytes and 1 short. Or maybe 4 bytes But if you compare a couple larger models with smaller...
- Wed Mar 14, 2012 6:19 pm
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
hmm I haven't actually sat down and tried to examine the general structure of the file (last time I looked at it was awhile ago) Maybe I'll look into it tonight when I'm free. Maybe I'll finally get black gold saw! http://i.imgur.com/kJDri.jpg And ya, now that I look at what I posted about PTMD, it ...
- Wed Mar 14, 2012 2:24 pm
- Forum: Tutorials
- Topic: good tutorials for anything relates to resource reversal
- Replies: 3
- Views: 2595
good tutorials for anything relates to resource reversal
"Go learn it yourself" While the advice is useful, it is not useful if there are no useful leads. While ideally people should understand something from scratch, that is unrealistic for most purposes cause not everyone comes from the same background, and this typically means they don't come...
- Wed Mar 14, 2012 4:30 am
- Forum: Holy Cow!
- Topic: Lavatories, serious business
- Replies: 0
- Views: 1441
- Wed Mar 14, 2012 4:01 am
- Forum: 3D/2D models
- Topic: [PS3]Kidou Senshi Gundam UC flv&tpf
- Replies: 4
- Views: 2172
Re: [PS3]Kidou Senshi Gundam UC flv&tpf
It looks like the c# codes export to obj and dds as wanted.
If you have his source wouldn't he have released a tool......? Just ask him for the exe's.
If you have his source wouldn't he have released a tool......? Just ask him for the exe's.
- Wed Mar 14, 2012 3:48 am
- Forum: Holy Cow!
- Topic: Drag and drop should be a standard
- Replies: 2
- Views: 2110
Drag and drop should be a standard
I think drag and drop should be supported by any GUI application. Any application that requires you to "choose a file" should support drag and drop. Some applications are designed so that not only do you not have a BUTTON that you can click on to choose a file, but they force you to select...
