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by Ninja
Sun Feb 05, 2012 1:05 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 48
Views: 6036

Re: [Request] Loong

With half floats the scale will be off, ie really tiny, try scaling up?
11 shorts is 22 bytes, similar to the 44 byte format in the fsm, so it's either half floats or ints(signed).
Ints look similar in scale to the other files.
by Ninja
Sat Feb 04, 2012 6:34 pm
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 48
Views: 6036

Re: [Request] Loong

Yeah, upload the female parts CriticalError :) 4 weights per bone sounds good, looks like some vertex colors as well in all that data. Anyway, those .fak files, looks like 8 shorts per vertex, dunno what the chunk after the vertices is, damned fixed point data. Looks like icon data in a few files as...
by Ninja
Sat Feb 04, 2012 6:05 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 48
Views: 6036

Re: [Request] Loong

Which files? can find one that differs, format type x18 and x19 is all I got. The values:- 01000000 04000000 in the 88 bytes are always followed by 4 floats, is there an 01000000 03000000?? or other value followed by that many floats? NVM - I see it now. 48 bytes + 00000000 + ???????? + 2 floats + l...
by Ninja
Sat Feb 04, 2012 5:02 am
Forum: 3D/2D models
Topic: What makes a good modding tool?
Replies: 7
Views: 1070

Re: What makes a good modding tool?

Maybe email the guy and ask for the source or an update, don't think dialog boxes can be changed that much with resource hacker. Never used that particular dialog, standard open/save dialog is really all you need, though saving the current directory with the program settings on exit is always a nice...
by Ninja
Fri Feb 03, 2012 6:11 am
Forum: 3D/2D models
Topic: What makes a good modding tool?
Replies: 7
Views: 1070

Re: What makes a good modding tool?

What makes a good modding tool is a "GO" button that when you press it, it reads your mind and does everything for you, and makes you toast. Well that's what people expect it to do anyway. The most important thing with a modding tool is how easy it is to improve it and change what it does. You don't...
by Ninja
Thu Feb 02, 2012 10:58 pm
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 48
Views: 6036

Re: [Request] Loong

Like I said - easy format. http://i1235.photobucket.com/albums/ff428/codex34/general/render.jpg FSM - file C01 I don't know what those 6 floats are at the beginning, there are 6 more just before the triangle data, maybe there are position data, i'm guessing males and females have different statures ...
by Ninja
Thu Feb 02, 2012 4:49 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 48
Views: 6036

Re: [Request] Loong

WUT? I can't see any encryption or compression, in fact all I can see are header data, floats, and triangle lists. Even opening it in notepad shows you the materials ie. data\model\weapon\c01\C01_1.tga (i'd get new friends) Looks fairly easy... must be if I can see it. Surely someone has converted t...
by Ninja
Sat Jan 21, 2012 7:05 pm
Forum: Holy Cow!
Topic: Megaupload got killed
Replies: 9
Views: 2668

Re: Megaupload got killed

They didn't just kill it, they confiscated the servers. Guess they will be knocking on more than just a few doors in the near future... I wouldn't worry about the legit file serving sites, they will do their own internal pruning. Megaupload is different, it's owners were actively encouraging the aut...
by Ninja
Fri Jan 20, 2012 6:21 pm
Forum: Holy Cow!
Topic: Your opinion on the ethics of reverse engineering
Replies: 14
Views: 4255

Re: Your opinion on the ethics of reverse engineering

Isn't there some law that says if your doing it for educational purposes it's ok? Can't you call it data mining? A legitimate field in modern computer science. There are even jobs for doing it:- 'Senior Analyst Data Mining and Optimization', which is what exactly? I see two different approaches to t...
by Ninja
Wed Oct 12, 2011 10:06 am
Forum: Compressed files and methods
Topic: Evil Encryption
Replies: 5
Views: 1711

Re: Evil Encryption

No sorry, needs someone with the program to save the data after it's been decrypted by the program.
by Ninja
Sat Apr 23, 2011 6:53 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

Your probably correct, the repeated vertices stop after the first few objects anyway. You accounted for the 2 offsets in the indices? Have a look at offset 2 in the data i posted, the last offset is 0x126C with a length of 0x59 vertices, that's 4805 in decimal The tri data values go up to 4803. Some...
by Ninja
Fri Apr 22, 2011 10:32 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

Posting the data for the first 2 objects using 3 bytes from the data instead of signed shorts. To me that looks like 2 billboards reflected about an axis instead of being 2 boxes on top of each other(as you have them now) I re-arranged object 1 vertex order to show that they match up. object_0 objec...
by Ninja
Fri Apr 22, 2011 12:19 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

Yeah, I checked all the vertex x,y,z values, couldn't find any with negative numbers.
My brain won't let me figure out if you'd be able to plot a near enough model using just the mantissa, guess it depends on the axis orientation.
It would explain the difficulty finding triangles.
24bit floats anyone?
by Ninja
Thu Apr 21, 2011 7:27 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

It's a puzzle :) object 0 has 24 listed vertices, but only 8 unique vertices, the 'face' data values go up to 16.... However I did notice something fishy in the vertex data, if you look to the right of the number you dumped for the vertices, you see the last 2 values are always different for 'identi...
by Ninja
Wed Apr 20, 2011 7:19 pm
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 4589

Re: MvC3 .DOM Model Format

Well the offset data in the 34 x 56_byte chunk all adds up, you got the correct number of vertices for that data. Have you tried plotting the extra 4716 vertices? (they are all 24 byte length) Also, not sure I understand where your getting the 'face' data from, bytes 27 and 28 as the offset and byte...