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Search found 11 matches
- Sun Mar 19, 2017 3:39 am
- Forum: Graphic file formats
- Topic: Syphon Filter The Omega Strain (.TDX)
- Replies: 1
- Views: 1211
Re: Syphon Filter The Omega Strain (.TDX)
It's been a long time, and I've been making some progress with changing some values in game and making some small, personal rebalance tweaks, but I have yet to sort out the texture format. I'm still holding out hope that someone might be capable of helping me with this. It's my personal favorite PS2...
- Fri Nov 18, 2016 4:44 pm
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1421
Re: 7,62 High Calibre .ACT files
Yeah, I figured as much. Dang, it's such a shame because if you compare the files, they're so close . Ah well, if I have to just export in Blender it's like you said, just one less step. I'm hoping that maybe that python script might give someone enough of a head start to write an equivalent in max ...
- Fri Nov 18, 2016 2:37 pm
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1421
Re: 7,62 High Calibre .ACT files
Well, I've hit another wall here. So it seems to import fine, and exporting works, but the model doesn't load in the game. I opened it up, and it seems like i'm just using the wrong export options. I've tried a few different combinations and can't seem to figure it out. I've attached a sample. The o...
- Fri Nov 18, 2016 1:17 pm
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1421
Re: 7,62 High Calibre .ACT files
Ahh, you're a real hero! So the importer didn't seem to work, and the link for the exporter was dead, but... This works as an importer: http://mofo.pns.to/wibs/#5 And I found a cached copy of the exporter!: https://web.archive.org/web/20110726085410/http://kwxport.org/ It imports properly it seems, ...
- Fri Nov 18, 2016 1:52 am
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1421
7,62 High Calibre .ACT files
Hey everyone, I'm looking to import and export .ACT files from the game 7,62 High Calibre. There's a few ways to do it, but I was hoping to have a script to import and export these static models in 3DS Max 2010. The current method is using either an old version of Blender or Milkshape to import them...
- Wed Dec 30, 2015 6:33 am
- Forum: Audio file formats
- Topic: Syphon Filter The Omega Strain (.BNK)
- Replies: 8
- Views: 1894
Re: Syphon Filter The Omega Strain (.BNK)
I mean you must manually enter numbers from 1 to 15, not choose the values from the list. Oh! I didn't even know that was possible. So, setting it to a value of 8 worked! I'd have to split this .wav up manually, but that's no issue at all. Looks like this was resolved, and I appreciate the help! No...
- Wed Dec 30, 2015 4:58 am
- Forum: Audio file formats
- Topic: Syphon Filter The Omega Strain (.BNK)
- Replies: 8
- Views: 1894
Re: Syphon Filter The Omega Strain (.BNK)
Well, I've tried a few different files now, and it doesn't seem to be fixed by anything I put in the header skip. The options for that were 0x10, 0x20, 0x40, 0x80, and so on, and I tried every single one of them. Not really sure what else I can try. The only other options are Interleave and Use Offs...
- Sun Dec 27, 2015 10:26 pm
- Forum: Audio file formats
- Topic: Syphon Filter The Omega Strain (.BNK)
- Replies: 8
- Views: 1894
Re: Syphon Filter The Omega Strain (.BNK)
Open GENH option in VGMtoolbox. Choose VGMtoolbox, 1 channel, 22050 or other frequency. Scroll down and click "no loop". Then "create GENH". You'll get the file with a header. Just tried this, and it gives me a .WAV with 1:08 of nothing but static. Only thing I can think of here...
- Sat Dec 26, 2015 12:36 pm
- Forum: Audio file formats
- Topic: Syphon Filter The Omega Strain (.BNK)
- Replies: 8
- Views: 1894
Re: Syphon Filter The Omega Strain (.BNK)
BNK is not some "widespread" format. It's just a word usually used to name sound banks. This one is yet another archive of files encoded with the same encoder as VAG files. Should be easily decoded, just someone have to spend some time to split the bank into small files. You'll have to pa...
- Sat Dec 26, 2015 12:04 pm
- Forum: Audio file formats
- Topic: Syphon Filter The Omega Strain (.BNK)
- Replies: 8
- Views: 1894
Syphon Filter The Omega Strain (.BNK)
Hello, So you may have seen I'm also trying to decode textures in the other subforum, but there's only one other file type from the game Syphon Filter The Omega Strain I'd like to crack. I'd think it's fairly simple, but no tools I've seen will open it. I've tried all sorts of extractors, such as qu...
- Sat Dec 26, 2015 4:23 am
- Forum: Graphic file formats
- Topic: Syphon Filter The Omega Strain (.TDX)
- Replies: 1
- Views: 1211
Syphon Filter The Omega Strain (.TDX)
Hello, I've managed to get into the .HOG files and extracted quite a few different files from Syphon Filter: The Omega Strain. Since these archives are simple to repack, I wanted to try retexturing some of the objects and clothing in the game. The .TDX files seem to be the textures, as they're the o...
