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by Haoose
Mon Jan 11, 2016 12:16 pm
Forum: Game Archive
Topic: Unreal Engine 4 pak-file Unpacker
Replies: 15
Views: 16532

Re: Unreal Engine 4 pak-file Unpacker

jioc01 wrote:Where can i found version 0.5 of your unpacker? :?:
In first post -__-
by Haoose
Wed Oct 28, 2015 11:36 am
Forum: Game Archive
Topic: Unity Assets Explorer [v 1.2]
Replies: 183
Views: 339468

Re: Unity Assets Explorer [v 1.2]

zespri wrote:Any news on "Out of memory while expanding memory stream" error that a few people are having? Thanks!
This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-
by Haoose
Tue Oct 20, 2015 6:10 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 105
Views: 30791

Re: Castlevania: Lords of Shadow

shadowlonely1989
Fixed. Check now.
by Haoose
Mon Oct 19, 2015 12:04 am
Forum: Game Archive
Topic: Unity Assets Explorer [v 1.2]
Replies: 183
Views: 339468

Re: Unity Assets Explorer [v 1.2]

andrey88
No, Use this:

Code: Select all

http://aluigi.altervista.org/bms/unity3d_webplayer.bms
by Haoose
Sun Oct 18, 2015 11:27 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 105
Views: 30791

Re: Castlevania: Lords of Shadow

shadowlonely1989 wrote:Can you make it to support PS3 font files?
Packer for localisation (PC/XBOX360/PS3)
http://games-gen.com/soft/CastlevaniaLo ... Packer.rar
Edit files in folder files
Press button
Copy new packed-file to folder mods/
Run game =)
by Haoose
Thu Sep 17, 2015 2:12 am
Forum: Game Archive
Topic: Unity Assets Explorer [v 1.2]
Replies: 183
Views: 339468

Re: Unity Assets Explorer [v 1.2]

DemonMC Где на скриншоте видно что они не отображаются? Все отображается у тебя. А текста в этих файлах может и не быть. Если они переехали на новую версию движка текст могли переместить в какое-то другое место. Попробуй просто поиском по файлам поискать какую-то строку/слово текста. например "New ...
by Haoose
Mon Sep 07, 2015 11:06 am
Forum: Game Archive
Topic: Unity Assets Explorer [v 1.2]
Replies: 183
Views: 339468

Re: Unity Assets Explorer [v 1.2]

Just a reminder: Latest version is always available on a permanent link on my dropbox: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
Mirror: https://mega.nz/#!YEFHQDIB!Km_65FeE8kyj ... Kw3oPKral0
by Haoose
Wed Sep 02, 2015 6:18 pm
Forum: Game Archive
Topic: Unreal Engine 4 pak-file Unpacker
Replies: 15
Views: 16532

Re: Unreal Engine 4 pak-file Unpacker

Updated to version 0.5
by Haoose
Thu Aug 27, 2015 10:32 pm
Forum: Website
Topic: The Results are in! The Future of the Forum Poll!
Replies: 17
Views: 9591

Re: The Results are in! The Future of the Forum Poll!

Hello, Mr.Mouse ) I would like to continue to live forum. This is a good site, there are a lot of clever people. And I would be interested to participate in writing the code for the forum (forum code programmer). But there is one small problem. I know that my English is not high enough to communicat...
by Haoose
Thu Aug 20, 2015 8:21 pm
Forum: Game Archive
Topic: Zombi PC [.bfz]
Replies: 2
Views: 1069

Re: Zombi PC [.bfz]

BMS ©aluigi & spider91 # ZombiU # Note that this script has not been tested on the full files. # Provide the full files and contact me if it doesn't work. # script for QuickBMS http://quickbms.aluigi.org quickbmsver "0.6.3" comtype lzo1x idstring "ABE" goto 0x28 get FILES_OFF longlong get FOLDERS_OF...
by Haoose
Fri Aug 14, 2015 12:44 pm
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 19644

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

The Witcher 3: Wild Hunt now with the mod support
http://thewitcher.com/news/view/1094

Download Witcher_3-Modkit:
http://filedelivery.nexusmods.com/Misc/ ... da68d1a8af
by Haoose
Wed Jul 08, 2015 1:41 am
Forum: Code Talk
Topic: Origin's par-file
Replies: 10
Views: 3207

Re: Origin's par-file

Origin PAR Tool by Ekey (h4x0r) & Haoose http://makescreen.ru/i/2124db8a901aef78e052b4d267d05d.png https://cloud.mail.ru/public/5ctW/2WVSRg3C5 http://sendfile.su/1529805 https://mega.nz/#!FXZkAAST!vKSD505ohUn_wIavonqzVLKa736Ot5ZwRKm73Riunx0 Open - decode par-file Patch - patching par-file for use g...
by Haoose
Sat Jul 04, 2015 7:31 pm
Forum: Game Archive
Topic: Split asset packages?
Replies: 3
Views: 6053

Re: Split asset packages?

RunMe.bat copy /b sharedassets0.assets.split0+sharedassets0.assets.split1+sharedassets0.assets.split2+sharedassets0.assets.split3+sharedassets0.assets.split4+sharedassets0.assets.split5+sharedassets0.assets.split6+sharedassets0.assets.split7+sharedassets0.assets.split8+sharedassets0.assets.split9+s...
by Haoose
Thu Jul 02, 2015 7:03 pm
Forum: Code Talk
Topic: Origin's par-file
Replies: 10
Views: 3207

Origin's par-file

Hi. This is a script for par-files from games in Origin. get ID long if ID == 1007747626 set POS 0 else set POS 4 endif encryption XOR "q@pO3o#5jNA6$sjP3qwe1" get SIZE asize math SIZE -= POS log "decrypted_par.txt" POS SIZE Does anyone know assignment of first 4 bytes of par-file? Most likely it is ...