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Search found 110 matches
- Fri Oct 05, 2012 4:45 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Just had a few questions here: -When I import to 3dsmax2010 using Neosis's .obj export the .mtl doesn't work. I have to rotate each texture 180 degrees, flip it horizontally and then place it manually for it to apply correctly to the model. Am I missing a step there? -Is there a texture that contai...
- Wed Oct 03, 2012 11:28 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Check this doc written by "chrrox"
https://docs.google.com/spreadsheet/ccc ... 2xhdFZ6eHc
Every model has separate page on it and having most of the names.
https://docs.google.com/spreadsheet/ccc ... 2xhdFZ6eHc
Every model has separate page on it and having most of the names.
- Wed Oct 03, 2012 11:16 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
You should have the respective .TMCL file of .TMC to open the face and hair.thank you for your rip tool
i used it and succeed for cos,but face and hair can't show in noesis
import the XXXhair.tmc noesis don't prompt any error,but viewport is nothing
why
do you konw it??
thx
- Tue Oct 02, 2012 10:58 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Thank you very much "chrrox" for your great help.
Your all tools and scripts are awesome, finally I got the mesh and textures, you are great
Your all tools and scripts are awesome, finally I got the mesh and textures, you are great
- Tue Oct 02, 2012 9:25 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
you are missing the tmcl file that goes with those models. just search for the last 5 characters of the original tmc file name and the tmcl file will show up in the search results. I am opening this to the public if anyone wants to update this with the list i have or if anyone wants to add any chan...
- Sat Sep 29, 2012 4:53 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
So which is the correct script? 1. Wrote by "chrrox" in the first post. or 2. Fixed by "b0ny" in the 27th post. I had tried both. They both produce 710 files after its been through the whole process but, First file 2A0J2_AKA1F13031]2]A1]30OJ1818561DMHJ221B1L{O061 is only 2kb for...
- Sat Sep 29, 2012 12:42 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
i have been using my script with no problem you can try both but i know th emodel files extracted using what i posted work fine. Thank you very much chrrox for the information. I am currently downloading the game, so I can check after 2/3 days, till then I have to wait. And can you please just let ...
- Sat Sep 29, 2012 9:57 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
So which is the correct script?
1. Wrote by "chrrox" in the first post.
or
2. Fixed by "b0ny" in the 27th post.
1. Wrote by "chrrox" in the first post.
or
2. Fixed by "b0ny" in the 27th post.
- Fri Sep 28, 2012 7:04 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thank you very much chrrox, you are awesomechrrox wrote:very very close just working on calculating the tx3d textures (animated normal maps) and ill have a new script that should work.
anyone good with image format reversing who wants to look just ask lol.
Eagerly waiting for the new script.
- Fri Aug 24, 2012 5:21 pm
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
Why u need BF3 Texture extraction? You lose ur time for nothing... Nobody answer you here.Only Zench is able to reply sometimes...and he can help you in music extraction .. Hi nitoiviorel, Might be you haven't read " Sir Kane 's" post above, he made a tool a while ago that can extract cer...
- Fri Aug 24, 2012 11:52 am
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
Does this game also have CAS/CAT files like BF3 does or only the .toc and .sb files? I made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) and it might work with this. Actually I am much interested into BF3 Texture extraction, but nothing found till now, You ...
- Fri Aug 24, 2012 11:29 am
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
Working on bundle unpacking. Still in progress - this format is pretty complicated. And there is some encrypted data in bundle header, that, I believe, may be very useful. Textures in bundles are without headers, so I manually added them. First 2 are from Lambo Aventador, last one is from UI. http:...
- Wed Aug 15, 2012 7:04 pm
- Forum: Graphic file formats
- Topic: How to get textures from the God of War 3 .WAD format file ?
- Replies: 3
- Views: 4222
Re: How to get textures from the God of War 3 .WAD format fi
A BMS Script would be great to extract dds file from WAD file.
And "fedrek" please explain how do you get these WAD files?
And "fedrek" please explain how do you get these WAD files?
- Fri Aug 10, 2012 6:16 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 122192
Re: Quick BMS Editor GUI + Tools
Nice addition to the Quick BMS.
Thank you very much for this
Thank you very much for this
- Fri Aug 10, 2012 5:59 pm
- Forum: Graphic file formats
- Topic: Batman: Arkham Asylum demo textures
- Replies: 1
- Views: 1345
Re: Batman: Arkham Asylum demo textures
I think this game made with unreal engine, so "Gildor's UE Viewer" would be helpful.
Search Gildor's UE Viewer in Google.
Try that, and post your result.
Search Gildor's UE Viewer in Google.
Try that, and post your result.
