Search found 151 matches
- Mon Apr 27, 2015 3:53 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Well... C1_ROAD_001 (cmiiw for the name) in GTA SA http://i.imgur.com/N5bv2jL.jpg http://i.imgur.com/Hr3MRTh.jpg?1 http://i.imgur.com/7jCcajX.jpg?1 The skyline was made by me (not released yet, but will release it along with C1 maybe). I made it to add the Tokyo Xtreme Racer atmosphere to the game :D
- Mon Apr 27, 2015 7:43 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
So, we can confirm that some cars still have texture and material problem (Ahem, vehicles. Since there are trucks/lorry) And also AREA_ZZ_00.GFT.XTD file (cmiiw about the file name) until 02 still don't have their proper file name. Until all of this gets fixed, we can't say that the maxscript is out...
- Sun Apr 26, 2015 11:25 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Track Conversion is an O-Kay :D http://i.imgur.com/WWCvVsu.png I had to scale the track model down with ZModeler's Exact Transformation tool from 1.000 to 0.030 to make the track's size equal to an example car from GTA SA (which is the ZR-350) http://i.imgur.com/myapxWh.png Also, sorry for disturbin...
- Sat Apr 25, 2015 4:34 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Mother of god! Nice work nfm! Hard work's finally paid off :D Now i'm gonna test the newly made script on both cars and tracks. Let's hope there ain't no more problems with this newly made script, so everyone can rest easy :D Oh btw, i started playing Import Tuner Challenge again. I have re-discover...
- Fri Apr 24, 2015 4:00 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182242
Re: Game import MAXScripts & tools
Chipicao, are you still busy? We're still waiting for an update to milestone importer to import RIDE motorcycles :\
- Thu Apr 23, 2015 9:59 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Heeeeeeeell! What a progress!
With that, map conversion will be easier than ever
Keep up the good work guys
That tollbooth is lookin' good already.
With that, map conversion will be easier than ever
Keep up the good work guys
That tollbooth is lookin' good already.
- Tue Apr 21, 2015 12:47 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Oh... Sorry, the excitement got into me :\ If he's busy with his own projects, i guess i can't bother him too much. But mariokart64n's help so far has gotten us this far into importing maps and models with proper names. ALl that's left is material name and texture name. Thanks for the help on export...
- Mon Apr 20, 2015 2:58 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Textures aren't allready textured at least for me the pic is for the program 3Dsimed, i'm trying to open the parts one by one and changing the material name, the uv map is correct for everything except the body but maybe is for some shader at game, who knows... https://scontent-cdg.xx.fbcdn.net/hph...
- Mon Apr 20, 2015 12:51 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Errr... I guess there's a high probability that textures could be extracted with proper file names and not to mention the models containing proper material names. I accidentally found this when importing few C1 files with the latest script : http://i.imgur.com/tHieXRb.png Any thoughts? Try giving th...
- Mon Apr 20, 2015 11:14 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Sorry to disturb once again. Even more : http://i.imgur.com/n6eFn8M.png Using the new script, i imported the Skyline R34, and this happened. Exhaust and plate uses the same material. Just asking if there's something that can be done to fix this. Is all :) And sorry for the big pictures. I thought it...
- Mon Apr 20, 2015 10:53 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Looks like more problems started to appear. Since trying to convert shutokou models would be a pain in the a with our current status, i tried converting Yatabe Circuit (TEST_CRS) to see if all textures are extracted or not. While suddenly, i stumbled upon this texture while browsing all textures tha...
- Mon Apr 20, 2015 3:56 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Oookay...
That means there's extra work for applying texture for maps
Or is the new maxscript import the model with textures already applied? I can't try it now. I'm currently on school (recess actually)
Judging from KarinFutoGT's pic, looks like the exhaust is already textured (cmiiw)
That means there's extra work for applying texture for maps
Or is the new maxscript import the model with textures already applied? I can't try it now. I'm currently on school (recess actually)
Judging from KarinFutoGT's pic, looks like the exhaust is already textured (cmiiw)
- Sun Apr 19, 2015 7:22 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
I've made another research, and found out a very VERY BIG problem. Good news is : the new maxscript was able to import model with proper file name for every object. Bad news is : dumped texture files are named like their source, instead of their REAL texture name. For example : AREA_00_XX_tex01.dds ...
- Sun Apr 19, 2015 6:59 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Okay, so i tried importing AREA_ZZ_00.GTF.XTD, AREA_ZZ_01.GTF.XTD, and AREA_ZZ_02.GTF.XTD . AREA_ZZ_00.GTF.XTD contains Normal textures (or Bump Maps), while the 01 and 02 contains map related textures. 01 and 02 contains 555 textures, while 00 contains 87 bump map textures. In case someone doesn't ...
- Sat Apr 18, 2015 6:41 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 312
- Views: 137921
Re: Wangan Midnight [Need Help Reversing]
Looks like the whole GENKI CLUB have gathered :D :D :D It's currently 00:40 at my place. Just shut my pc off after playing lots of neptunia rebirth1. I'll try the script once i wake up @mariokartn64n . Also @KarinFutoGT, thanks for the bug report :) . I also tried importing akio's driver model. He l...
