Search found 110 matches

by blackfoxeye
Fri Mar 08, 2013 10:24 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 109
Views: 63273

Re: Need For Speed: The Run [.SB & .TOC]

that's why I said that their content is still not useful for modders. but personally I can cover only the extraction of the files, their content is not my job. Thank you for the answer, you are right. It's my bad that, what can we do only with extracted data, if that is not useable. :( If this is s...
by blackfoxeye
Thu Mar 07, 2013 11:19 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 109
Views: 63273

Re: Need For Speed: The Run [.SB & .TOC]

"aluigi" I have unpacked the blueprintbundle extracted from .sb file with your "nfstr_blueprintbundle.bms" but still didn't get any texture file. I got proper folder structure that, the texture data should be there, but the files which seems textures are 1 kb in size. http://i108...
by blackfoxeye
Wed Mar 06, 2013 4:39 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 109
Views: 63273

Re: Need For Speed: The Run [.SB & .TOC]

http://i1087.photobucket.com/albums/j462/blackfoxeye/nfs-sb-unpacked_zpscf88d2bc.jpg Thank you very much "aluigi" for the script. I have unpacked one ".sb .toc" file using your script, then I got lots of files with no extension. I am completely blank to recognize that, which are...
by blackfoxeye
Sat Mar 02, 2013 8:16 am
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72552

Re: [REQ][PC]Crysis 3 .pak files

I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions. Like this: concrete.dds.0 concrete.dds.1 concrete.dds.2 concrete.dds.3 etc. I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file? Have ...
by blackfoxeye
Wed Dec 26, 2012 7:31 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 48556

Re: Need for Speed Most Wanted 2012 (.BNDL)

cra0 wrote:Looks like someone has already done everything

http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851
Thank you very much for the information. :)
by blackfoxeye
Fri Dec 07, 2012 9:49 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 48556

Re: Need for Speed Most Wanted 2012 (.BNDL)

huckleberrypie wrote: Afaik Oleg from Zmodeler managed to rip stuff off the game, faces, verts and all.
From where we can get the ".zmf" filter of NFSMW2012 for Zmodeler ?

Has Afaik Oleg released it or not ?
by blackfoxeye
Thu Nov 29, 2012 8:14 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 48556

Re: Need for Speed Most Wanted 2012 (.BNDL)

I wrote this to extract textures from bundle files. I attach it here in case anyone needs it. usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL. Awesome job you did there buddy. Thank you very very much, this is what we are waiting for... Tha...
by blackfoxeye
Mon Nov 26, 2012 10:24 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 48556

Re: Need for Speed Most Wanted 2012 (.BNDL)

Axsis wrote:bnk format is complicated, but not as frostbite2 bundles :)
i'm only exploring format now, so no tools or format descriptions yet.
Great...
Eagerly waiting for you tool release. :)
by blackfoxeye
Tue Nov 13, 2012 9:23 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 48556

Re: Need for Speed Most Wanted 2012 (.BNDL)

Any progress towards .BNDL unpacking?

I am eagerly waiting for this, because NFS Run was impossible to extract, but if Most Wanted 2012 can be extracted, it would be awesome :)
by blackfoxeye
Mon Nov 05, 2012 6:01 pm
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

I updated the pack in my earlier post. Tool now always delete the temp folder, even if not empty. Now unpack the "corrupted" files too, but not unpack the not zlib compressed chunks, just paste into the unpacked file! Now your tool is working great. :) Thank you very very much "evin&...
by blackfoxeye
Mon Nov 05, 2012 8:21 am
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

The tool unpack only .zl files. The .dat files are the uncompressed .zl files. The latest .zl file is where the tool crash. That .zl file contain incorrect Zlib compression (No header or encryted or dummy data). Before the actually work, the tool delete the temp folder. At least, it should be. Ther...
by blackfoxeye
Sun Nov 04, 2012 7:37 pm
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

Thank you very very much "evin". :) Thank you for everything.

You are Awesome :)
by blackfoxeye
Sun Nov 04, 2012 6:11 pm
Forum: Game Archive
Topic: Bionic Commando FCL files
Replies: 21
Views: 5961

Re: Bionic Commando FCL files

After running this tool, I got ".fcl_unp" files.

So after that, how to extract texture data from it?
by blackfoxeye
Mon Oct 29, 2012 7:39 am
Forum: 3D/2D models
Topic: Deadlight
Replies: 7
Views: 1956

Re: Deadlight

Justdragos wrote:Thank you blackfoxeye. I managed to import the objects in 3ds max :D.
You are welcome.
by blackfoxeye
Sun Oct 28, 2012 5:56 pm
Forum: 3D/2D models
Topic: Deadlight
Replies: 7
Views: 1956

Re: Deadlight

Justdragos wrote:Thax i imported some object in umodel, but when iu pres ctrl + x to export the objects, nothing happens . Do you know why ?
There is a GUI version of umodel is available, search for it. (umodelGUI).

Things will be easier with this one.