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Search found 83 matches

by Ninja
Tue Apr 19, 2011 11:51 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

VILE wrote: Getting somewhere now. Why aren't all the vertices in there though?
More than 34 objects?
or there are 34 objects and you haven't used the correct number of vertices?
(Your ankles end abruptly)

Also that 'face' data is unsigned shorts not bytes.
by Ninja
Tue Apr 12, 2011 2:58 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

Looked at that data near the beginning, see what you mean. Obviously not triangles then, can't see any 3D compression to them either. 202 - ?? 102 - ?? 34 - number of objects/bones?? 12 there are 12 obvious names at offset 16080 12237 ??? 10360 10360 vertex numbers for triangle data at end. 17762 ??...
by Ninja
Sun Apr 10, 2011 11:33 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

closer inspection shows if you start at the 03 (offset 609212 <- decimal) you run into triangles with repeated vertices,, same if you start with the 02 next to it. Offsets for each 'triangle strip'? That would account for the extra 2 bytes (1/3 of a triangle) if you jumped into the middle of the tri...
by Ninja
Sun Apr 10, 2011 12:51 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

So what is the approx 3.5k triangle list at the end of the file? The values (big endian) suggest 4.8k vertices, which seem about right, it's what i'd look for in a simple format. The 03 at the beginning of the list throws the list off by one so you might be loking at something other than pure triang...
by Ninja
Tue Apr 05, 2011 5:08 am
Forum: Compressed files and methods
Topic: Evil Encryption
Replies: 5
Views: 1711

Re: Evil Encryption

The internet....... 8D

From the mechwarrior 4 mekpak3, got a 3D model converter for the .erf files, mektech went and encrypted their mechs so no-one could steal them, which is exactly what needs to happen.

I believe the key is NV12NV24YV12UYVYYUY2AI44AI88AYUVAIP8AV12PLFFNVMDNVDPNVDBSSAAATOC
by Ninja
Mon Apr 04, 2011 1:30 am
Forum: Compressed files and methods
Topic: Evil Encryption
Replies: 5
Views: 1711

Evil Encryption

Anyone recognize the encryption used in these files? 1.dat and 2.dat basically contain the same data, the files are almost identical except for the last 8 bytes. 4.dat contains a completely different file, it's included to show you the file differences, although most of the data is different, the DA...
by Ninja
Thu Mar 10, 2011 5:04 pm
Forum: Compressed files and methods
Topic: Encrypted MQO (MME)
Replies: 4
Views: 1188

Re: Encrypted MQO (MME)

Thanks for this, much appreciated, been bugging the hell out of me as well this one. Like your solution, much quicker than trying to fumble through the hex dumps. Japanese do have a decrypter for this, http://witchcraft-jp.sakura.ne.jp/ stopped publishing his/her work because of it. Another encrypte...
by Ninja
Sat Feb 26, 2011 4:03 am
Forum: 3D/2D models
Topic: .PDO Models (They contain Mesh & Texture Data) Conversion?
Replies: 18
Views: 8601

Re: .PDO Models (They contain Mesh & Texture Data) Conversio

I know, don't bump old threads, it's rude, blah blah. http://uppit.com/psx3tn8va1b8/Pdo2mqo.zip It's a zip containing a pepakura file containing a model containing textures of a python script that converts the .pdo format 3D data to metasequoia format (which 3dsmax plugins can load if you don't have...