I haven't slept since last night
I believe I am so close to cracking this thing
Just a bit nervous now (Cos If I am wrong I wont even know what to do).
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Search found 177 matches
- Mon Dec 08, 2014 9:27 pm
- Forum: Old posts
- Topic: Kengo 3 PS2
- Replies: 21
- Views: 17923
- Mon Dec 08, 2014 7:16 pm
- Forum: Old posts
- Topic: Kengo 3 PS2
- Replies: 21
- Views: 17923
Re: Kengo 3 PS2
Resurrection
- Sat Oct 25, 2014 11:22 am
- Forum: Game Localization
- Topic: The Legend Korra:The Game .cpk files
- Replies: 14
- Views: 6096
Re: The Legend Korra:The Game .cpk files
Could someone please share the .dat file format?
Thanks
Thanks
- Tue Oct 07, 2014 3:10 am
- Forum: Code Talk
- Topic: Idea: Soundbite+Screenshot combo
- Replies: 3
- Views: 10732
Re: Idea: Soundbite+Screenshot combo
Bandicam
- Mon Oct 06, 2014 4:51 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183908
- Fri Oct 03, 2014 11:53 pm
- Forum: Graphic file formats
- Topic: Very new to all this but would like some direction
- Replies: 4
- Views: 1966
Re: Very new to all this but would like some direction
You need to provide files and code. Get us up to speed.
- Sun Jun 29, 2014 10:23 am
- Forum: Compressed files and methods
- Topic: Common Animation compression from PS2 Era
- Replies: 2
- Views: 1454
Re: Common Animation compression from PS2 Era
I just found This on Quaternion quantization 2002.
The problem with this iis that it will always return some valid data
The problem with this iis that it will always return some valid data
- Sun Jun 29, 2014 9:35 am
- Forum: Compressed files and methods
- Topic: Common Animation compression from PS2 Era
- Replies: 2
- Views: 1454
Re: Common Animation compression from PS2 Era
I decided to add the data for a single frame animation. Most frames are 164b but some times they are over 176b i think these ones include extra bone/object data or maybe translation data (this is often not stored in game animation of ps2 era as translation is done by code). when I assumed the extra ...
- Sun Jun 29, 2014 9:22 am
- Forum: Compressed files and methods
- Topic: Common Animation compression from PS2 Era
- Replies: 2
- Views: 1454
Common Animation compression from PS2 Era
Hi I have been looking into some animation files from old ps2 games. Every time I manage to figure out the file structure i always get stuck at the very final step - getting the position or rotation data. I was wondering if i could get a compilation of games with extracted animation from the 2001-20...
- Sun Jun 22, 2014 3:09 am
- Forum: Code Talk
- Topic: Some idea how x86 works, can I reverse algorithms now?
- Replies: 9
- Views: 3645
Re: Some idea how x86 works, can I reverse algorithms now?
I was just about to ask how to find file loading in an assembler. Every time I found references to the file i am looking for it was always in the data section so i cant debug it/break point
- Fri Jun 20, 2014 7:05 pm
- Forum: General game tools
- Topic: Wii WBFS extractor tool search?
- Replies: 1
- Views: 2598
Wii WBFS extractor tool search?
Does anyone know where i can find Such a tool
- Thu Jun 19, 2014 2:35 pm
- Forum: Old posts
- Topic: Kengo 3 PS2
- Replies: 21
- Views: 17923
Re: Kengo 3 PS2
After reviewing the 360 release for this game i found out that the files i mistakened for animation files were not animations The were called .ref and just seem to be skeleton files. I found the animation files .key (key for keyframe) and was able to decipher their structure #region support structur...
- Thu Jun 05, 2014 5:52 am
- Forum: Compressed files and methods
- Topic: LiveMaker Engine compression format
- Replies: 3
- Views: 8687
Re: LiveMaker Engine compression format
What games use this?
- Wed Jun 04, 2014 9:04 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 74777
Re: List of Unity games
Tekken Card Tournament
- Mon Jun 02, 2014 5:21 pm
- Forum: Code Talk
- Topic: Virtual PS2 debugging
- Replies: 10
- Views: 11171
Re: Virtual PS2 debugging
Please don't hate me for reviving this thread but any progress on this. I just started to learn MIPS (over coming a fear of assembly) and i was hoping it would make deciphering file formats a bit easier At the moment i just dump the pcsx2 process and open it with ps2dis, probably stupid but i dont k...
