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Search found 882 matches

by michalss
Fri Dec 23, 2011 12:35 pm
Forum: Game Archive
Topic: Sacred 2 index Archives
Replies: 4
Views: 1295

Re: Sacred 2 index Archives

thank you for your help. It is very sad, keep doing worst every day with this formats :(
by michalss
Fri Dec 23, 2011 12:30 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 131962

Re: Quick BMS Editor GUI + Tools

piratesephiroth wrote:2 more things
1 - There's no 'Undo' command
2 - If there are spaces in the path to the Output folder, it doesn't extract anything.
What you mean undo ?
Yeah i know about the spaces it will be fix in next release probably next week
by michalss
Fri Dec 23, 2011 12:29 pm
Forum: Game Archive
Topic: Sacred 2 index Archives
Replies: 4
Views: 1295

Re: Sacred 2 index Archives

reall noone can help pls ?
by michalss
Thu Dec 22, 2011 4:45 pm
Forum: Game Archive
Topic: Sacred 2 index Archives
Replies: 4
Views: 1295

Re: Sacred 2 index Archives

anyone please ?
by michalss
Thu Dec 22, 2011 10:02 am
Forum: Game Archive
Topic: Sacred 2 index Archives
Replies: 4
Views: 1295

Sacred 2 index Archives

Hi all,

Please anyone can help me out to repack this files. Or at least BMS script with reimport possible? Game is Sacred 2 and X360 version.Index file is readable with texts...

Code: Select all

http://dl.dropbox.com/u/38234344/Sacred_2_X360.rar
tahnk you
by michalss
Wed Dec 21, 2011 9:03 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69947

Re: Need For Speed: The Run [.SB & .TOC]

does work for loc files :) but extracted text files are mess :(
by michalss
Wed Dec 21, 2011 8:24 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 720
Views: 307262

Re: Star Wars - The Old Republic - Beta

is there any tools to repack assets, i mean only texts or any way how to use translated texts in game ?
by michalss
Wed Dec 21, 2011 6:47 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69947

Re: Need For Speed: The Run [.SB & .TOC]

Ok, here is the script for unpacking chunks and bundles from toc+sb files. Audio and video are stored in chunks, while textures, levels and cars geometry and other data are in bundles. There is no chunk filenames stored in .toc, only hashes, so extracted filenames will be like "1DBEAD526CD3C6A...
by michalss
Tue Dec 20, 2011 6:42 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 720
Views: 307262

Re: Star Wars - The Old Republic - Beta

use App call reflector
by michalss
Mon Dec 19, 2011 7:59 am
Forum: Game Archive
Topic: Dark Souls 360 / PS3
Replies: 39
Views: 31594

Re: Dark Souls 360 / PS3

anyone news pls ?
by michalss
Mon Dec 19, 2011 7:21 am
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3582

Re: Rise of Nigtmares - Cpk Archive

that cpk you linked indeed doesn't contain the UTF header, it looks encrypted or similar Yes, it is encrypted. I made a special build for this once, it seems this just uses the same key. http://hcs64.com/files/utf_tab07b4_special.zip There are two cpk_unpack executables in the zip, read the special...
by michalss
Sun Dec 18, 2011 8:40 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3582

Re: Rise of Nigtmares - Cpk Archive

chrrox wrote:the tool from hcs can extract this but you will need to leave your pc on overnight its very slow.

link pls?
by michalss
Sun Dec 18, 2011 2:45 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3582

Re: Rise of Nigtmares - Cpk Archive

anyone pls?
by michalss
Fri Dec 16, 2011 9:13 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3582

Re: Rise of Nigtmares - Cpk Archive

PLease anyone can help me to find texts ? All other files are with aax.extention - any idea please ?
by michalss
Fri Dec 16, 2011 6:01 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3582

Re: Rise of Nigtmares - Cpk Archive

it works perfectly with the files you provided. if it returns that error with the others than mean they are not supported or are no cpk at all. the script is valid for the reinjection so read carefully the section 3 of quickbms.txt: http://aluigi.org/papers/bms/quickbms.txt Well, i know reimport fu...