Search found 110 matches

by blackfoxeye
Sun Oct 28, 2012 4:12 pm
Forum: 3D/2D models
Topic: Deadlight
Replies: 7
Views: 1956

Re: Deadlight

Umodel compatible ? What program can import those files ? I want to import this scene in 3ds max http://img5.imageshack.us/img5/263/lotdgame201206031437571.jpg Checkout the below link, you can extract the mesh etc... http://www.gildor.org/en/projects/umodel#files But if you want the scene as it as ...
by blackfoxeye
Sun Oct 28, 2012 7:30 am
Forum: 3D/2D models
Topic: [request] Devil My Cry 3
Replies: 3
Views: 1583

Re: [request] Devil My Cry 3

Thank you very much "zaramot" for the tool and help.
by blackfoxeye
Fri Oct 26, 2012 7:26 pm
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

It seems, I remembered wrong. This not unpack, this create from the unpacked data fcl file. To work, create a temp folder. Back in that days, I couldn't create folder from code. If you send me some smaller fcl file, maybe I can create unpacker part in the code, but because my free time is limited, ...
by blackfoxeye
Fri Oct 26, 2012 5:22 pm
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

I attached my tool, I made for Bionic Commando fcl file to unpack 2 years ago. That's all I can help you. C# source code also included, if somebody want to improve it. Thank you very much for the tool, you are really great that, you have made a tool, but it's my bad that, I am getting error message...
by blackfoxeye
Fri Oct 26, 2012 8:21 am
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

evin wrote:Unpacking fcl file is easy, simple zlib packages, but handling the inside data, not so much.
I never used zlib before, so can you please guide little bit, how to extract data using zlib.
I tried but, I think without programming knowledge it's hard to operate. So please guide the procedure.
by blackfoxeye
Thu Oct 25, 2012 9:47 am
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

As I have read the forum rules, we should not give a download link to a game file. Mr.Mouse, Site Admin Wrote: 2. If possible direct the forum member to a legal demo or other legal file to be examined. We will not allow linking to any game files that may have copyrights on them. Make sure you know t...
by blackfoxeye
Wed Oct 24, 2012 9:23 am
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Bionic Commando FCL files

The ".fcl" files contains texture files.

Can anybody help on this? How to unpack or extract these ".fcl" files?
by blackfoxeye
Thu Oct 11, 2012 11:48 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223566

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

My method: 1. Open doa5_360.py (v1.5) noesis script, replace "material.setSpecularTexture(texNameList[texId])" to "material.setNormalTexture(texNameList[texId])", because some hair's normal maps are set to specular map in the original script. 2. Use noesis to export to fbx and t...
by blackfoxeye
Thu Oct 11, 2012 10:03 am
Forum: 3D/2D models
Topic: [PC] Saints Row Third: Character Models
Replies: 33
Views: 19594

Re: [PC] Saints Row Third: Character Models

Thank you very much "howfie" for your help and tools. :)
by blackfoxeye
Wed Oct 10, 2012 3:48 pm
Forum: Graphic file formats
Topic: RAGE (idtech5) .pages .pageLines information
Replies: 2
Views: 3063

Re: RAGE (idtech5) .pages .pageLines information

Any progress towards extract the textures from RAGE .pages files ?
by blackfoxeye
Wed Oct 10, 2012 8:05 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223566

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Inside Neosis we have all texture applied and display correctly. But after exporting the link between mesh and textures are gone. I am exporting .obj mesh, .tga textures with flip UV's check-box checked. So is there any way to export the characters with textures applied correctly, so that when we im...
by blackfoxeye
Tue Oct 09, 2012 9:35 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Thank you very much "Mobuis" and "zaykho" for the great help. :)
by blackfoxeye
Tue Oct 09, 2012 7:40 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

zaykho wrote: http://www.mediafire.com/?ihz7d86bd2erh
(choose DLC 0 for bunny)
Awesome buddy :)

You are super great... Thank you very very much zaykho.
by blackfoxeye
Tue Oct 09, 2012 7:30 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

I am also confused, where to find the Bunny Girl Swimsuits DLC. I know that, first costume pack is free, and one can download from xbox live. And Collector's Edition DLC is only comes with the Collector's Edition Box pack. And I read that, Bunny Girl Swimsuits DLC comes with some retailer's Preorder...
by blackfoxeye
Fri Oct 05, 2012 5:14 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

The "Flip UV's" box did the trick, thanks! The only problem now is they still don't auto apply when I import to max. Normally I can deal with a little extra work but when it comes to the hair textures I'm completely lost. They all look the same to me and I have no idea where they are supp...