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by Dinoguy1000
Sun Apr 02, 2017 5:06 pm
Forum: Code Talk
Topic: what is systax for this program?
Replies: 3
Views: 2148

Re: what is systax for this program?

There is what looks to be fairly comprehensive documentation at http://aluigi.altervista.org/papers/quickbms.txt, and you may be interested in some of the other resources linked from http://aluigi.altervista.org/quickbms.htm as well.
by Dinoguy1000
Sun May 29, 2016 11:46 pm
Forum: Miscellaneous
Topic: Old Windows File ToolBar.ICL
Replies: 4
Views: 390

Re: Old Windows File ToolBar.ICL

Aah, that would be my bad, then (I must've misread your post). Trying Google in that case doesn't show anything obviously helpful, but the thought occurs to me that you might be able to download a copy of Windows 95 or 98 and get the file from there, assuming it's a standard system file in one or bo...
by Dinoguy1000
Sun May 29, 2016 3:02 am
Forum: Miscellaneous
Topic: Old Windows File ToolBar.ICL
Replies: 4
Views: 390

Re: Old Windows File ToolBar.ICL

A quick Google search shows that as being Icon Extractor 2000 by Gregory Braun (note that the screenshot on the site is identical to the one you linked to). Cheers!
by Dinoguy1000
Sun Sep 15, 2013 5:14 am
Forum: Website
Topic: Error 500 at editing Dinoguys1000's user talk page
Replies: 7
Views: 9259

Re: Error 500 at editing Dinoguys1000's user talk page

Aah, sorry about the silence, masterX244, I've had real-life distractions the past few months to the point I haven't been able to keep up with stuff online very well. The problem with the wiki is a known one that occurs when you try to edit any wiki page, and started when it was upgraded a few month...
by Dinoguy1000
Sun Jul 28, 2013 6:55 pm
Forum: Miscellaneous
Topic: Has anyone heard about oculus rift?
Replies: 4
Views: 503

Re: Has anyone heard about oculus rift?

At the risk of dispensing legal advice when I am in no way, shape, or form a lawyer (much less an expert on copyright and fair use law for whatever region you happen to reside in), I think that as long as you are not redistributing the game, and you are not charging money for the demo you're buildin...
by Dinoguy1000
Fri Jun 28, 2013 10:34 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 488
Views: 483544

Re: My quickBMS scripts

AlphaTwentyThree wrote:Baldur's Gate: Dark Alliane (PS2) - *.GOB/*.LMP
That's supposed to be "Dark Alliance", right? :wink:
by Dinoguy1000
Mon May 27, 2013 2:47 pm
Forum: Game Localization
Topic: Silent Hill: Shattered Memories font FILE search?
Replies: 13
Views: 6881

Re: Silent Hill: Shattered Memories text editor?

It's encoded in UTF-16, any text editor worth using should allow you to edit it without any problem (unless it has an extra non-text header of some kind).
by Dinoguy1000
Sat May 25, 2013 8:03 pm
Forum: Code Talk
Topic: Add files size to beginning of another outputted file.
Replies: 6
Views: 3748

Re: Add files size to beginning of another outputted file.

Aah, you never said you were making these files for use on an Xbox. Thanks for the explanation. :)
by Dinoguy1000
Sat May 25, 2013 3:36 pm
Forum: Code Talk
Topic: Add files size to beginning of another outputted file.
Replies: 6
Views: 3748

Re: Add files size to beginning of another outputted file.

If you don't mind my asking, why do you need the null long? Both of the values you're storing are always stored as longs themselves, so you shouldn't have any problem separating them.
by Dinoguy1000
Thu May 23, 2013 2:33 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585598

Re: Señor Casaroja's Noesis

Them locking down the Kinect 2 would be a huge mistake on their part, given the community that's built up around hacking on the Kinect (but it's not something I'd put beyond Microsoft to do, all things considered =/ ).
by Dinoguy1000
Mon May 20, 2013 8:49 pm
Forum: Code Talk
Topic: Forza 4/Horizon - RGB colours
Replies: 2
Views: 2760

Re: Forza 4/Horizon - RGB colours

Convert it to hex, then it's just a hex triplet like you'd use in HTML/CSS. 14596867 is DEBB03 in hex, or this color.
by Dinoguy1000
Tue Apr 16, 2013 7:01 am
Forum: Code Talk
Topic: A serious question regarding languages used
Replies: 5
Views: 3041

Re: A serious question regarding languages used

Aah, it would have helped some if you'd mentioned the breadth of your experience in your OP. Knowing that, I would move to back brienj completely in saying your next step should probably be C/C++/ASM, or *something* that offers you more complete control over the machine. I'd also again suggest a str...
by Dinoguy1000
Tue Apr 16, 2013 12:50 am
Forum: Code Talk
Topic: A serious question regarding languages used
Replies: 5
Views: 3041

Re: A serious question regarding languages used

The only times you should worry about the language you use are if you're applying for a position that requires knowledge of a particular language, or if you're working on a project that the language you're using doesn't lend itself to. That is, using the right tool for the job and meeting employment...
by Dinoguy1000
Tue Mar 12, 2013 6:29 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248558

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

I can fix that if you want; just looks like you have the "Banned" rank for some reason.
by Dinoguy1000
Sun Feb 24, 2013 7:25 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 2602

Re: Decompressing very large files with unknown output size

Can you decompress them in chunks? If so, there's no reason to do the whole file in one shot.