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by maniacoloco
Sun May 29, 2011 3:47 pm
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

BakameExcalibur wrote:Thank you! :D
Also, figured out how to batch-add filetype extensions, so I don't have to add by hand anymore.
rename *. *.tpr
by maniacoloco
Sat May 28, 2011 8:55 pm
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Sat May 28, 2011 7:17 am
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

BakameExcalibur wrote:So... not to sound impatient, but what happened to uploading the other file? :?
uploading, available for tomorrow.
by maniacoloco
Fri May 27, 2011 8:44 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
You can use ps3 textures xD and noesis do convert them
by maniacoloco
Fri May 27, 2011 1:48 am
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6335

Re: Fairy Tail Portable GUild 2 (.apk)

Just curious, how to get the files names??
by maniacoloco
Thu May 26, 2011 1:35 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

chrrox wrote:its the same as the re5 arc format.
Thanks
by maniacoloco
Wed May 25, 2011 11:15 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

in this case, is the arc format format the same in some way that the format used in RE5 DLC??

Just curious.
by maniacoloco
Mon May 23, 2011 7:33 am
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Mon May 23, 2011 6:13 am
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

MSG1000 wrote:Okay, I've tried a lot of them now and they're all the same lottery ticket model. Does this mean I have to try getting another ISO? Also Noesis still extracted the files with no extension.
wanna the swimsuits??
by maniacoloco
Sat May 21, 2011 11:02 pm
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

MSG1000 wrote:
Extract afs with noesis and broblem solved.[/quote]

I tried that and they still came out with no proper extension. Would you recommend trying to re-extract the iso? Can Noesis do that? Also what is the file extension supposed to be? .TPR?[/quote]

The extension is tp and that's ok.
by maniacoloco
Sat May 21, 2011 9:46 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Cloud452 wrote:Quite amazing seeing PS3 models ripped and in 3DS Max. I don't suppose similar methods could be applied to other PS3 games such as say, Dragon Ball Z: Burst Limit?
Most of the content is from Xbox 360, not 360 and also the poly count in both versions is the same, so do the textures.
by maniacoloco
Sat May 21, 2011 9:43 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

ok, here is the ritual to get fully rigged ssfiv models. Ok, we need: emotosmd by magnum kensou's tool riggomatic by magnum (http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=11075&st=0) the latest sfiv assets viewer noesis Basically what we're gonna do is to convert a ssfiv emo...
by maniacoloco
Sat May 21, 2011 4:53 am
Forum: 3D/2D models
Topic: DOAX2 File Help
Replies: 18
Views: 5090

Re: DOAX2 File Help

Okay, so I took an ISO of the game and extracted it using Xbox Image Browser and then I used AFS Extract to open the AFS files. I successfully opened the character models using Noesis but when I go to the werone and wertwo AFS files I can open them but all the files inside have a extension called F...
by maniacoloco
Sat May 21, 2011 3:34 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

ok, here is the ritual to get fully rigged ssfiv models. Ok, we need: emotosmd by magnum kensou's tool riggomatic by magnum (http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=11075&st=0) the latest sfiv assets viewer noesis Basically what we're gonna do is to convert a ssfiv emo ...
by maniacoloco
Sat May 14, 2011 1:52 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

protosk8 wrote:is there a way to export tha models with bones ?
thanks :3
yes, there is, but it's a little long ritual xD