Search found 151 matches
- Mon Dec 01, 2014 10:12 am
- Forum: 3D/2D models
- Topic: Motorcycle Club .PAC files
- Replies: 3
- Views: 1378
Motorcycle Club .PAC files
I need help to extract these files, or at least load the motorcycle models into MAX or any other program (but i prefer MAX). The game uses .PAC files entirely for model files, and .PAF for sound (maybe?) Well, if someone is willing to help me, these are the files : http://www.mediafire.com/download/...
- Wed Dec 25, 2013 11:30 am
- Forum: Graphic file formats
- Topic: SBK Generations Bike .BIN File
- Replies: 4
- Views: 2247
SBK Generations Bike .BIN File
So i got SBK Generations for PC and used aluigi's Milestone MIX Extractor to extract .MIX files out of the game. Now i'm confused on how we can import bike models. After Extraction, bike model is in .BIN format (with .RES file too). So how can we extract models out of it or import it into programs l...
- Tue Nov 26, 2013 1:39 pm
- Forum: 3D/2D models
- Topic: [3D Model Request] Initial D Mountain Vengeance .LVL Files
- Replies: 5
- Views: 1892
Re: [3D Model Request] Initial D Mountain Vengeance .LVL Fil
Well, you just altered this post, or could be said you just went off topic. But i liked your idea though. Go make a new post and provide example files of cars from the PS3 Initial D so people in the forum can take a look at it. Just hope someone is willing enough to look at those files for us. Or ev...
- Wed Aug 07, 2013 6:31 pm
- Forum: Game Archive
- Topic: Ridge Racer 6 .DAT [XBOX360]
- Replies: 0
- Views: 889
Ridge Racer 6 .DAT [XBOX360]
Hi, i would like to have an assist on researching this game's file. I have split 3 files with the same format in 10 mb part. I guess this file contains the files that i want. Would be appreciated if someone take a peek on it since i'm no good at this. If the files are violating rules. Example files ...
- Thu Jul 11, 2013 2:28 pm
- Forum: Game Archive
- Topic: Import Tuner Challenge (Shutoko Battle X) .DAT .TOC files
- Replies: 2
- Views: 1135
Re: Import Tuner Challenge (Shutoko Battle X) .DAT .TOC file
Well, few things before i say my reply : i'm not someone good with codes and hex editing or even resource extraction, and mostly just use tools and do the thing that that tool was for (like extracting). So now for my reply : I tried googling for FileCutter and it turns out it's for mac. I don't real...
- Thu Jul 11, 2013 2:11 pm
- Forum: Game Archive
- Topic: Import Tuner Challenge (Shutoko Battle X) .DAT .TOC files
- Replies: 2
- Views: 1135
Import Tuner Challenge (Shutoko Battle X) .DAT .TOC files
Hi, i'm having trouble figuring out how to extract car files from Import Tuner Challenge's .DAT files. They come with .TOC files which i think is some kind of list or helper file to load the .DAT file. The .DAT file is too big for me to upload since i have low upload speed, so i'm sending the .TOC f...
- Sat Jun 15, 2013 6:28 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 77
- Views: 35312
Re: Need for Speed Most Wanted 2012 (.BNDL)
Had to agree. I actually had troubles texturing it. There are rips of the game on gamemodels website, but only problem is that they dont have main textures. And it seems like they depend on colors and in-game shaders instead of textures.
- Thu Jun 13, 2013 2:17 pm
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
You deserved a medal. Truly credit to team! 
- Sun Jun 09, 2013 11:53 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
I tried to come up with a simple guide but I can't. Not because it's difficult, but because you need some information from the unity image header in order to find the right texture format. So instead I'm uploading all textures from the game here: http://www.mediafire.com/download/c00jhxh6gg95z8w/ma...
- Wed Jun 05, 2013 4:56 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
Well chipicao, i'm quite lost on how to open or convert the tex file. I downloaded PVRTexTool (on installer, i untick everything except PVRTexTool), and tried to drag and drop the .tex file or open it. It says that it's not recognized. Sorry, i'm not that familiar with file headers or complex textur...
- Sun Jun 02, 2013 7:34 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
Well, guess i stumbled on another problem. Texture files which were automatically converted into .dds on extraction were broken. They look like grids of rainbows and some empty spaces. More like a broken TV screen. Any idea why this is happening? I used Paint.NET to open the converted .tex files on ...
- Sat Jun 01, 2013 5:07 pm
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
Whoa, now this is funny. I downloaded FF6 version 1.0.2 and found out the resource.assets file are 50 MB bigger. And i found the car files like blur wheel, brakedisc, licenseplatelondon, etc. Guess problem's solved. My game is version 1.0.3 so ye. They probably moved the files on this version.
- Thu May 30, 2013 4:45 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
tell you what. I still have all the cars plus wheels extracted on my hard drive pm me the files you want and I'll send them to you if you'd like. Problem is... I need all of the car files (tires included). I'm planning to do a render out of every one of them, and convert few to SA. But i do appreci...
- Wed May 29, 2013 5:31 pm
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
How much is the poly count for the cars? They look high-poly for a mobile game. Imo, cars are not that high poly. Textures are the ones that made the car look highly detailed. The only game which contains high poly car models for a mobile game should be Real Racing 3. They mostly convert cars from ...
- Wed May 29, 2013 5:28 pm
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 24029
Re: Fast and the Furious 6:The Game .43 model format.
Guess i still can't find any. I tried extracting all files in resources.assets (File Size: 51885032), but these were the only .43 file i found: 1_left_pause_bg.43 3_stage_time.43 4_time_countdown_right.43 flag.43 flag_glow.43 mapUI_bggrid_01.43 mapUI_keyline_01.43 mapUI_randomicon_02.43 mapUI_ring_0...
