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Search found 882 matches

by michalss
Mon Jun 23, 2014 2:52 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20444

Re: Sniper Ghost Warrior 2 .xml files

turkgamer wrote:
michalss wrote:
turkgamer wrote:Is translation possible ? @michalss

PC version i guess so, Consoles nope :(
"I guess so?" :D Would u help me to localizate SGW2? (In PC)

Im sorry i do not work with PC versions to be hones, but someone in here did it better to ask them mate..
by michalss
Sun Jun 22, 2014 6:09 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20444

Re: Sniper Ghost Warrior 2 .xml files

turkgamer wrote:Is translation possible ? @michalss

PC version i guess so, Consoles nope :(
by michalss
Sun Jun 22, 2014 3:59 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20444

Re: Sniper Ghost Warrior 2 .xml files

terminator wrote:
michalss wrote:proof of what ??? We knot this works on PC for years.... but not on consoles
He asked about translation - not console versions.

Hmm sorry where is different exactly? I dont care about PC for example at all
by michalss
Wed Jun 18, 2014 6:31 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 20444

Re: Sniper Ghost Warrior 2 .xml files

proof of what ??? We knot this works on PC for years.... but not on consoles
by michalss
Sat Jun 07, 2014 6:41 am
Forum: Game Archive
Topic: Murdered Coalesced CRC (PS3/X360)
Replies: 13
Views: 12454

Re: Murdered Coalesced CRC (PS3/X360)

There is no such a thing for X360... Tested without the problem. At least no for Coalesced.bin! I have translated a few lines of code and repack it and no problem game starts.
by michalss
Sun Jun 01, 2014 6:02 pm
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 6787

Re: [Wolfenstein] .bimage conversion

Yeah, Thief is completely right, just 1 small thing

Setup for PS:

Code: Select all

Channel : 1
Bits : 8
Header : 72

010 Template :

Code: Select all

FSeek(60);
uint width;
uint hegiht;
uint sizeD;
byte DATA[sizeD];
by michalss
Sun Jun 01, 2014 2:12 pm
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 6787

Re: [Wolfenstein] .bimage conversion

It is very simple format, it is RAW with 72bit header :) Open with PS
by michalss
Wed May 28, 2014 6:14 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 110020

Re: Watch_Dogs fat and dat archives


Rick does it also work with X360 version pls ?
by michalss
Wed May 28, 2014 5:31 am
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 26953

Re: OpenIV for Grand Theft Auto V

odrin wrote:maybe he knows it will be ported to pc so he makes tools in advanced. know something we don't, goodnts?

:)

Highly doubt about that...
by michalss
Tue May 27, 2014 9:10 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35339

Re: Wolfenstein: The New Order (PC)

can anyone help me with edit font in game ? Font is RAW format, editable in PS, dat files is indexes for chars. thanks , but how i can edit dat file i am not good with hex 2 options you have, no need to edit dat file, but you need to replace chars you dont need on font texture or ask someone to mak...
by michalss
Tue May 27, 2014 8:15 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35339

Re: Wolfenstein: The New Order (PC)

HAIDER6222354 wrote:can anyone help me with edit font in game ?
Font is RAW format, editable in PS, dat files is indexes for chars.
by michalss
Tue May 27, 2014 5:54 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35339

Re: Wolfenstein: The New Order (PC)

However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..? Not sure what is the format, but most likely BIK, you have to convert the into AVI or MPEG then make subtitles and then encode them together, last part is back to BI...
by michalss
Sun May 25, 2014 12:20 pm
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 26953

Re: OpenIV for Grand Theft Auto V

thank you, but what happend with announcement that you never gonna support console version ? Dont get me wrong I just would like to get some explanation to be hones..

BTW tested and it works ok :) but no IMPORT possible only export.
by michalss
Sun May 25, 2014 8:50 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35339

Re: Wolfenstein: The New Order (PC)

Here is better template with english and russian lang + binary... You can apply this on index and also on archive :) If you need more offsets or languages data, let me know ill add them or i can write extractor and importer for language(no size limit) for X360 resources ONLY!!!! //------------------...
by michalss
Sat May 24, 2014 11:48 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35339

Re: Wolfenstein: The New Order (PC)

Here is complete template for index file : //-------------------------------------- //--- 010 Editor v4.0.3 Binary Template // // File: // Author: michalss // Revision: // Purpose: //-------------------------------------- BigEndian(); local int i,charC,isIt; local string text; local int offsetF,size...