Search found 151 matches
- Sat Apr 18, 2015 12:42 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
and any specific texture that's associated with 1 part of highway is stored in *.GRID file along with the model. So that applies the same to car models? And if that file with 642 texture is actually the textures for the whole shutokou, that'll save time to search all textures. I'll try researching ...
- Sat Apr 18, 2015 8:58 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Okay, so i tried importing tracks this time (AREA_9GO_BUIL_CUT_9GO_FREE_000.GRID) http://i.imgur.com/Ozd26T7.png Apparently, the maxscript did not extract any texture for this file. I also tried importing AREA_9GO_ROAD_MDL_000.GRID, 001, 002, and 003. Models are imported in their rightful position, ...
- Sat Apr 18, 2015 8:43 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
I imported the R34 to check some bugs. Well, i found some. At first, i thought there should be a stock (not yet modified) GT-R R34, but no. The car is already pre-modified with bodykits in game. And it would seem the car is still missing textures. https://www.youtube.com/watch?v=oAiCdhQmV0c (The R34...
- Sat Apr 18, 2015 7:00 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Mother of progress. You guys did awesome work there! I haven't taken a look on the files yet, so i can't see for myself about the track and textures (also cars). I'm happy that even cars can be extracted. @nfm : Totally happy to see it :D :D :D So, good news is, WIP script can import map models with...
- Fri Apr 17, 2015 2:49 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
I recorded video of me going through the format and writing the maxscript, but it'll take a few hours to encode and upload to youtube DUDE, real nice progress there! How do you manage to import the map with every model in it's right position? If your maxscript for importing tracks from this game is...
- Sun Apr 05, 2015 10:01 am
- Forum: 3D/2D models
- Topic: Tokyo Xtreme Racer: Drift 2
- Replies: 4
- Views: 2000
Re: Tokyo Xtreme Racer: Drift 2
I have a model of Alcyone SVX if you wanted to. It's from DRIFT SPIRITS (iOS/Android) which apparently take the car models off from Wangan Midnight Maximum Tune 4 (Arcade game).nosfornos wrote: Especially SVX!!! I like it!
I'd appreciate it if you convert it.....
PM me if you want the file
- Thu Apr 02, 2015 7:26 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182242
Re: Game import MAXScripts & tools
only dds files with bin (bin dont want to open with SMS script) The DDS files are hi res textures of the bike. I tried ripping with 3DRipperDX and Ninja Ripper (Intruder and D3D9 mode) and got no ripping result (ripped the 2015 R1 from loading). I havent tried with D3D10 or 11 yet tho, but i can co...
- Mon Mar 30, 2015 11:49 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182242
Re: Game import MAXScripts & tools
Full game of RIDE is out. No workaround for a script? 
- Sun Mar 22, 2015 11:05 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182242
Re: Game import MAXScripts & tools
Chipicao, just noticed your milestone importer doesn't work for RIDE. Just got my hands on the Demo of RIDE. They still use .MIX to compress the files. Managed to extract contents with msmixext. Textures are fine. Models are the problem. The models might be using a newer format (?). http://i.imgur.c...
- Sun Mar 15, 2015 9:15 am
- Forum: Graphic file formats
- Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
- Replies: 13
- Views: 5325
Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]
Bump. Sorry for this.
Countless posts i made, asking for help. None is successful. Now here i am asking for help for this game. Now i want map models instead of car models ._.
Someone? Willing to help this noob (me) to extract map models out of this game?
Countless posts i made, asking for help. None is successful. Now here i am asking for help for this game. Now i want map models instead of car models ._.
Someone? Willing to help this noob (me) to extract map models out of this game?
- Fri Mar 13, 2015 2:29 pm
- Forum: Game Archive
- Topic: Street Supremacy - BUILD.DAT and BUILD.TOC
- Replies: 4
- Views: 1240
Re: Street Supremacy - BUILD.DAT and BUILD.TOC
Well, i haven't tried rotating the 2nd rip, since i've yet to finish converting the 1st rip to gta. Even if i succeed on the 1st rip, the 2nd rip will take some time to be rotated and properly scaled so that it can connect to the 1st rip. And since Tokyo Expressway is huge (more like it's the whole ...
- Fri Mar 13, 2015 11:01 am
- Forum: Game Archive
- Topic: Street Supremacy - BUILD.DAT and BUILD.TOC
- Replies: 4
- Views: 1240
Re: Street Supremacy - BUILD.DAT and BUILD.TOC
Could you show a picture, please? (Guess, the angles are different, depending on the models' distance to the camera?) http://i.imgur.com/5iYvglg.jpg?1 Firstly, i apologize for the image size. From the picture, you can see the 1st rip result had the car facing forward, the map is the same. But in th...
- Wed Mar 11, 2015 2:57 pm
- Forum: Game Archive
- Topic: Street Supremacy - BUILD.DAT and BUILD.TOC
- Replies: 4
- Views: 1240
Street Supremacy - BUILD.DAT and BUILD.TOC
Hello, i require help to extract and open files inside of BUILD.DAT file from the game Street Supremacy. I will provide 3 files, which is 2 pieces of BUILD.DAT, and BUILD.TOC . [EDIT : BUILD.DAT was cut into 2 MB pieces. Original is 372 MB] If you require the full BUILD.DAT, please reply to this top...
- Mon Dec 01, 2014 3:10 pm
- Forum: 3D/2D models
- Topic: Motorcycle Club .PAC files
- Replies: 3
- Views: 1378
Re: Motorcycle Club .PAC files
Whoa nice. Gonna try this tomorrow (since it's late here and i still have exams tmr)
Btw, i'm kinda confused on how this hex2obj tool works, and i have no knowledge in hex numbers too .-.
Btw, i'm kinda confused on how this hex2obj tool works, and i have no knowledge in hex numbers too .-.
- Mon Dec 01, 2014 1:47 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 149
- Views: 60128
Re: List of Unity games
Cars in Drift Spirits on Android are downloaded for the first time before a race and stored in /data/data/com.namcobandai.driftspirits/files/UnityCache/shared (you'll need root access). However, some textures are missing. I'm not sure if it's because they're stored somewhere else or for some other ...
