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- Thu Apr 19, 2012 7:25 pm
- Forum: 3D/2D models
- Topic: New Rules, some questions
- Replies: 28
- Views: 5474
Re: New Rules, some questions
It's no wonder someone googlefucked you with that attitude. I must be a troll if I have a different view to your own on what is and what isn't legal use of copyrighted material. As for legitimate practices and goals, your kidding me right? You've been happily collecting money from the 'illegal' prac...
- Wed Apr 18, 2012 7:25 pm
- Forum: 3D/2D models
- Topic: New Rules, some questions
- Replies: 28
- Views: 5474
Re: New Rules, some questions
Where is the file format issue in that lawsuit? It's about emulation and advertising infringements. http://caselaw.findlaw.com/us-9th-circuit/1281580.html But it does bring up a good point, 'fair use' and 'fan art'. Wouldn't limited 3D model samples come under fair use? (You could even clusterf#ck t...
- Tue Apr 17, 2012 8:14 pm
- Forum: 3D/2D models
- Topic: New Rules, some questions
- Replies: 28
- Views: 5474
Re: New Rules, some questions
Reverse engineering anything on your own, for whatever purpose, is perfectly legal, when you share the methods and tools for reverse engineering you are breaking copyright laws in most western countries. Basically anything you do that costs or prevents sales of/in related material is a violation of ...
- Sat Apr 07, 2012 12:27 am
- Forum: Website
- Topic: Tips on income/financial support of the Game Research Forum
- Replies: 41
- Views: 42667
Re: Tips on income/financial support of the Game Research Fo
Is buying priority tickets for scripts, or temporary exclusive use of scripts, legal? Basically buying the access to expertise for expedited solutions to novel problems....... Membership? I know more than a few people that come here as their first port of call to access content that gains them prest...
- Thu Apr 05, 2012 4:27 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars (PKG)
- Replies: 10
- Views: 3342
Re: Kinect Star Wars (PKG)
Nothing in those files - they only 90 bytes.......
Problem with uploading or is that what you uploaded?
Problem with uploading or is that what you uploaded?
- Sun Apr 01, 2012 2:35 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23565
Re: Does anyone interested in webgl?
Look at the patterns at the start and further in 42, 18,19,0, 1 ,0,1,2, 0,1,2, 42, 1,18,0, 1 ,3,0,2, 3,0,2, 42, 8,18,1, 1 ,4,0,3, 4,0,3, 42, 2,8,1, 1 ,5,4,3, 5,4,3, 42, 3,8,2, 1 ,6,4,5, 6,7,5, 42, 3,10,8, 1 ,6,7,4, 6,8,7, 42, 14,15,4, 1 ,8,9,10, 9,10,11, 42, 5,14,4, 1 ,11,8,10, 12,9,11, 42, 1095,109...
- Fri Mar 23, 2012 2:10 am
- Forum: 3D/2D models
- Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
- Replies: 24
- Views: 10870
Re: Pepakura .PBO to Metasequoia .MQO Conversion Script
Found lots of older version files, but better than that I found the older software zips and installers.
Got tenkai (old name) versions 123a and 140a, and pepakura designer versions 1.01, 2.01 and 2.17.
Zipped them up together if anyone wants them as a curiosity, pm me.
Got tenkai (old name) versions 123a and 140a, and pepakura designer versions 1.01, 2.01 and 2.17.
Zipped them up together if anyone wants them as a curiosity, pm me.
- Thu Mar 22, 2012 2:07 am
- Forum: 3D/2D models
- Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
- Replies: 24
- Views: 10870
Re: Pepakura .PBO to Metasequoia .MQO Conversion Script
Yeah, did the script for the old version as well. It is a simple format for the 3D model anyway, the locale strings in the header are simply masked, there isn't any compression except for the texures, which is where it gets silly, there's no checking for repeated textures - makes compressing them re...
- Wed Mar 21, 2012 7:36 pm
- Forum: 3D/2D models
- Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
- Replies: 24
- Views: 10870
Re: Pepakura .PBO to Metasequoia .MQO Conversion Script
LOL - it's my old script..... Anyway, the dump = f.read(148) line near the top isn't always correct. For most western locales it's 148 bytes, guessing the file uses a different locale and/or font. For the files you posted it needs f.read(149) to work. Should really get around to fixing it at some po...
- Mon Mar 19, 2012 8:48 pm
- Forum: Graphic file formats
- Topic: PTMD format
- Replies: 0
- Views: 957
PTMD format
Got some PTMD files from the black rock shooter model files, wondering if someone could have a quick look. Ideally could do with getting them into 8 bit bitmap. I've had a good look at them, seem to have a 16 byte header, followed by 128 byte blocks, followed by a palette (3 bytes color + 1 byte alp...
- Sun Mar 18, 2012 5:51 am
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4192
Re: Black Rock Shooter
I'll collect some ptmd files and post them in the graphics section. They just implicit triangles like MrAdults said, stored as polygons. I have a cold so doing the faces like I did seemed a good idea at the time :) replace it with:- kk =0 vn = vnum -2 for q in range(0, vn): rm = q % 2 kk = kcount+q ...
- Sat Mar 17, 2012 5:14 am
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4192
Re: Black Rock Shooter
Finally got it to load correctly, think one of the tags is still incorrect, but ran out of files to test it on. Just the model, no UVs or textures. There are bones and textures in the format. CBA Python extractor - it aint pretty.... http://pastebin.com/rTMvuqku Metasequoia file http://uppit.com/hch...
- Thu Mar 15, 2012 8:39 pm
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4192
Re: Black Rock Shooter
Was just looking as the possibility of half floats, floats have been working up until now. Managed to get the first block into metasequoia. When you come across 0x0000000B 0x00000014 0x****001D in the, lets call it a polygon table, it's messing up somehow, thinks is a problem with the variable size ...
- Wed Mar 14, 2012 8:51 pm
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8364
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
Still not able to make implicit triangles work. Take a look at this from chr_m_egb01.mdl http://pastebin.com/7EPQL2sN The data i'm showing you is the large chunk where each line starts with A2070012 The left half of the 3rd long looks like offsets to the vert list, so maybe these are triangle descri...
- Wed Mar 14, 2012 5:24 pm
- Forum: 3D/2D models
- Topic: Saint seiya or gundam models?
- Replies: 3
- Views: 1389
Re: Saint seiya or gundam models?
Try using the search, it was raised a few weeks ago, for papercraft purposes.
