I will check that. Pls be patience as it taking some time.Arxel wrote:I still can't import file..
Trick with enabling and disabling filters does not works..
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Search found 881 matches
- Thu Jun 30, 2011 8:44 am
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Re: Quick BMS Editor GUI
- Thu Jun 30, 2011 8:42 am
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Re: Quick BMS Editor GUI
ZerOHearth wrote:thx michalss
Nice GUI.I hope for a FINAL - Version.
Yes i'm working on it and also adding another feature call File Size Changer :
StandAlone Version Here:
Code: Select all
http://loadfiles.in/21p7ghao0554/Change_File_Size.rar- Thu Jun 30, 2011 8:39 am
- Forum: Game Archive
- Topic: [HELP] QuickBMS - Reinjection
- Replies: 15
- Views: 5304
Re: [HELP] QuickBMS - Reinjection
the problem is simple: you MUST select the folder where you extracted the files and NOT the one where is located the file you want to import. I have explained and repeated this thing various times and that's why I say that the reimport feature is exactly identical to the extraction except that inst...
- Wed Jun 29, 2011 6:49 pm
- Forum: Graphic file formats
- Topic: Convertor DDS >> DDX *PLEASE HELP*
- Replies: 0
- Views: 2595
Convertor DDS >> DDX *PLEASE HELP*
Hello all, I'm trying to mod game Fallout NV and X360 contains files DDX instead of DDS. I would like to convert DDS to DDX, can anyone have a look on the format please an might do some convertor for it ?? It would be great :) Downloads http://loadfiles.in/k7prbidj4gg4/DDX_DDS.rar I was able to only...
- Fri Jun 24, 2011 7:23 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 55125
Re: Castlevania: Lords of Shadow
please anyone ???
- Fri Jun 24, 2011 5:28 am
- Forum: Game Archive
- Topic: x360 TLK MassEffect 2 repacker + source code
- Replies: 2
- Views: 1244
Re: x360 TLK MassEffect 2 repacker + source code
anyone pls ?
- Thu Jun 23, 2011 7:40 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 55125
Re: Castlevania: Lords of Shadow
That scrip it could be use also for repack, but there is 1 problem with filesize of some files. Bu they are exact the same size like it was just after extract: Please help ? Error: file "language/english.txt" the reimport option acts as a reimporter and so you cannot reinsert a file if it'...
- Mon Jun 20, 2011 7:53 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Re: Quick BMS Editor GUI
Nice one but I have a problem, I cant load archives. Choosing the "Load Archive" option results in... nothing :) Besides that I noticed that the filters-option (*.*) is enabled but filters are deactivated. Activating and deactivating filters again solves this problem. Keep it up. Ok thx i...
- Mon Jun 20, 2011 3:33 pm
- Forum: Game Archive
- Topic: x360 TLK MassEffect 2 repacker + source code
- Replies: 2
- Views: 1244
Re: x360 TLK MassEffect 2 repacker + source code
Please anyone help. I have spend hours on this without success. Also fiend of my spend on this many hours - no success. Please help ????
It will make many many ppl happy. It is a challenge even for skilled person i guess.
thx
It will make many many ppl happy. It is a challenge even for skilled person i guess.
thx
- Mon Jun 20, 2011 3:26 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354350
Re: ForgeX Beta Released
Please make it work with 360.forge file. I would kill someone
to play this game on x360 with my native lang.... . I have translated version from PC but i cannot repack the forge file 
Thx in advance 
Code: Select all
http://loadfiles.in/iur9i3glcwqn/Data360.forge- Mon Jun 20, 2011 1:12 pm
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3459
Re: Duke Nuken Forever .bin file
This file seems to be broken somehow. I have tool to fully read and extract coalesced archives and content of this file makes no sense to me. At offset 0x9f there is key name "; (MapName" and next is expected value. But there is 0x52 followed by 0x02 value. It is wrong. There should be ju...
- Mon Jun 20, 2011 7:31 am
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Re: Quick BMS Editor GUI
Should i continue to update this tool or it is completely useless?
- Sun Jun 19, 2011 10:52 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3459
Re: Duke Nuken Forever .bin file
I mean: - extracting a textual version with quickbms - modifying a text file with a normal editor instead of using a hex editor on a binary file - reimporting the next text with quickbms the only limitation will be the same of any reimporter, so the length of the text can't be greater than the orig...
- Sun Jun 19, 2011 9:10 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3459
Re: Duke Nuken Forever .bin file
I was forgiving that I have in mind something for quickbms to help who is not comfortable with the editing of text data with the hex editor but it's not clear yet how to do it (I mean format and reimporting). for example if instead of using the hex editor you can use notepad although you can't writ...
- Fri Jun 17, 2011 9:12 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Quick BMS Editor GUI + Tools
http://warimagehost.net/img/q1.png http://warimagehost.net/img/q3.png HI all coz i just started with Quick BMS application and i dont really like command line on windows, i develop a simple GUI for quickbms.exe. I dont know if out there is such a application, i did not find one, so i did it anyway....
