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by maniacoloco
Thu May 12, 2011 6:11 am
Forum: 3D/2D models
Topic: Kratos (MK9) .Package file
Replies: 2
Views: 1288

Re: Kratos (MK9) .Package file

umodel doesn't support ps3's mk skeletal mesh export...
by maniacoloco
Fri Apr 29, 2011 12:29 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773130

Re: Dead or Alive 3,U,X tools [download]

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Fri Apr 22, 2011 12:30 am
Forum: 3D/2D models
Topic: Mortal Kombat 9 uModel
Replies: 23
Views: 11294

Re: Mortal Kombat 9 uModel

I am having issues extracting the models from the 360's .xxx packages. Whenever I attempt to extract something, I am given an error similar to this ******** Startup.xxx ******** ERROR: Wrong tag in package: 6E8A5276 FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, game=0 <- UnPack...
by maniacoloco
Thu Apr 21, 2011 3:37 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773130

Re: Dead or Alive 3,U,X tools [download]

gjinka wrote:So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.
There's a thread about doax2 and NG2 in the research forum with info of the format.
by maniacoloco
Fri Apr 15, 2011 9:30 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773130

Re: Dead or Alive 3,U,X tools [download]

brienj wrote:
mariokart64n wrote::ninja: Tecmo's Soo Gonna Sue
Yes, Tecmo is very sue happy and have shut down sites before. ;)

BTW, did you guys get all the tools you need? I am pretty sure I still have most, if not all of them, on my HD somewhere.
Ninja Hacker...
by maniacoloco
Mon Apr 11, 2011 10:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773130

Re: Dead or Alive 3,U,X tools [download]

mariokart64n wrote::ninja: Tecmo's Soo Gonna Sue
Hahahahaha yep

Image
by maniacoloco
Mon Apr 11, 2011 7:08 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773130

Re: Dead or Alive 3,U,X tools [download]

why having the doax tools if you get better things with doax2 and noesis...
by maniacoloco
Thu Apr 07, 2011 7:38 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D: the models work in brawlbox 0.63 but ionno if it can export to dae thx Dunno but kentilan's viewer works great and also there is an actorx importer por 3dsmax. yea tried it yesterday but when i import to max tha bones...
by maniacoloco
Wed Apr 06, 2011 4:58 am
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

protosk8 wrote:does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D:
the models work in brawlbox 0.63 but ionno if it can export to dae

thx
Dunno but kentilan's viewer works great and also there is an actorx importer por 3dsmax.
by maniacoloco
Sat Mar 26, 2011 6:12 pm
Forum: Game Archive
Topic: Onechanbara main.bin request
Replies: 1
Views: 737

Onechanbara main.bin request

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Tue Mar 22, 2011 9:57 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143452

Re: Soul Calibur 4

ekul1021 wrote:Are you guys using a modded Xbox 360 for this?
Nope, install your game in an USB memory flash and then extract those files to your PC using some scene 360 software or download an iso of the game.
by maniacoloco
Tue Mar 22, 2011 7:30 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585659

Re: Señor Casaroja's Noesis

Hi, I'm new to this kind of thing and to this program especially. My question is that is it possible to export a model with skeleton bound and weighted to mesh, and then open it in Maya for example? Or at least export the skeleton? I'm looking at a .gmo file in noesis and it contains skeleton also ...
by maniacoloco
Mon Mar 21, 2011 8:44 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585659

Re: Señor Casaroja's Noesis

Just a little request:

Is there a way to not export hidden meshes in Noesis?? and the second thing, hope you consider supporting NG Sigma 2.
by maniacoloco
Wed Mar 16, 2011 3:16 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Tue Mar 15, 2011 2:51 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

VILE wrote:Could anyone provide MvC3 files from a ps3 iso?
Yep, which one??