Hi chrrox, could you show me how to dump files from ram on Android device? I want to have a look in some files in this gamechrrox wrote:dumped from ram.
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Search found 75 matches
- Sun Jul 01, 2018 12:22 pm
- Forum: Game Archive
- Topic: Need help extracting Unity Encrypted Assets (*ab)
- Replies: 7
- Views: 5405
Re: Need help extracting Unity Encrypted Assets (*ab)
- Fri May 25, 2018 5:52 am
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 123
- Views: 62624
Re: Rebellious Million Arthur Tool + Research
I updated the tool, you can download it from the first post. It should be able to load the non-skinned meshes now and possibly more character models. So RoS seems fine in general. From the weapon samples you uploaded. Thank you so much for spending time doing my request! :D That's kind of you. P/s:...
- Thu May 24, 2018 3:36 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 123
- Views: 62624
Re: Rebellious Million Arthur Tool + Research
Hi, just want to say this tool is awesome! However, is there any chance for Rules Of Survival from NetEase? I've tried to unpack npk and got all files but just a few meshes of characters are able to be extracted. Hope you can take a look on those files :D Link: https://www.drive.google.com/open?id=1...
- Tue Jul 11, 2017 12:41 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307274
Re: Extracting simple models
sorry, one more question
how to export to obj with uv? I've imported to ms3d and there is no uv, although I tried to import "testUV.obj" as import obj(UV)
- Mon Jul 10, 2017 8:39 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307274
Re: Extracting simple models
Can you guys help me with this file?
Link: https://drive.google.com/open?id=0BwxW3 ... jI2d1ZaSWM
I still can't find out where is the uv address
Link: https://drive.google.com/open?id=0BwxW3 ... jI2d1ZaSWM
I still can't find out where is the uv address
- Tue Jun 27, 2017 6:37 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49283
Re: LithTech Models (.abc, .ltb, .dat)
x.jpg Hi guys someone know if AVP2 Model + Animation can be properly use ? I've tried link for plugins on the main page but they seem broken! :) This is the Pulse Rifle files for testing! https://cdn.discordapp.com/attachments/220242494250549259/328911512934809600/mPulserifle_hh.ABC https://cdn.dis...
- Tue Jun 06, 2017 10:41 am
- Forum: Graphic file formats
- Topic: What are those textures?
- Replies: 1
- Views: 1112
What are those textures?
Those are some textures that I extracted from Gameloft's game. Seem like they are configured in other colorspace like HSL or HSV, not default RGB because they just have only red, green, yellow, purple color. And I don't know what program can open them or decrypt them completely. Hope you guys can he...
- Thu May 18, 2017 3:11 am
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2305
Re: Operation 7 and Karma Revo - MMOFPS
Thank you so muchAceWell wrote:
and thats all i can think of right now
- Wed May 17, 2017 3:27 pm
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2305
Re: Operation 7 and Karma Revo - MMOFPS
because thats where the data is. if the tutorial wasn't about this sample specifically then it won't work here, you have to figure this stuff out on your own, no one can teach you counts and addresses because they change from file to file and everybody needs to learn how to identify data to use the...
- Wed May 17, 2017 9:59 am
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2305
Re: Operation 7 and Karma Revo - MMOFPS
HAND_29.cdm :D HAND_29_cdm.png and this bms script will clean up the dds headers in your *.cdt texture samples :D get SIZE asize get NAME basename string NAME + ".dds" findloc TEXDDS string "DDS" goto TEXDDS savepos OFFSET math SIZE - OFFSET log NAME OFFSET SIZE can you show me ...
- Wed May 17, 2017 6:36 am
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2305
Re: Operation 7 and Karma Revo - MMOFPS
*bump* I've had free time recently so I decided to try hex2obj with this kind of file, followed the tutorial and I got this result: I think the reason is UVs is FVF , but I don't know how. Can shakotay or Acewell show me how to do it? Thank you so much :D And any moderator can move it to 3d/2d model...
- Sat Apr 15, 2017 5:16 am
- Forum: Graphic file formats
- Topic: PVR with HSV/HSL colorspace?
- Replies: 0
- Views: 709
PVR with HSV/HSL colorspace?
Those are some textures that I extracted from Gameloft's game. Seem like they are configured in other colorspace like HSL or HSV, not default RGB because they just have only red, green, yellow, purple color. And I don't know what program can open them or decrypt them completely. Hope you guys can he...
- Fri Jan 20, 2017 7:02 am
- Forum: Compressed files and methods
- Topic: Decompiling/Extracting CryEngine Animations
- Replies: 1
- Views: 2413
Re: Decompiling/Extracting CryEngine Animations
any chance for Cryengine Animations?
- Wed Jan 11, 2017 1:23 pm
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16706
Re: Dragon Sword (JianLong) (*.BAG)
any other mirror links of this tool? 
- Tue Nov 22, 2016 4:21 am
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16706
Re: Dragon Sword (JianLong) (*.BAG)
Can you reupload the unpacker?Ekey wrote:Fixed in r11
