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by onelove1210
Sun Jul 01, 2018 12:22 pm
Forum: Game Archive
Topic: Need help extracting Unity Encrypted Assets (*ab)
Replies: 7
Views: 5405

Re: Need help extracting Unity Encrypted Assets (*ab)

chrrox wrote:dumped from ram.
Hi chrrox, could you show me how to dump files from ram on Android device? I want to have a look in some files in this game :D Thank you
by onelove1210
Fri May 25, 2018 5:52 am
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 123
Views: 62624

Re: Rebellious Million Arthur Tool + Research

I updated the tool, you can download it from the first post. It should be able to load the non-skinned meshes now and possibly more character models. So RoS seems fine in general. From the weapon samples you uploaded. Thank you so much for spending time doing my request! :D That's kind of you. P/s:...
by onelove1210
Thu May 24, 2018 3:36 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 123
Views: 62624

Re: Rebellious Million Arthur Tool + Research

Hi, just want to say this tool is awesome! However, is there any chance for Rules Of Survival from NetEase? I've tried to unpack npk and got all files but just a few meshes of characters are able to be extracted. Hope you can take a look on those files :D Link: https://www.drive.google.com/open?id=1...
by onelove1210
Tue Jul 11, 2017 12:41 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307274

Re: Extracting simple models

sorry, one more question :D how to export to obj with uv? I've imported to ms3d and there is no uv, although I tried to import "testUV.obj" as import obj(UV)
by onelove1210
Mon Jul 10, 2017 8:39 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307274

Re: Extracting simple models

Can you guys help me with this file?
Link: https://drive.google.com/open?id=0BwxW3 ... jI2d1ZaSWM

I still can't find out where is the uv address :(
by onelove1210
Tue Jun 27, 2017 6:37 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 49283

Re: LithTech Models (.abc, .ltb, .dat)

x.jpg Hi guys someone know if AVP2 Model + Animation can be properly use ? I've tried link for plugins on the main page but they seem broken! :) This is the Pulse Rifle files for testing! https://cdn.discordapp.com/attachments/220242494250549259/328911512934809600/mPulserifle_hh.ABC https://cdn.dis...
by onelove1210
Tue Jun 06, 2017 10:41 am
Forum: Graphic file formats
Topic: What are those textures?
Replies: 1
Views: 1112

What are those textures?

Those are some textures that I extracted from Gameloft's game. Seem like they are configured in other colorspace like HSL or HSV, not default RGB because they just have only red, green, yellow, purple color. And I don't know what program can open them or decrypt them completely. Hope you guys can he...
by onelove1210
Thu May 18, 2017 3:11 am
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2305

Re: Operation 7 and Karma Revo - MMOFPS

AceWell wrote:
and thats all i can think of right now :D
Thank you so much :D
by onelove1210
Wed May 17, 2017 3:27 pm
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2305

Re: Operation 7 and Karma Revo - MMOFPS

because thats where the data is. if the tutorial wasn't about this sample specifically then it won't work here, you have to figure this stuff out on your own, no one can teach you counts and addresses because they change from file to file and everybody needs to learn how to identify data to use the...
by onelove1210
Wed May 17, 2017 9:59 am
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2305

Re: Operation 7 and Karma Revo - MMOFPS

HAND_29.cdm :D HAND_29_cdm.png and this bms script will clean up the dds headers in your *.cdt texture samples :D get SIZE asize get NAME basename string NAME + ".dds" findloc TEXDDS string "DDS" goto TEXDDS savepos OFFSET math SIZE - OFFSET log NAME OFFSET SIZE can you show me ...
by onelove1210
Wed May 17, 2017 6:36 am
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2305

Re: Operation 7 and Karma Revo - MMOFPS

*bump* I've had free time recently so I decided to try hex2obj with this kind of file, followed the tutorial and I got this result: I think the reason is UVs is FVF , but I don't know how. Can shakotay or Acewell show me how to do it? Thank you so much :D And any moderator can move it to 3d/2d model...
by onelove1210
Sat Apr 15, 2017 5:16 am
Forum: Graphic file formats
Topic: PVR with HSV/HSL colorspace?
Replies: 0
Views: 709

PVR with HSV/HSL colorspace?

Those are some textures that I extracted from Gameloft's game. Seem like they are configured in other colorspace like HSL or HSV, not default RGB because they just have only red, green, yellow, purple color. And I don't know what program can open them or decrypt them completely. Hope you guys can he...
by onelove1210
Fri Jan 20, 2017 7:02 am
Forum: Compressed files and methods
Topic: Decompiling/Extracting CryEngine Animations
Replies: 1
Views: 2413

Re: Decompiling/Extracting CryEngine Animations

any chance for Cryengine Animations?
by onelove1210
Wed Jan 11, 2017 1:23 pm
Forum: Game Archive
Topic: Dragon Sword (JianLong) (*.BAG)
Replies: 37
Views: 16706

Re: Dragon Sword (JianLong) (*.BAG)

any other mirror links of this tool? :(
by onelove1210
Tue Nov 22, 2016 4:21 am
Forum: Game Archive
Topic: Dragon Sword (JianLong) (*.BAG)
Replies: 37
Views: 16706

Re: Dragon Sword (JianLong) (*.BAG)

Ekey wrote:Fixed in r11
Can you reupload the unpacker?