Poll & Discussion: We wish the site to continue (Y/N)
Search found 878 matches
- Tue Feb 03, 2015 11:06 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
English pls, this is English forum, i wont tolerate any gibberish in here. I hope you understand.
- Tue Feb 03, 2015 7:57 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 342228
Re: ARchive_neXt
English Please...Haytham wrote:MichaelDarkAngel, как обстоят ваши дела?
До сих пор имеются проблемы с извлечением костей?
Если хотите, то я мог бы помочь вам!
У меня есть знакомые программисты, быть может они сумеют помочь вам.
- Sat Jan 31, 2015 3:42 pm
- Forum: Game Archive
- Topic: Life Is Strange Font
- Replies: 3
- Views: 5015
Re: Life Is Strange Font
well this is crap fonts are AG8 format, barely readable with human eyes
.... Bad for edit, but still doable...
Can have a look
Can have a look
Code: Select all
https://dl.dropboxusercontent.com/u/38234344/DNE_Fonts.rar- Fri Jan 30, 2015 8:00 am
- Forum: 3D/2D models
- Topic: Dying Light Models
- Replies: 3
- Views: 2190
Dying Light Models
Hi All,
Is there any chance to get models from this game please ?
Thx
Is there any chance to get models from this game please ?
Thx
- Wed Jan 28, 2015 1:07 pm
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Re: Dying Light PAK
You don't need to repack the .pak archives. :) C:\Users\USERNAME\Documents\DyingLight\out\Data\ That's where you can place the files you modified and it'll override the packed version. Here's a small test I did with the .scr (script?) file that controls the intro movies in order to skip those. http...
- Wed Jan 28, 2015 10:58 am
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Re: Dying Light PAK
Yes, game executable checks PAK files. Therefore, either you modify engine.dll to skip executable check, or try that http://blog.gib.me/2011/09/09/fixzip-modifying-dead-island-pak-files-without-hacking-the-engine-dll/ Is there any chance to mod engine.dll ? How also what is that check, is it CRC ? ...
- Tue Jan 27, 2015 5:48 pm
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Re: Dying Light PAK
well how do you repack mate ? To make sure game still works.. Extract never was a problem...
- Tue Jan 27, 2015 4:48 pm
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Re: Dying Light PAK
i guess there is some check crc or something... I cannot figure it out.. Ekey is good for this things??? 
- Tue Jan 27, 2015 4:24 pm
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Dying Light PAK
Hi All,
Having some trouble to repack files(game does not start after that) from DL game just came out. It looks like normal zip, but .....
Or game checking CRC not sure in this case...
rest dw link is in my signature....
Having some trouble to repack files(game does not start after that) from DL game just came out. It looks like normal zip, but .....
Or game checking CRC not sure in this case...
Code: Select all
38234344/DL_paks.rar- Mon Jan 26, 2015 11:58 am
- Forum: Graphic file formats
- Topic: Unknow DDS Format *PLS HELP*
- Replies: 18
- Views: 7594
Re: Unknow DDS Format *PLS HELP*
Allready have something like this :) Not yet public!! Can handle also X360 textures also import back to binary files :D http://s25.postimg.org/i24294a0v/screenshot_2015_01_26_at_12_01_20.png http://s25.postimg.org/l3ov7auv3/screenshot_2014_11_23_at_15_09_58.png http://s25.postimg.org/njqol5cxr/scree...
- Mon Jan 26, 2015 10:41 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12274
Re: Resident Evil HD REMASTER PC
2 things i cannot see dimensions of the texture in your template(cannot test im at work). Also if you doing this for X360, all texture dimensions need to be possible divided by 128, this is the common rule for most textures for X360 games. this is just a tip :) Yeah I have no idea where they store ...
- Mon Jan 26, 2015 9:06 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12274
Re: Resident Evil HD REMASTER PC
2 things i cannot see dimensions of the texture in your template(cannot test im at work). Also if you doing this for X360, all texture dimensions need to be possible divided by 128, this is the common rule for most textures for X360 games. this is just a tip 
- Fri Jan 23, 2015 11:12 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565820
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sergeanur wrote:Dictionary for FPK Tool is updated due to game's update. Now all names are known.
Is there any update for X360 files pls ?
- Wed Jan 07, 2015 10:55 pm
- Forum: Game Localization
- Topic: Sherlock Holmes Crimes and Punishments Texttool
- Replies: 6
- Views: 2699
Re: Sherlock Holmes Crimes and Punishments Texttool
missing headers!
- Tue Jan 06, 2015 8:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565820
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Enough spamm! Conclution dont take some nudity models in here, that is all. If you still want to, do it in private. All replies, not to subject will be removed!
