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Search found 882 matches
- Thu May 03, 2012 9:18 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Sniper Elite V2 - StreamingSounds.asrBE extractor Strange file table, but works with a dumb work-around. # extracts the StreamingSounds.asrBE from Sniper Elite V2 (Xbox 360) # (c) 2012-05-01 by AlphaTwentyThree of XeNTaX idstring "Asura STSA" endian big get FSIZE long get UNK long get ZER...
- Fri Apr 27, 2012 1:08 pm
- Forum: Game Archive
- Topic: The Walking Dead
- Replies: 103
- Views: 54930
Re: The Walking Dead
YES i need ti as well please anyone ? Same story here... It seems that inside is TGA file wiht some strange headerJohnny wrote:Now it's all working great. Have you got any ideas on how to edit the font files? TTG Tools doesn't want to decrypt them. The file format has probably changed.
- Wed Apr 25, 2012 6:33 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 266484
Re: Telltale and Gametap - extract to translate
new tool does not work some library is missing!Ekey wrote:So aluigi updated Telltale TTARCH files extractor/rebuilder 0.1.13a
added Walking Dead: A New Day
http://aluigi.org/papers/ttarchext.zip
What is encrypted .lenc? the same as .ttarch - blowfish key?
- Wed Apr 25, 2012 5:04 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 266484
Re: Telltale and Gametap - extract to translate
Fenris93 wrote:Thanks for the keyBut i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.
same here does not work:(
- Wed Apr 25, 2012 11:51 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 266484
Re: TWD
MAXVIDSTUDIO wrote:The key for The Walking Dead ep. 1 is:Code: Select all
96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F
Any idea where are all texts and Fonts please ?
- Tue Apr 24, 2012 11:01 am
- Forum: Audio file formats
- Topic: Prince of Persia Forgotten Sands XMA convertor pls HELP
- Replies: 2
- Views: 1069
Re: Prince of Persia Forgotten Sands XMA convertor pls HELP
anyone please ?
- Sat Apr 21, 2012 9:50 pm
- Forum: Audio file formats
- Topic: Prince of Persia Forgotten Sands XMA convertor pls HELP
- Replies: 2
- Views: 1069
Prince of Persia Forgotten Sands XMA convertor pls HELP
Hello all,
I would like to ask for help with this file to conver it to some playable format and back:
Thank you
Michalss
I would like to ask for help with this file to conver it to some playable format and back:
Code: Select all
LINK to file over PMMichalss
- Sat Apr 21, 2012 6:32 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69154
Re: The Witcher 2
Thanks again Tosyk. @Rick New version doesn't work with tr0.w2strings too. It gives this error: http://puu.sh/qzSs And will be xbox string support? You could try reading the help of the Strings tool, it clearly specifies how to get around that error. As for xbox support, I have no idea. It doesn't ...
- Sat Apr 14, 2012 5:50 pm
- Forum: Game Archive
- Topic: Venetica X360 xrz
- Replies: 6
- Views: 1663
Re: Venetica X360 xrz
good candidate for ban 
- Sat Apr 14, 2012 9:48 am
- Forum: Website
- Topic: What about a Topic Solved button to mark research complete?
- Replies: 10
- Views: 12916
Re: What about a Topic Solved button to mark research comple
This is perfect idea. However ti has also a bad side. What if someone doing dome extractor for PC and mark the topic as solved and then some other person come and say any chance to help with PS3,WII,X360 files as well and researcher will decide to help. That person will be force to open a new topic ?
- Mon Mar 26, 2012 5:47 am
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44179
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ. Normally, ı can editing font files with font editors but in this game, font files are not in font format :) They are in FONT_XML format. How can i edit this files and add Turkish characters? http://imgim.c...
- Sun Mar 25, 2012 9:32 am
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 19102
Re: i am alive (.umd [EPAK] )
Here are all texts uncomressed also added header separate. It is unicode. Not sure if text have to be same lenght as original, but i guess not :). There is not editor yet but might someone will do repacker, it should not be that hard from this files i'm posting :) It would be great if anyone could m...
- Fri Mar 23, 2012 12:20 pm
- Forum: Game Archive
- Topic: [XBOX360] Silent Hill Downpour (localization files *.xxx)
- Replies: 8
- Views: 3067
Re: [XBOX360] Silent Hill Downpour (localization files *.xxx
Is there any way to contact them? Ask for Tools?dezmand07 wrote:by the way, day before yesterday this game has been translated into Russian(presumably release-group from Ukraine), but I could not find what tools used to repack.
- Thu Mar 22, 2012 9:20 pm
- Forum: Game Archive
- Topic: [XBOX360] Silent Hill Downpour (localization files *.xxx)
- Replies: 8
- Views: 3067
Re: [XBOX360] Silent Hill Downpour (localization files *.xxx
please there is really noone who can review the XXX format after decopress? It is readable also possible to extract, but we need to repack this files. Please anyone ??? All U3 games uses this same format. I guess BMS would do it as well. At least export texts and import them back would be enought wh...
- Mon Mar 19, 2012 12:58 pm
- Forum: Graphic file formats
- Topic: Resident Evil Operation Raccoon City textures
- Replies: 13
- Views: 6045
Re: Resident Evil Operation Raccoon City textures
why did u open a new thread !!!!! And also in wrong section!
