Poll & Discussion: We wish the site to continue (Y/N)
Search found 110 matches
- Fri Mar 08, 2013 10:24 am
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
that's why I said that their content is still not useful for modders. but personally I can cover only the extraction of the files, their content is not my job. Thank you for the answer, you are right. It's my bad that, what can we do only with extracted data, if that is not useable. :( If this is s...
- Thu Mar 07, 2013 11:19 am
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
"aluigi" I have unpacked the blueprintbundle extracted from .sb file with your "nfstr_blueprintbundle.bms" but still didn't get any texture file. I got proper folder structure that, the texture data should be there, but the files which seems textures are 1 kb in size. http://i108...
- Wed Mar 06, 2013 4:39 pm
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 109
- Views: 63273
Re: Need For Speed: The Run [.SB & .TOC]
http://i1087.photobucket.com/albums/j462/blackfoxeye/nfs-sb-unpacked_zpscf88d2bc.jpg Thank you very much "aluigi" for the script. I have unpacked one ".sb .toc" file using your script, then I got lots of files with no extension. I am completely blank to recognize that, which are...
- Sat Mar 02, 2013 8:16 am
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72552
Re: [REQ][PC]Crysis 3 .pak files
I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions. Like this: concrete.dds.0 concrete.dds.1 concrete.dds.2 concrete.dds.3 etc. I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file? Have ...
- Wed Dec 26, 2012 7:31 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 48556
Re: Need for Speed Most Wanted 2012 (.BNDL)
Thank you very much for the information.cra0 wrote:Looks like someone has already done everything
http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851
- Fri Dec 07, 2012 9:49 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 48556
Re: Need for Speed Most Wanted 2012 (.BNDL)
From where we can get the ".zmf" filter of NFSMW2012 for Zmodeler ?huckleberrypie wrote: Afaik Oleg from Zmodeler managed to rip stuff off the game, faces, verts and all.
Has Afaik Oleg released it or not ?
- Thu Nov 29, 2012 8:14 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 48556
Re: Need for Speed Most Wanted 2012 (.BNDL)
I wrote this to extract textures from bundle files. I attach it here in case anyone needs it. usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL. Awesome job you did there buddy. Thank you very very much, this is what we are waiting for... Tha...
- Mon Nov 26, 2012 10:24 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 48556
Re: Need for Speed Most Wanted 2012 (.BNDL)
Great...Axsis wrote:bnk format is complicated, but not as frostbite2 bundles
i'm only exploring format now, so no tools or format descriptions yet.
Eagerly waiting for you tool release.
- Tue Nov 13, 2012 9:23 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 48556
Re: Need for Speed Most Wanted 2012 (.BNDL)
Any progress towards .BNDL unpacking?
I am eagerly waiting for this, because NFS Run was impossible to extract, but if Most Wanted 2012 can be extracted, it would be awesome
I am eagerly waiting for this, because NFS Run was impossible to extract, but if Most Wanted 2012 can be extracted, it would be awesome
- Mon Nov 05, 2012 6:01 pm
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
I updated the pack in my earlier post. Tool now always delete the temp folder, even if not empty. Now unpack the "corrupted" files too, but not unpack the not zlib compressed chunks, just paste into the unpacked file! Now your tool is working great. :) Thank you very very much "evin&...
- Mon Nov 05, 2012 8:21 am
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
The tool unpack only .zl files. The .dat files are the uncompressed .zl files. The latest .zl file is where the tool crash. That .zl file contain incorrect Zlib compression (No header or encryted or dummy data). Before the actually work, the tool delete the temp folder. At least, it should be. Ther...
- Sun Nov 04, 2012 7:37 pm
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
Thank you very very much "evin".
Thank you for everything.
You are Awesome
You are Awesome
- Sun Nov 04, 2012 6:11 pm
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 5961
Re: Bionic Commando FCL files
After running this tool, I got ".fcl_unp" files.
So after that, how to extract texture data from it?
So after that, how to extract texture data from it?
- Mon Oct 29, 2012 7:39 am
- Forum: 3D/2D models
- Topic: Deadlight
- Replies: 7
- Views: 1956
Re: Deadlight
You are welcome.Justdragos wrote:Thank you blackfoxeye. I managed to import the objects in 3ds max.
- Sun Oct 28, 2012 5:56 pm
- Forum: 3D/2D models
- Topic: Deadlight
- Replies: 7
- Views: 1956
Re: Deadlight
There is a GUI version of umodel is available, search for it. (umodelGUI).Justdragos wrote:Thax i imported some object in umodel, but when iu pres ctrl + x to export the objects, nothing happens . Do you know why ?
Things will be easier with this one.
