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Search found 882 matches

by michalss
Thu May 03, 2012 9:18 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Sniper Elite V2 - StreamingSounds.asrBE extractor Strange file table, but works with a dumb work-around. # extracts the StreamingSounds.asrBE from Sniper Elite V2 (Xbox 360) # (c) 2012-05-01 by AlphaTwentyThree of XeNTaX idstring "Asura STSA" endian big get FSIZE long get UNK long get ZER...
by michalss
Fri Apr 27, 2012 1:08 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54930

Re: The Walking Dead

Johnny wrote:Now it's all working great. Have you got any ideas on how to edit the font files? TTG Tools doesn't want to decrypt them. The file format has probably changed.
YES i need ti as well please anyone ? Same story here... It seems that inside is TGA file wiht some strange header
by michalss
Wed Apr 25, 2012 6:33 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 266484

Re: Telltale and Gametap - extract to translate

Ekey wrote:So aluigi updated Telltale TTARCH files extractor/rebuilder 0.1.13a
added Walking Dead: A New Day

http://aluigi.org/papers/ttarchext.zip

What is encrypted .lenc? the same as .ttarch - blowfish key?
new tool does not work some library is missing!
by michalss
Wed Apr 25, 2012 5:04 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 266484

Re: Telltale and Gametap - extract to translate

Fenris93 wrote:Thanks for the key :) But i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.

same here does not work:(
by michalss
Wed Apr 25, 2012 11:51 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 266484

Re: TWD

MAXVIDSTUDIO wrote:The key for The Walking Dead ep. 1 is:

Code: Select all

96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F

Any idea where are all texts and Fonts please ?
by michalss
Sat Apr 21, 2012 9:50 pm
Forum: Audio file formats
Topic: Prince of Persia Forgotten Sands XMA convertor pls HELP
Replies: 2
Views: 1069

Prince of Persia Forgotten Sands XMA convertor pls HELP

Hello all,

I would like to ask for help with this file to conver it to some playable format and back:

Code: Select all

LINK to file over PM
Thank you
Michalss
by michalss
Sat Apr 21, 2012 6:32 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 69154

Re: The Witcher 2

Thanks again Tosyk. @Rick New version doesn't work with tr0.w2strings too. It gives this error: http://puu.sh/qzSs And will be xbox string support? You could try reading the help of the Strings tool, it clearly specifies how to get around that error. As for xbox support, I have no idea. It doesn't ...
by michalss
Sat Apr 14, 2012 5:50 pm
Forum: Game Archive
Topic: Venetica X360 xrz
Replies: 6
Views: 1663

Re: Venetica X360 xrz

good candidate for ban :D
by michalss
Sat Apr 14, 2012 9:48 am
Forum: Website
Topic: What about a Topic Solved button to mark research complete?
Replies: 10
Views: 12916

Re: What about a Topic Solved button to mark research comple

This is perfect idea. However ti has also a bad side. What if someone doing dome extractor for PC and mark the topic as solved and then some other person come and say any chance to help with PS3,WII,X360 files as well and researcher will decide to help. That person will be force to open a new topic ?
by michalss
Mon Mar 26, 2012 5:47 am
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 44179

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ. Normally, ı can editing font files with font editors but in this game, font files are not in font format :) They are in FONT_XML format. How can i edit this files and add Turkish characters? http://imgim.c...
by michalss
Sun Mar 25, 2012 9:32 am
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 19102

Re: i am alive (.umd [EPAK] )

Here are all texts uncomressed also added header separate. It is unicode. Not sure if text have to be same lenght as original, but i guess not :). There is not editor yet but might someone will do repacker, it should not be that hard from this files i'm posting :) It would be great if anyone could m...
by michalss
Fri Mar 23, 2012 12:20 pm
Forum: Game Archive
Topic: [XBOX360] Silent Hill Downpour (localization files *.xxx)
Replies: 8
Views: 3067

Re: [XBOX360] Silent Hill Downpour (localization files *.xxx

dezmand07 wrote:by the way, day before yesterday this game has been translated into Russian :) (presumably release-group from Ukraine), but I could not find what tools used to repack.
Is there any way to contact them? Ask for Tools?
by michalss
Thu Mar 22, 2012 9:20 pm
Forum: Game Archive
Topic: [XBOX360] Silent Hill Downpour (localization files *.xxx)
Replies: 8
Views: 3067

Re: [XBOX360] Silent Hill Downpour (localization files *.xxx

please there is really noone who can review the XXX format after decopress? It is readable also possible to extract, but we need to repack this files. Please anyone ??? All U3 games uses this same format. I guess BMS would do it as well. At least export texts and import them back would be enought wh...
by michalss
Mon Mar 19, 2012 12:58 pm
Forum: Graphic file formats
Topic: Resident Evil Operation Raccoon City textures
Replies: 13
Views: 6045

Re: Resident Evil Operation Raccoon City textures

why did u open a new thread !!!!! And also in wrong section!