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Search found 124 matches

by rengareng
Sat Oct 15, 2011 4:47 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 10282

Re: Might and Magic Heroes VI *.ORC

http://www.multiupload.com/IX272TYD1K
Here is the exe of game. Can you find the keys for retail version ekey and recompile them please.
by rengareng
Thu Oct 13, 2011 2:53 pm
Forum: Graphic file formats
Topic: RAGE .bimage files.
Replies: 5
Views: 3548

RAGE .bimage files.

Here is a sample unzipped(I extracted it with offzet using -z -15 value) .bimage file of RAGE. How can I edit it?
I have no idea about OpenGL textures.
http://up.ht/nFK2WM
by rengareng
Sun Oct 02, 2011 1:10 am
Forum: Compressed files and methods
Topic: Battlefield 3 PC Beta .SB archives
Replies: 65
Views: 17893

Re: Battlefield 3 PC Beta .SB archives

@Rick
have you ever thought making a tool to edit .sb and .toc files?
and 0x00D1CE00 is nice header DICE :)
by rengareng
Tue Sep 27, 2011 4:55 pm
Forum: Game Archive
Topic: [PC] Hard Reset files
Replies: 10
Views: 1999

Re: [PC] Hard Reset files

Text files aren't encrypted, they're in Squirrel script compiled byte code, but the game engine has no problem reading them from source format, as in the attachment. Is this zip contains all of the texts or just a part of the texts? :P game cutscenes are comics, and text are hardcoded into only com...
by rengareng
Mon Sep 26, 2011 6:32 pm
Forum: Game Archive
Topic: Dead Island .rpack files
Replies: 34
Views: 14294

Re: Dead Island .rpack files

Ok, I found my mistake. My file was broken. I copied that file again from installation; now extraction is fine.
by rengareng
Mon Sep 26, 2011 3:30 pm
Forum: Game Archive
Topic: Dead Island .rpack files
Replies: 34
Views: 14294

Re: Dead Island .rpack files

While unpacking menu2_ingame_single_PC.rpack, I am getting error when it comes to file "fl pismo reczne 10_16.dds". Probably this rpack doesnt have this file.
by rengareng
Sun Sep 25, 2011 2:47 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 15353

Re: Dead Island .pak

you should edit three dds file only, franklin gothic.....dds for this edit franklin gothic.fm file that has chars coordinates from dds file fl prismo......dds for this fl prismo.. fm file. llrubber.....dds for this llrubber 22 and 32 edit both .fm file after editing move these .fm files into Panel o...
by rengareng
Sun Sep 25, 2011 12:16 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 15353

Re: Dead Island .pak

chemicalvamp wrote:Thanks so much for this tool! Works great I would have gone crazy trying to edit with hex editor.

also, is there no way around breaking the file by adding new lines? maybe an additional file needs to be changed
I think also so, because there = operator to determine lines places in game.
by rengareng
Sun Sep 25, 2011 11:18 am
Forum: Compressed files and methods
Topic: [DeadIsland] Beginner's .rpack file experiments
Replies: 11
Views: 5149

Re: [DeadIsland] Beginner's .rpack file experiments

compressed size matters in this case,and it will change. not uncompressed(it will not change). You should find coresponding packed file size hex in datas and section part of header in rpack file and increment packed size.
by rengareng
Sun Sep 25, 2011 9:02 am
Forum: Compressed files and methods
Topic: [DeadIsland] Beginner's .rpack file experiments
Replies: 11
Views: 5149

Re: [DeadIsland] Beginner's .rpack file experiments

The contents of this post was deleted because of possible forum rules violation.
by rengareng
Sat Sep 24, 2011 6:09 pm
Forum: Compressed files and methods
Topic: [DeadIsland] Beginner's .rpack file experiments
Replies: 11
Views: 5149

Re: [DeadIsland] Beginner's .rpack file experiments

you dont need to. they are indeed mipmap files of that font. you can seperate all of them.
512*512 for mipmap0
256*256 for mipmap 1
.
.
.
1*1 for mipmap9
by rengareng
Sat Sep 24, 2011 3:29 pm
Forum: Compressed files and methods
Topic: [DeadIsland] Beginner's .rpack file experiments
Replies: 11
Views: 5149

Re: [DeadIsland] Beginner's .rpack file experiments

The contents of this post was deleted because of possible forum rules violation.
by rengareng
Sat Sep 24, 2011 2:01 pm
Forum: Game Archive
Topic: Dead Island .rpack files
Replies: 34
Views: 14294

Re: Dead Island .rpack files

I have injected new tex files into menu2_common_pc.rpack
with that method with minor differences I mentioned in my post in the topic.
viewtopic.php?f=21&t=7409
by rengareng
Sat Sep 24, 2011 12:02 pm
Forum: Compressed files and methods
Topic: [DeadIsland] Beginner's .rpack file experiments
Replies: 11
Views: 5149

Re: [DeadIsland] Beginner's .rpack file experiments

try that: packzip.exe -o 0x132800 filepath/00132800.dat "filepath/menu2_common_PC.rpack" 132800 is a hex number not decimal. Also, this method will work only if new compressed data is smaller than original one I think. edit: it also work for bigger files, if you edited section packed size and file p...
by rengareng
Thu Sep 22, 2011 11:48 am
Forum: Game Archive
Topic: [PC] Hard Reset files
Replies: 10
Views: 1999

Re: [PC] Hard Reset files

there thumb.bin file, it has also same textures but small version maybe it can be reason of these blurring.
Also, in Adobe while editing you should choose all alpha-RGB channels, this can be reason either.