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- Sat Jan 30, 2016 8:08 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
i will rls some tools in time, right now im focusing on to do localization into our language..
- Fri Jan 29, 2016 5:06 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Here is unpacker, repacker, reimporter, I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!! THIS TOOL WONT HELP YOU WITH LOCALIZATION!! https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8 You mean, both local.bin and fo...
- Fri Jan 29, 2016 11:30 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
well can you read ?
- Fri Jan 29, 2016 9:50 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
if anyone is interested, here is local.bin
Code: Select all
https://mega.nz/#!Xw4mnATC!DKHkOkjPCHKQqseI7vjs8EVrDxK6Uej4L0GkgyPyVb8- Fri Jan 29, 2016 8:57 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Uff finally i found local.bin
for all current languages...
- Fri Jan 29, 2016 8:09 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146967
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Here is unpacker, repacker, reimporter,
I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!
THIS TOOL WONT HELP YOU WITH LOCALIZATION!!
I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!
THIS TOOL WONT HELP YOU WITH LOCALIZATION!!
Code: Select all
https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8- Wed Jan 27, 2016 2:28 pm
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 4996
Re: Dragons Dogma PCK format
サルド 早くヤツのいる居城に向かいましょう (i found it. but i can't find サルド. it's script from サルド) I found it. Npc names are placed in bbs_rpg.arc, called NpcList.nnl But there are more texts to find out... As i said i have 1 click only solution for repack. But i can only share it after we are done with localization o...
- Tue Jan 26, 2016 6:12 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248556
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Hi all I'm trying to create packer for TR, this is what i'm doing. Unpacking: 1) Read the SFAT header, get entries pointing to DRM. 2) Read the DRM header, get pointers to CDRM. 3) Extract CDRM Packing: 1) Create new bigfile.004.tiger, increment file count in SFAT header . 2) Read content from disk...
- Sun Jan 24, 2016 10:41 am
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 4996
Re: Dragons Dogma PCK format
repack is possible.. i will release repacker once we Finnish our localization, or ask me private...
- Fri Jan 22, 2016 4:16 pm
- Forum: Game Archive
- Topic: Open .pck Dragon's Dogma PC version file
- Replies: 1
- Views: 940
Re: Open .pck Dragon's Dogma PC version file
use search ! lock
- Tue Jan 12, 2016 8:40 am
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 4996
Re: Dragons Dogma PCK format
thx allready have a tool, made last night 
- Mon Jan 11, 2016 2:56 pm
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 4996
Dragons Dogma PCK format
Hi all,
There is a new format for text, im working on it now, but there is a few tricky parts, so if anyone interested, free to help me out, just need struct, not tools...
Thx Mike
There is a new format for text, im working on it now, but there is a few tricky parts, so if anyone interested, free to help me out, just need struct, not tools...
Code: Select all
https://mega.nz/#!6kYigRhJ!K5GLKkYRI0CvR610rdhtugHlmfLLUjq-buiEoaIOojE- Tue Dec 22, 2015 3:35 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354350
Re: ARchive_neXt
it means exactly what error says, missing library lzo.dll... It need to sit next to exe file
- Sat Dec 19, 2015 10:31 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354350
Re: ARchive_neXt
Took care of it...RunaWhite wrote:The tool is currently offline due to the issues MDA already explained. It will be back online once he manages to fix those.
And guys, I'm not sure offering money for extracting copyrighted stuff is right.
- Fri Dec 11, 2015 11:28 am
- Forum: Game Archive
- Topic: Assassin's Creed Syndicate .forge
- Replies: 3
- Views: 4607
Re: Assassin's Creed Syndicate .forge
it is not possible to add files really, only replace kind of
