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by Ninja
Sun Mar 04, 2012 1:10 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 11634

Re: noesis Gamebryo nif importer

Getting bad triangles with multiple objects, but getting there slowly.
Image
by Ninja
Sat Mar 03, 2012 7:33 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 11634

Re: noesis Gamebryo nif importer

My hack of your code before you hacked it :) http://pastebin.com/daiBP38B The 3.xx header isn't much different, used byte compares to circumvent the korean letters. The NiDataStream.1.18 loader is real ugly, need to get the correct names from the NiMesh to do it correctly. Not come across the counte...
by Ninja
Fri Mar 02, 2012 7:30 pm
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 11634

Re: noesis Gamebryo nif importer

Yep, it's going to be annoying having that many formats, wouldn't have thought they would rewrite the structures too much, not unless they rewrite the graphics engine. Anyway, here's a quick look at a NiMesh from 30.0.0.2 (from criticals red blood samples - chevalier_arm_00_m.nif) (125 nodes, 120 na...
by Ninja
Fri Mar 02, 2012 7:00 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 11634

Re: noesis Gamebryo nif importer

Not sure if this is any help. In 30.0.0.2 the vertex data is stored in NiDataStream 1 18 , along with the normals, UVs and such. The NiDataStream 0 18 contains the triangle data. All three of the NiDataStreams i've found, 0 18, 1 18 and 3 3, all follow the same basic format. C8160000 - 5832 <----- d...
by Ninja
Fri Mar 02, 2012 12:31 am
Forum: Tutorials
Topic: Key points to successful hex reading
Replies: 9
Views: 4015

Re: Key points to successful hex reading

My tip, write things down.
either with pencil and paper, notepad, or notepad++(has column select)
even if it's just writing down an offset near to something you think is some data, write it down.

If you write it down you can go back and do some more hex reading tomorrow.
by Ninja
Thu Mar 01, 2012 9:12 pm
Forum: 3D/2D models
Topic: [Request] Luxory Online
Replies: 4
Views: 892

Re: [Request] Luxory Online

Greedy eyes - LOL

btw, the mesh name extensions in the other files makes them .mesh (not ksw - up to you really)
by Ninja
Mon Feb 27, 2012 4:58 am
Forum: Holy Cow!
Topic: Modders getting sued
Replies: 13
Views: 3687

Re: Modders getting sued

Yeah - Ninjas rule :D
by Ninja
Sat Feb 25, 2012 9:23 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 12432

Re: [NOESIS] Titan Quest

Don't know much about bones yet but the MoveAXIS looks weird

Code: Select all

1 0 -0 
0 0 -1 
0 1 -0 
0 0 -0
That swapping the y,z axis and inverting the z axis?
by Ninja
Sat Feb 25, 2012 2:43 am
Forum: 3D/2D models
Topic: [Request] Hun Dun Zhi Men
Replies: 3
Views: 718

Re: [Request] Hun Dun Zhi Men

No idea. The zip contained the correct names for the model files (.bmf) pointed at by the .adf, but the texture names in the zip doesn't seem to have the correct names. No hair or belt textures, just body+face. Hair on model is from metasequoia folder :) EDIT: Noesis script - no materials or bones, ...
by Ninja
Fri Feb 24, 2012 7:33 pm
Forum: 3D/2D models
Topic: [Request] Hun Dun Zhi Men
Replies: 3
Views: 718

Re: [Request] Hun Dun Zhi Men

.aif is the material file?? .adf is the character model file .bbf is the animation file .bmf is the model file for each character part .bmf format is real simple EDIT: got it wrong.... corrected header long + numvert + numtri + numbones?? + numobj?? + dunno(4) + duno(byte) + long + long + long verts...
by Ninja
Wed Feb 22, 2012 11:50 pm
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 62
Views: 24289

Re: Final Fantasy XI .DAT (PC)

For skipping the start:- read string(4) token = readbyte numof = readbyte addme = 0 if token = 0x87 then addme = 16 length = (numof * 32) + addme - 6 The token does look like a bit wise flag, the last section of data follows the same principle but uses 3D and BD. The source code for XIV suggests it'...
by Ninja
Mon Feb 20, 2012 5:07 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 62
Views: 24289

Re: Final Fantasy XI .DAT (PC)

Looking at the alexander file, the first half contains mostly dds textures - 3TXD.
That narrows it down - LOL
by Ninja
Sat Feb 18, 2012 9:00 pm
Forum: 3D/2D models
Topic: [Request] Xin Jian 3
Replies: 10
Views: 1763

Re: [Request] Xin Jian 3

Wasn't even triangle strips, just lots of reused vertices.
Pity the materials are in separate files.
Image

I renamed the models .ksw for now and atempted a noesis plugin.
http://pastebin.com/SpgtS0Qa
by Ninja
Sat Feb 18, 2012 7:35 am
Forum: 3D/2D models
Topic: [Request] Xin Jian 3
Replies: 10
Views: 1763

Re: [Request] Xin Jian 3

Nah, you script needs changing to output the names based on the first 3 chars in the file. .eek for headers with 0 0 0 :) Just use windows search for files containing dds, riff, KSword3D, then cut and paste to new folders, then go to dos, navigate to folders then rename *.* *.whatever edit. be caref...
by Ninja
Sat Feb 18, 2012 7:13 am
Forum: 3D/2D models
Topic: [Request] Xin Jian 3
Replies: 10
Views: 1763

Re: [Request] Xin Jian 3

Headers show alot of .dds, riff, id3 (www.cyberweaver.net), KSword3D for the models, LTAM - material file.