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by michalss
Thu Jun 30, 2011 8:44 am
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 124804

Re: Quick BMS Editor GUI

Arxel wrote:I still can't import file.. :(
Trick with enabling and disabling filters does not works..
I will check that. Pls be patience as it taking some time.
by michalss
Thu Jun 30, 2011 8:42 am
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 124804

Re: Quick BMS Editor GUI

ZerOHearth wrote:thx michalss

Nice GUI. :up: I hope for a FINAL - Version.

Yes i'm working on it and also adding another feature call File Size Changer :

StandAlone Version Here:

Code: Select all

http://loadfiles.in/21p7ghao0554/Change_File_Size.rar
by michalss
Thu Jun 30, 2011 8:39 am
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5304

Re: [HELP] QuickBMS - Reinjection

the problem is simple: you MUST select the folder where you extracted the files and NOT the one where is located the file you want to import. I have explained and repeated this thing various times and that's why I say that the reimport feature is exactly identical to the extraction except that inst...
by michalss
Wed Jun 29, 2011 6:49 pm
Forum: Graphic file formats
Topic: Convertor DDS >> DDX *PLEASE HELP*
Replies: 0
Views: 2595

Convertor DDS >> DDX *PLEASE HELP*

Hello all, I'm trying to mod game Fallout NV and X360 contains files DDX instead of DDS. I would like to convert DDS to DDX, can anyone have a look on the format please an might do some convertor for it ?? It would be great :) Downloads http://loadfiles.in/k7prbidj4gg4/DDX_DDS.rar I was able to only...
by michalss
Fri Jun 24, 2011 7:23 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 55125

Re: Castlevania: Lords of Shadow

please anyone ???
by michalss
Thu Jun 23, 2011 7:40 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 55125

Re: Castlevania: Lords of Shadow

That scrip it could be use also for repack, but there is 1 problem with filesize of some files. Bu they are exact the same size like it was just after extract: Please help ? Error: file "language/english.txt" the reimport option acts as a reimporter and so you cannot reinsert a file if it'...
by michalss
Mon Jun 20, 2011 7:53 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 124804

Re: Quick BMS Editor GUI

Nice one but I have a problem, I cant load archives. Choosing the "Load Archive" option results in... nothing :) Besides that I noticed that the filters-option (*.*) is enabled but filters are deactivated. Activating and deactivating filters again solves this problem. Keep it up. Ok thx i...
by michalss
Mon Jun 20, 2011 3:33 pm
Forum: Game Archive
Topic: x360 TLK MassEffect 2 repacker + source code
Replies: 2
Views: 1244

Re: x360 TLK MassEffect 2 repacker + source code

Please anyone help. I have spend hours on this without success. Also fiend of my spend on this many hours - no success. Please help ????
It will make many many ppl happy. It is a challenge even for skilled person i guess.

thx
by michalss
Mon Jun 20, 2011 3:26 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354350

Re: ForgeX Beta Released

Please make it work with 360.forge file. I would kill someone :) to play this game on x360 with my native lang.... . I have translated version from PC but i cannot repack the forge file :(

Code: Select all

http://loadfiles.in/iur9i3glcwqn/Data360.forge
Thx in advance :)
by michalss
Mon Jun 20, 2011 1:12 pm
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3459

Re: Duke Nuken Forever .bin file

This file seems to be broken somehow. I have tool to fully read and extract coalesced archives and content of this file makes no sense to me. At offset 0x9f there is key name "; (MapName" and next is expected value. But there is 0x52 followed by 0x02 value. It is wrong. There should be ju...
by michalss
Mon Jun 20, 2011 7:31 am
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 124804

Re: Quick BMS Editor GUI

Should i continue to update this tool or it is completely useless?
by michalss
Sun Jun 19, 2011 10:52 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3459

Re: Duke Nuken Forever .bin file

I mean: - extracting a textual version with quickbms - modifying a text file with a normal editor instead of using a hex editor on a binary file - reimporting the next text with quickbms the only limitation will be the same of any reimporter, so the length of the text can't be greater than the orig...
by michalss
Sun Jun 19, 2011 9:10 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3459

Re: Duke Nuken Forever .bin file

I was forgiving that I have in mind something for quickbms to help who is not comfortable with the editing of text data with the hex editor but it's not clear yet how to do it (I mean format and reimporting). for example if instead of using the hex editor you can use notepad although you can't writ...
by michalss
Fri Jun 17, 2011 9:12 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 124804

Quick BMS Editor GUI + Tools

http://warimagehost.net/img/q1.png http://warimagehost.net/img/q3.png HI all coz i just started with Quick BMS application and i dont really like command line on windows, i develop a simple GUI for quickbms.exe. I dont know if out there is such a application, i did not find one, so i did it anyway....