Poll & Discussion: We wish the site to continue (Y/N)
Search found 110 matches
- Sun Oct 28, 2012 4:12 pm
- Forum: 3D/2D models
- Topic: Deadlight
- Replies: 7
- Views: 1956
Re: Deadlight
Umodel compatible ? What program can import those files ? I want to import this scene in 3ds max http://img5.imageshack.us/img5/263/lotdgame201206031437571.jpg Checkout the below link, you can extract the mesh etc... http://www.gildor.org/en/projects/umodel#files But if you want the scene as it as ...
- Sun Oct 28, 2012 7:30 am
- Forum: 3D/2D models
- Topic: [request] Devil My Cry 3
- Replies: 3
- Views: 1583
Re: [request] Devil My Cry 3
Thank you very much "zaramot" for the tool and help.
- Fri Oct 26, 2012 7:26 pm
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
It seems, I remembered wrong. This not unpack, this create from the unpacked data fcl file. To work, create a temp folder. Back in that days, I couldn't create folder from code. If you send me some smaller fcl file, maybe I can create unpacker part in the code, but because my free time is limited, ...
- Fri Oct 26, 2012 5:22 pm
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
I attached my tool, I made for Bionic Commando fcl file to unpack 2 years ago. That's all I can help you. C# source code also included, if somebody want to improve it. Thank you very much for the tool, you are really great that, you have made a tool, but it's my bad that, I am getting error message...
- Fri Oct 26, 2012 8:21 am
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
I never used zlib before, so can you please guide little bit, how to extract data using zlib.evin wrote:Unpacking fcl file is easy, simple zlib packages, but handling the inside data, not so much.
I tried but, I think without programming knowledge it's hard to operate. So please guide the procedure.
- Thu Oct 25, 2012 9:47 am
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
As I have read the forum rules, we should not give a download link to a game file. Mr.Mouse, Site Admin Wrote: 2. If possible direct the forum member to a legal demo or other legal file to be examined. We will not allow linking to any game files that may have copyrights on them. Make sure you know t...
- Wed Oct 24, 2012 9:23 am
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Bionic Commando FCL files
The ".fcl" files contains texture files.
Can anybody help on this? How to unpack or extract these ".fcl" files?
Can anybody help on this? How to unpack or extract these ".fcl" files?
- Thu Oct 11, 2012 11:48 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
My method: 1. Open doa5_360.py (v1.5) noesis script, replace "material.setSpecularTexture(texNameList[texId])" to "material.setNormalTexture(texNameList[texId])", because some hair's normal maps are set to specular map in the original script. 2. Use noesis to export to fbx and t...
- Thu Oct 11, 2012 10:03 am
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 19594
Re: [PC] Saints Row Third: Character Models
Thank you very much "howfie" for your help and tools. 
- Wed Oct 10, 2012 3:48 pm
- Forum: Graphic file formats
- Topic: RAGE (idtech5) .pages .pageLines information
- Replies: 2
- Views: 3063
Re: RAGE (idtech5) .pages .pageLines information
Any progress towards extract the textures from RAGE .pages files ?
- Wed Oct 10, 2012 8:05 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Inside Neosis we have all texture applied and display correctly. But after exporting the link between mesh and textures are gone. I am exporting .obj mesh, .tga textures with flip UV's check-box checked. So is there any way to export the characters with textures applied correctly, so that when we im...
- Tue Oct 09, 2012 9:35 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Thank you very much "Mobuis" and "zaykho" for the great help. 
- Tue Oct 09, 2012 7:40 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Awesome buddyzaykho wrote: http://www.mediafire.com/?ihz7d86bd2erh
(choose DLC 0 for bunny)
You are super great... Thank you very very much zaykho.
- Tue Oct 09, 2012 7:30 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
I am also confused, where to find the Bunny Girl Swimsuits DLC. I know that, first costume pack is free, and one can download from xbox live. And Collector's Edition DLC is only comes with the Collector's Edition Box pack. And I read that, Bunny Girl Swimsuits DLC comes with some retailer's Preorder...
- Fri Oct 05, 2012 5:14 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
The "Flip UV's" box did the trick, thanks! The only problem now is they still don't auto apply when I import to max. Normally I can deal with a little extra work but when it comes to the hair textures I'm completely lost. They all look the same to me and I have no idea where they are supp...
