rename *. *.tprBakameExcalibur wrote:Thank you!![]()
Also, figured out how to batch-add filetype extensions, so I don't have to add by hand anymore.
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Search found 49 matches
- Sun May 29, 2011 3:47 pm
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
- Sat May 28, 2011 8:55 pm
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
The contents of this post was deleted because of possible forum rules violation.
- Sat May 28, 2011 7:17 am
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
uploading, available for tomorrow.BakameExcalibur wrote:So... not to sound impatient, but what happened to uploading the other file?
- Fri May 27, 2011 8:44 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
You can use ps3 textures xD and noesis do convert themrexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
- Fri May 27, 2011 1:48 am
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6335
Re: Fairy Tail Portable GUild 2 (.apk)
Just curious, how to get the files names??
- Thu May 26, 2011 1:35 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Thankschrrox wrote:its the same as the re5 arc format.
- Wed May 25, 2011 11:15 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
in this case, is the arc format format the same in some way that the format used in RE5 DLC??
Just curious.
Just curious.
- Mon May 23, 2011 7:33 am
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
The contents of this post was deleted because of possible forum rules violation.
- Mon May 23, 2011 6:13 am
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
wanna the swimsuits??MSG1000 wrote:Okay, I've tried a lot of them now and they're all the same lottery ticket model. Does this mean I have to try getting another ISO? Also Noesis still extracted the files with no extension.
- Sat May 21, 2011 11:02 pm
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
Extract afs with noesis and broblem solved.[/quote]MSG1000 wrote:
I tried that and they still came out with no proper extension. Would you recommend trying to re-extract the iso? Can Noesis do that? Also what is the file extension supposed to be? .TPR?[/quote]
The extension is tp and that's ok.
- Sat May 21, 2011 9:46 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Most of the content is from Xbox 360, not 360 and also the poly count in both versions is the same, so do the textures.Cloud452 wrote:Quite amazing seeing PS3 models ripped and in 3DS Max. I don't suppose similar methods could be applied to other PS3 games such as say, Dragon Ball Z: Burst Limit?
- Sat May 21, 2011 9:43 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
ok, here is the ritual to get fully rigged ssfiv models. Ok, we need: emotosmd by magnum kensou's tool riggomatic by magnum (http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=11075&st=0) the latest sfiv assets viewer noesis Basically what we're gonna do is to convert a ssfiv emo...
- Sat May 21, 2011 4:53 am
- Forum: 3D/2D models
- Topic: DOAX2 File Help
- Replies: 18
- Views: 5090
Re: DOAX2 File Help
Okay, so I took an ISO of the game and extracted it using Xbox Image Browser and then I used AFS Extract to open the AFS files. I successfully opened the character models using Noesis but when I go to the werone and wertwo AFS files I can open them but all the files inside have a extension called F...
- Sat May 21, 2011 3:34 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
ok, here is the ritual to get fully rigged ssfiv models. Ok, we need: emotosmd by magnum kensou's tool riggomatic by magnum (http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=11075&st=0) the latest sfiv assets viewer noesis Basically what we're gonna do is to convert a ssfiv emo ...
- Sat May 14, 2011 1:52 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
yes, there is, but it's a little long ritual xDprotosk8 wrote:is there a way to export tha models with bones ?
thanks :3
