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- Mon Dec 29, 2014 6:31 pm
- Forum: Compressed files and methods
- Topic: Any Alternatives to xbdecompress?
- Replies: 3
- Views: 1887
Re: Any Alternatives to xbdecompress?
Alternative Programs.
- Mon Dec 29, 2014 9:22 am
- Forum: Code Talk
- Topic: .luc decompiling
- Replies: 5
- Views: 8775
Re: .luc decompiling
This is what you need
Lua VM 5.1
I am currently doing this for 5.0
It is the most boring thing I have ever come across.
Lua VM 5.1
I am currently doing this for 5.0
It is the most boring thing I have ever come across.
- Mon Dec 29, 2014 9:18 am
- Forum: Code Talk
- Topic: Unluac.NET > .NET Lua Decompiler!
- Replies: 3
- Views: 6802
Re: Unluac.NET > .NET Lua Decompiler!
I wish it supported 5.0
almost every binary i find is 5.0
almost every binary i find is 5.0
- Mon Dec 29, 2014 9:04 am
- Forum: Compressed files and methods
- Topic: Way of the Samurai 2
- Replies: 3
- Views: 2172
Re: Way of the Samurai 2
Where can I find gnie's tool?
So i can check?
I got the volume.dat
I
So i can check?
I got the volume.dat
I
- Sun Dec 28, 2014 11:38 pm
- Forum: Compressed files and methods
- Topic: Any Alternatives to xbdecompress?
- Replies: 3
- Views: 1887
Any Alternatives to xbdecompress?
I have spent the past 4 hours looking for this non-sense
any help ( I know you cant post it on this site)
any help ( I know you cant post it on this site)
- Thu Dec 25, 2014 12:43 am
- Forum: 3D/2D models
- Topic: HAVOK *.hkx
- Replies: 11
- Views: 5511
Re: HAVOK *.hkx
Just get the free sdk or havok tool. Its pretty easy
- Wed Dec 24, 2014 5:25 am
- Forum: 3D/2D models
- Topic: animation compression
- Replies: 5
- Views: 1623
Re: animation compression
I found out more about this possible representation by checking out the Lua decompiler (LOL) Signed representation --------------------------- It doesn’t use 2s complement. Instead, it has a bias equal to half the maximum integer that can be represented by its unsigned counterpart. For a field size ...
- Mon Dec 22, 2014 7:49 pm
- Forum: 3D/2D models
- Topic: animation compression
- Replies: 5
- Views: 1623
Re: animation compression
If you mean bms then I can't really help. I only know the c languages //assume those 3-15-15-15 value are axisflag s2 s1 s0 s0 = 1.41421*(s0-0x3FFF)/0x7FFF s1 = 1.41421*(s1-0x3FFF)/0x7FFF s2 = 1.41421*(s2-0x3FFF)/0x7FFF s3 = sqrt(1-(s0^2+s1^2+s2^2)) case AxisFlg of ( 3: return (quat s2 s1 s0 s3) 2: ...
- Mon Dec 22, 2014 7:16 pm
- Forum: 3D/2D models
- Topic: animation compression
- Replies: 5
- Views: 1623
Re: animation compression
Are you sure there is nothing like this in the unreal engine 4 source code?
I imagine the last few bits contain the sign for w
here
I imagine the last few bits contain the sign for w
here
- Fri Dec 19, 2014 10:23 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183908
Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Which lua decompiler do you use?
- Thu Dec 18, 2014 2:42 pm
- Forum: 3D/2D models
- Topic: XBM 360 model file
- Replies: 11
- Views: 4793
Re: XBM 360 model file
So I think I found the UV coordinates Basically the only file section i havent touched so far. And to my surprise it is something unreal I think the uv's are stored as halves or shorts or am I Nuts? Or maybe they aren't even uvs Only files with textures have this section with data other than 0xFFFF ...
- Thu Dec 18, 2014 1:12 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 23417
Re: Xbox 360 XPR2 (noesis plugin)
This doesn't happen with every file
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.
- Thu Dec 18, 2014 12:31 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 23417
Re: Xbox 360 XPR2 (noesis plugin)
Strange errors
I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error
I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error
Code: Select all
Traceback (Most recent call last):
File ....tecmo360texturesExtractorV14.py", line
16, in <module>
from tkinter import *
importError: No module named tkinter
- Wed Dec 17, 2014 3:16 am
- Forum: 3D/2D models
- Topic: XBM 360 model file
- Replies: 11
- Views: 4793
Re: XBM 360 model file
Got everything but UVs
- Tue Dec 16, 2014 10:38 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773075
Re: Dead or Alive series formats and tools
If I pretend as if i understood that would you consider pointing me in the right direction?
I need to convert the textture to bmp, png or tga
I need to convert the textture to bmp, png or tga
