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by Vindis
Tue Oct 02, 2012 8:38 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29756

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

oops, wrong section, should an admin move it to the correct topic.

Sorry my bad :[
by Vindis
Tue Oct 02, 2012 8:35 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29756

Star Wars The Old Republic gr2 Noesis plugin alpha release

Hi folks, My gr2 plugin for swtor seems to work, so i decided to release it's alpha version. Things you should know: -it's far from perfect -only available to display meshes, no bones, no animation -still got some issues with some dynamic mesh (those meshes have like 15 texture usage in hex o.O) -th...
by Vindis
Mon Sep 03, 2012 10:40 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 65
Views: 43029

Re: Noesis tutorial Basic Model

Hi, this time i don't ask for help :D but it's somehow connected to file check. My plugin is ready, but every time i select the file format i only get an empty list in the viewer, but it occurs only under win7x64. The problem doesn't appear under xp. Is there a workaround to solve this? I tried to r...
by Vindis
Sun Sep 02, 2012 12:54 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 65
Views: 43029

Re: Noesis tutorial Basic Model

thanks for the info, in the meantime i finished my plugin :) just one thing left. How can i say "look for the textures in this folder". Because every folder have a texture folder and now i have to copy all texture file into the same folder as the file, and that is, hmm annoying. My code is based on ...
by Vindis
Sat Sep 01, 2012 8:50 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

Thanks for All of You guys! For your help, for your patience. :up:
The main part is ready, now i just have to tidy up, and optimize a bit :lol:

Image
by Vindis
Sat Sep 01, 2012 8:39 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 65
Views: 43029

Re: Noesis tutorial Basic Model

Hi Chrrox,

can i ask how do you use "MaterialInfo.append([MaterialName, TexID[0], IndStart[0], IndCount[0]])" the IndStart list? Because I cant see, as if it was used. If it's not than what tells to Noesis which set of face use which mat? Only the position in the list?
by Vindis
Thu Aug 30, 2012 10:11 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

Sorry no spoiler, so i have to paste it... #Noesis Python model import+export test module, imports/exports some data from/to a made-up format #bs.seek(0xEC,NOESEEK_REL) #seek to header info #red=bs.read("hh") #testU=noesis.getFloat16(red[0]) #testV=noesis.getFloat16(red[1]) #print(testU,testV) from ...
by Vindis
Thu Aug 30, 2012 6:38 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

Thanks Demonsangel your input was really helpful. This is the draw part, dunno if it'll be any help, but... I always get correct point cloud in viewport and correct uv with it. for i in range(0,numMeshes[0]): #loop for number of meshes bs.seek(meshHeader[i][5],NOESEEK_ABS) #set pointer to vertex off...
by Vindis
Thu Aug 30, 2012 8:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

Thank you for your feedback. Now one more thing [roll] If i have to assign different material to the same mesh what is the correct method? I mean the mesh let's say build from 12k vertice and the first 2000 face use texture1, the second 2000 faces use texture2. Do I have to assign two separate verte...
by Vindis
Wed Aug 29, 2012 8:57 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

I gave up... Please somebody could elaborate in a nutshell how should i continue with my Noesis importer. I'll upload my script and two sample file that i use. Well, my skills are below beginner in python and in noesis aswell so i just used basic for loops and lists to store the data. This was my gu...
by Vindis
Mon Aug 27, 2012 11:42 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

rapi.rpgBindUV1BufferOfs(varhere, noesis.RPGEODATA_HALFFLOAT, 0, 0 Thank You! It worked, i just messed up the stride value... :roll: Can I ask one again? :D Is there a way to prevent mesh renaming? In the files lot of mesh have the same name, mostly in the capital ships, and the rename process conf...
by Vindis
Sat Aug 25, 2012 6:19 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346644

Re: Señor Casaroja's Noesis

hi, may i ask how can i get float16 into this: rapi.rpgBindUV1BufferOfs(varhere, noesis.RPGEODATA_FLOAT, 0, 0) I'll try to write an Swtor gr2 plugin for Noesis, I have the vertices and faces so far, the only thing is the UV. It is float16 stored in 2byte or 4 (cant remember, but the test gave me goo...
by Vindis
Mon Jul 30, 2012 6:58 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179152

Re: Star Wars - The Old Republic - Beta

Thank you for you hard work guys :) Is there any news about how the project goes (1.2 gr2 files, hash list) *And a question: can some explain how to get filenames, i downloaded the old beta client, and i'd like to get the filenames, because i can convert those gr2 models (and the new ones i can't) T...