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Search found 32 matches

by mugi
Mon Nov 11, 2013 9:03 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

well, as soon as i get the code from the previous post functioning correctly, there's no need for any hacking. http://mce.do.am/dev/psp/tga2.png it's pretty much figured out that a TGA can be used to contain the data after realigning it. the issue i really have with these files is the fact that they...
by mugi
Mon Nov 11, 2013 4:53 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

this here is the part where i run out of skills really... i have no idea how the pixel tiles are structured and whatnot, graphics editing im decent at, but graphics formats, i really have no clue about, hence i believe i can no longer be of any further assistance myself. (which is why i asked for he...
by mugi
Sat Nov 09, 2013 7:09 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

i looked at the data and concluded that the values can't be anything else, and since then i got the resolution of the image from the data, and it started to shape up like an image a little. a friend of mine looked at it and realized it's 16x8pixel tiles, and that's why it doesnt display correctly. i...
by mugi
Sat Nov 09, 2013 5:02 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

yours looks like a palette issue really, i get the same result without loading a palette. and i see you dont have it loaded (correctly atleast) on your screenshot either. use: [palette] -> [import from...] -> [this file] to bring out the dialogue window for the palette. (you can see the settings on ...
by mugi
Sat Nov 09, 2013 3:12 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

i dont know, maybe my copy of tilemolester is just bad :P (version.... 0.16 lol)

here's how it looks on my end.

/click for image

the settings are just as you put them, so it should look the same.

can you post an image of how it looks on your end ?
by mugi
Sat Nov 09, 2013 1:08 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

Re: 16x8 pixel tiled graphics (.tpl)

added indicators for value sizes in first post :) as for the image, i used tilemolester. 1-dimensional mode 8bpp linear 32bpp RGB palette (888) offset 0x50 60x45 tiles (480x360 pixels resolution) it looks distorted because tilemolester only allows using 8x8 tiles and the tiles in this format are 16x...
by mugi
Fri Nov 08, 2013 9:19 pm
Forum: Graphic file formats
Topic: 16x8 pixel tiled graphics (.tpl)
Replies: 32
Views: 3920

16x8 pixel tiled graphics (.tpl)

I'm moving my questions into the graphics section now as it appears my initial thought about these files was completely off and they are indeed not compressed, nor encrypted. original thread here the .tpl files are 16x8 pixel tiled graphics with a 256 color RGBA palette. here's pretty much what i do...
by mugi
Thu Nov 07, 2013 8:00 pm
Forum: Game Archive
Topic: Unreal Tournament PS2 (*.lin)
Replies: 10
Views: 2183

Re: Unreal Tournament PS2 (*.lin)

i looked at this for a little but not making much of sense yet. http://mce.do.am/dev/common.lin.png no idea for the header bytes yet, but the structure of the file table seems as follows: red byte: size of filename blue bytes: filename green bytes: 0xC string of values, it seems that 3 values is wri...
by mugi
Thu Nov 07, 2013 6:52 am
Forum: Game Archive
Topic: Unreal Tournament PS2 (*.lin)
Replies: 10
Views: 2183

Re: Unreal Tournament PS2 (*.lin)

could you drop me an example file or 2 ?

i'd like to take a closer look at one
by mugi
Wed Nov 06, 2013 11:42 pm
Forum: 3D/2D models
Topic: Models and animations from PS2 UT?
Replies: 10
Views: 3363

Re: Models and animations from PS2 UT?

I figured out the .lin using the ones from Magna Carta PS2 for my research. data about is can be found here and Here there's an experimental tool for this file format hosted on my site, it MIGHT work on the files AlCapowned descriped too. no rebuild support yet, im hoping to have that done soon~ish ...
by mugi
Mon Nov 04, 2013 9:40 pm
Forum: Compressed files and methods
Topic: Utawarerumono portable (PSP)
Replies: 5
Views: 1710

Re: Utawarerumono portable (PSP)

any idea of the garbage that's above the graphics ? scrambled picture data? http://www7.pic-upload.de/thumb/04.11.13/w9l8pg5if91.jpg Seems you'll need to find some algo to create the original picture from it. also, did you get anything sensible out of any other file than the one you posted the pic ...
by mugi
Mon Nov 04, 2013 5:31 pm
Forum: Game Archive
Topic: Unreal Tournament PS2 (*.lin)
Replies: 10
Views: 2183

Re: Unreal Tournament PS2 (*.lin)

old post trashed !!! i had a script written for me to unpack one of these .lin archives and it seems it's build as follows: 0x00: Uncompressed segment size 0x04: Compressed Segment size 0x08: zlib signature in the case of magna carta: the outputted pieces are all 0x6000 in size when decompressed. (s...
by mugi
Mon Nov 04, 2013 5:29 pm
Forum: Compressed files and methods
Topic: Utawarerumono portable (PSP)
Replies: 5
Views: 1710

Re: Utawarerumono portable (PSP)

thanks ! that's a great help already, even though im trying to get a hold of how these files are actually built more than just dumping them. any idea of the garbage that's above the graphics ? also, did you get anything sensible out of any other file than the one you posted the pic of ? edit: upon f...
by mugi
Sun Nov 03, 2013 2:41 pm
Forum: Game Archive
Topic: Unreal Tournament PS2 (*.lin)
Replies: 10
Views: 2183

Re: Unreal Tournament PS2 (*.lin)

the *.lin are multipart zlib compressed archives. i looked at the ones from magna carta PS2 and in this particular game they're built as follows. 0x00: unknown string (it's always 0060 0000) 0x04: address of next compressed block (relative to data start (0x08)) 0x08: zLib signature (SIG=7801) exampl...
by mugi
Sun Nov 03, 2013 1:58 pm
Forum: Compressed files and methods
Topic: Utawarerumono portable (PSP)
Replies: 5
Views: 1710

Re: Utawarerumono portable (PSP)

could still use help with this, anyone ?
pretty please <3

uploaded some example files too

Utaware_psp examples