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Search found 882 matches

by michalss
Mon Jan 26, 2015 9:06 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 21
Views: 12892

Re: Resident Evil HD REMASTER PC

2 things i cannot see dimensions of the texture in your template(cannot test im at work). Also if you doing this for X360, all texture dimensions need to be possible divided by 128, this is the common rule for most textures for X360 games. this is just a tip :)
by michalss
Fri Jan 23, 2015 11:12 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 595142

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:Dictionary for FPK Tool is updated due to game's update. Now all names are known.

Is there any update for X360 files pls ?
by michalss
Tue Jan 06, 2015 8:45 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 595142

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Enough spamm! Conclution dont take some nudity models in here, that is all. If you still want to, do it in private. All replies, not to subject will be removed!
by michalss
Mon Jan 05, 2015 5:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 595142

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

to those who cracked the models open already, what are the nude mod potentials for the existing assets? i'm just curious as people on steam have been asking about it. it seems paz is the only character with loose clothing, does she have an actual body model underneath or would it be shaved down to ...
by michalss
Sat Jan 03, 2015 11:52 am
Forum: Game Localization
Topic: Metal Gear Solid V: Ground Zeroes
Replies: 2
Views: 1775

Re: Metal Gear Solid V: Ground Zeroes

//-------------------------------------- //--- 010 Editor v5.0.2 Binary Template // // File:*.subp // Author: michalss // Revision: 2 // Purpose: //-------------------------------------- LittleEndian(); local uint x,pos,nextOff,done; ushort sign; ushort count; struct IDs { for (x=0;x<count;x++) { s...
by michalss
Sat Jan 03, 2015 11:19 am
Forum: Game Localization
Topic: Metal Gear Solid V: Ground Zeroes
Replies: 2
Views: 1775

Re: Metal Gear Solid V: Ground Zeroes

Use search : there is a repacker for .fpk already :) But u still need repacker for *.subp files. I will have a look, but not sure when ...
by michalss
Sat Jan 03, 2015 11:16 am
Forum: Game Localization
Topic: Middle-earth Shadow of Mordor font
Replies: 2
Views: 2939

Re: Middle-earth Shadow of Mordor font

Wrong mate :) Fonts are Autodesk GFX V2 format. Not that hard to edit. PM me

Image
by michalss
Wed Dec 31, 2014 5:00 pm
Forum: Game Localization
Topic: Text Files Shadow Of mordor *HELP* text Container
Replies: 24
Views: 9827

Re: Text Files Shadow Of mordor *HELP* text Container

No problem i made my own :) using TXT file also crearing *.strdb without original file. Very quick and simple..... Also tested in game and it works perfectly :D
by michalss
Wed Dec 31, 2014 1:08 pm
Forum: Game Localization
Topic: Text Files Shadow Of mordor *HELP* text Container
Replies: 24
Views: 9827

Re: Text Files Shadow Of mordor *HELP* text Container

ok now im working on proper unpacker and packer...
by michalss
Tue Dec 30, 2014 11:17 am
Forum: Game Localization
Topic: Text Files Shadow Of mordor *HELP* text Container
Replies: 24
Views: 9827

Re: Text Files Shadow Of mordor *HELP* text Container

Here you GO :) easy.. Goona do repacker soon //-------------------------------------- //--- 010 Editor ver 5.2 mordor X360 // // File: string.strdb // Author: michalss // Revision: 2 // Purpose: Shadow of Mordor text script //-------------------------------------- BigEndian(); local uint x,padding,d...
by michalss
Tue Dec 30, 2014 9:41 am
Forum: Game Localization
Topic: Text Files Shadow Of mordor *HELP* text Container
Replies: 24
Views: 9827

Re: Text Files Shadow Of mordor *HELP* text Container

OK sorted with little help of my friend evin :)
by michalss
Mon Dec 29, 2014 10:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 595142

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:Image
Kojima in main menu
michalss wrote:What files i should provide to get hands on Fonts and TExts pls (X360)?
It's obvious that font are in as\tpp\font\ and texts are in as\tpp\pack\ui\subtitles\EngVoice\

Done sent you PM, please check... Thx again
by michalss
Mon Dec 29, 2014 8:52 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 595142

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:FPK Tool is updated. Almost all names were added to fpk_dict.txt and one memory leak was fixed.

What files i should provide to get hands on Fonts and TExts pls (X360)?
by michalss
Mon Dec 29, 2014 11:30 am
Forum: Compressed files and methods
Topic: Any Alternatives to xbdecompress?
Replies: 3
Views: 1948

Re: Any Alternates to xbdecompress?

what you mean by alternates ???