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- Sun Mar 04, 2012 1:10 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 11634
Re: noesis Gamebryo nif importer
Getting bad triangles with multiple objects, but getting there slowly.


- Sat Mar 03, 2012 7:33 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 11634
Re: noesis Gamebryo nif importer
My hack of your code before you hacked it :) http://pastebin.com/daiBP38B The 3.xx header isn't much different, used byte compares to circumvent the korean letters. The NiDataStream.1.18 loader is real ugly, need to get the correct names from the NiMesh to do it correctly. Not come across the counte...
- Fri Mar 02, 2012 7:30 pm
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 11634
Re: noesis Gamebryo nif importer
Yep, it's going to be annoying having that many formats, wouldn't have thought they would rewrite the structures too much, not unless they rewrite the graphics engine. Anyway, here's a quick look at a NiMesh from 30.0.0.2 (from criticals red blood samples - chevalier_arm_00_m.nif) (125 nodes, 120 na...
- Fri Mar 02, 2012 7:00 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 11634
Re: noesis Gamebryo nif importer
Not sure if this is any help. In 30.0.0.2 the vertex data is stored in NiDataStream 1 18 , along with the normals, UVs and such. The NiDataStream 0 18 contains the triangle data. All three of the NiDataStreams i've found, 0 18, 1 18 and 3 3, all follow the same basic format. C8160000 - 5832 <----- d...
- Fri Mar 02, 2012 12:31 am
- Forum: Tutorials
- Topic: Key points to successful hex reading
- Replies: 9
- Views: 4015
Re: Key points to successful hex reading
My tip, write things down.
either with pencil and paper, notepad, or notepad++(has column select)
even if it's just writing down an offset near to something you think is some data, write it down.
If you write it down you can go back and do some more hex reading tomorrow.
either with pencil and paper, notepad, or notepad++(has column select)
even if it's just writing down an offset near to something you think is some data, write it down.
If you write it down you can go back and do some more hex reading tomorrow.
- Thu Mar 01, 2012 9:12 pm
- Forum: 3D/2D models
- Topic: [Request] Luxory Online
- Replies: 4
- Views: 892
Re: [Request] Luxory Online
Greedy eyes - LOL
btw, the mesh name extensions in the other files makes them .mesh (not ksw - up to you really)
btw, the mesh name extensions in the other files makes them .mesh (not ksw - up to you really)
- Mon Feb 27, 2012 4:58 am
- Forum: Holy Cow!
- Topic: Modders getting sued
- Replies: 13
- Views: 3687
Re: Modders getting sued
Yeah - Ninjas rule 

- Sat Feb 25, 2012 9:23 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 12432
Re: [NOESIS] Titan Quest
Don't know much about bones yet but the MoveAXIS looks weird
That swapping the y,z axis and inverting the z axis?
Code: Select all
1 0 -0
0 0 -1
0 1 -0
0 0 -0
- Sat Feb 25, 2012 2:43 am
- Forum: 3D/2D models
- Topic: [Request] Hun Dun Zhi Men
- Replies: 3
- Views: 718
Re: [Request] Hun Dun Zhi Men
No idea. The zip contained the correct names for the model files (.bmf) pointed at by the .adf, but the texture names in the zip doesn't seem to have the correct names. No hair or belt textures, just body+face. Hair on model is from metasequoia folder :) EDIT: Noesis script - no materials or bones, ...
- Fri Feb 24, 2012 7:33 pm
- Forum: 3D/2D models
- Topic: [Request] Hun Dun Zhi Men
- Replies: 3
- Views: 718
Re: [Request] Hun Dun Zhi Men
.aif is the material file?? .adf is the character model file .bbf is the animation file .bmf is the model file for each character part .bmf format is real simple EDIT: got it wrong.... corrected header long + numvert + numtri + numbones?? + numobj?? + dunno(4) + duno(byte) + long + long + long verts...
- Wed Feb 22, 2012 11:50 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 24289
Re: Final Fantasy XI .DAT (PC)
For skipping the start:- read string(4) token = readbyte numof = readbyte addme = 0 if token = 0x87 then addme = 16 length = (numof * 32) + addme - 6 The token does look like a bit wise flag, the last section of data follows the same principle but uses 3D and BD. The source code for XIV suggests it'...
- Mon Feb 20, 2012 5:07 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 24289
Re: Final Fantasy XI .DAT (PC)
Looking at the alexander file, the first half contains mostly dds textures - 3TXD.
That narrows it down - LOL
That narrows it down - LOL
- Sat Feb 18, 2012 9:00 pm
- Forum: 3D/2D models
- Topic: [Request] Xin Jian 3
- Replies: 10
- Views: 1763
Re: [Request] Xin Jian 3
Wasn't even triangle strips, just lots of reused vertices.
Pity the materials are in separate files.

I renamed the models .ksw for now and atempted a noesis plugin.
http://pastebin.com/SpgtS0Qa
Pity the materials are in separate files.

I renamed the models .ksw for now and atempted a noesis plugin.
http://pastebin.com/SpgtS0Qa
- Sat Feb 18, 2012 7:35 am
- Forum: 3D/2D models
- Topic: [Request] Xin Jian 3
- Replies: 10
- Views: 1763
Re: [Request] Xin Jian 3
Nah, you script needs changing to output the names based on the first 3 chars in the file. .eek for headers with 0 0 0 :) Just use windows search for files containing dds, riff, KSword3D, then cut and paste to new folders, then go to dos, navigate to folders then rename *.* *.whatever edit. be caref...
- Sat Feb 18, 2012 7:13 am
- Forum: 3D/2D models
- Topic: [Request] Xin Jian 3
- Replies: 10
- Views: 1763
Re: [Request] Xin Jian 3
Headers show alot of .dds, riff, id3 (www.cyberweaver.net), KSword3D for the models, LTAM - material file.