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- Sat Feb 16, 2013 10:46 am
- Forum: Tutorials
- Topic: Tools for manipulating images at pixel-level and block-level
- Replies: 14
- Views: 5640
Re: Tools for manipulating images at pixel-level and block-l
Be sure to post the unswizzled image if you get it; I'm wanting to know what it is now. =3
- Thu Feb 07, 2013 11:28 pm
- Forum: Tutorials
- Topic: Maya py script
- Replies: 9
- Views: 5410
Re: Maya py script
You could also thank him for his post (the little yellow thumbs-up button at the bottom of his post). 
- Wed Feb 06, 2013 8:21 pm
- Forum: Tutorials
- Topic: Maya py script
- Replies: 9
- Views: 5410
Re: Maya py script
Because it's a damn sight harder to make docs worth anything than it is to simply make some illustrative source code (as I'm sure just about anyone who's done both will tell you).TheDude wrote:For some reason I understand source code better than docs.
- Mon Feb 04, 2013 10:29 pm
- Forum: Game Localization
- Topic: tales of the world radiant mythology 3 - startup error
- Replies: 2
- Views: 2302
Re: tales of the world radiant mythology 3 - startup error
The first line transcribed is "正規のシステムソフトウェアを ? 知できませんでした。" (note the character I couldn't transcribe, marked as a red question mark), and translates to something like "The system software is unrecognized." or "Valid system software not found." However, my star language...
- Wed Jan 16, 2013 2:41 am
- Forum: Game Localization
- Topic: Viking Battle of Asgard (BIN's)
- Replies: 5
- Views: 4623
Re: Viking Battle of Asgard (BIN's)
It's an attachment on his post. 
- Mon Jan 07, 2013 12:05 pm
- Forum: Code Talk
- Topic: Quick BMS Question
- Replies: 4
- Views: 2873
Re: Quick BMS Question
Is it even necessary to get them? Can you simply skip them?
- Sat Jan 05, 2013 3:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585598
Re: Señor Casaroja's Noesis
That's fine; if I was really that worried about seeing them supported (and serious about learning Python :erm: ), I'd try my hand at writing plugins for them myself (and I may yet, if I ever find the motivation =D ). In the meantime, as you said, if anyone else wants to try their hand at it, they're...
- Fri Jan 04, 2013 4:34 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585598
Re: Señor Casaroja's Noesis
MrAdults, I don't suppose you could add support for *.CAR and *.3DF files from Carnivores, Carnivores 2, and Carnivores Ice Age? I can send you example files if you need them. (If you're willing to put a bit more work into it, it'd also be nice to see what you can support of the *.MAP and *.RSC form...
- Thu Jan 03, 2013 12:03 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585598
Re: Señor Casaroja's Noesis
Mr.Mouse wrote:AAAAND a happy 2013 to all!
- Thu Dec 27, 2012 10:53 am
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6787
Re: QuickBms Syntax Notepad++
This is awesome. I've tinkered with the custom syntax highlighting stuff in Notepad++ before, but never thought to do it for QuickBMS (or MexScript, for that matter). Great work, guys! 
- Mon Nov 26, 2012 1:04 am
- Forum: Game Localization
- Topic: Enchanted Arms Text editor?
- Replies: 19
- Views: 6661
Re: ¿Enchanted Arms Text editor?
I should've paid more attention to the filename. The file is an archive, so you'll have to extract the text files before you can edit them. For that, you'll need someone to reverse the format and write a QuickBMS script or similar.
- Sun Nov 25, 2012 7:58 pm
- Forum: Game Localization
- Topic: Enchanted Arms Text editor?
- Replies: 19
- Views: 6661
Re: ¿Enchanted Arms Text editor?
Can you upload a screenshot of the beginning of the file in a hex editor?
- Sun Nov 25, 2012 7:44 am
- Forum: Game Localization
- Topic: Enchanted Arms Text editor?
- Replies: 19
- Views: 6661
Re: ¿Enchanted Arms Text editor?
There should be an option to manually specify the encoding to use; try setting it to UTF-16.
- Sat Nov 24, 2012 5:31 am
- Forum: Game Localization
- Topic: Enchanted Arms Text editor?
- Replies: 19
- Views: 6661
Re: ¿Enchanted Arms Text editor?
That looks like straight Unicode to me. Try opening the file in a text editor.
- Thu Oct 11, 2012 12:21 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585598
Re: Señor Casaroja's Noesis
Aah, you're Tsukihime on the wiki, aren't you?
