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by Dinoguy1000
Mon Feb 14, 2005 12:19 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Okay. From what you said, I won't get my hopes up, but I will keep my fingers crossed. Indeed, when I started shadowing here, and saw how simple most of the other formats were as opposed to these, I am beginning to doubt whether MexCom could even handle them. And I don't have a clue how to handle th...
by Dinoguy1000
Sun Feb 13, 2005 11:00 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Hey, FriendsofWatto, d'you think you could take another look at this if you get the time? I tried to get help writing a script for the .car files, but apparently everyone else just doesn't want to deal with a n00b such as myself... :P
by Dinoguy1000
Tue Feb 08, 2005 4:50 pm
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

Oops, sorry, that was me. Forgot to login... :P
by Dinoguy1000
Wed Feb 02, 2005 5:19 pm
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

Umm... anyone? :?
by Dinoguy1000
Sat Jan 22, 2005 6:13 pm
Forum: Game Archive
Topic: World of Warcraft file formats
Replies: 30
Views: 19259

Yeah. You might have to fool with it a bit, like I did on my post about Zoo Tycoon in this forum. I was just about to give up when it finally worked for me, so don't be so quick to jump to conclusions.
by Dinoguy1000
Fri Jan 21, 2005 4:46 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

Yes, that would definitely help me! If he could take time to show me, I would be very appreciative! :D
by Dinoguy1000
Thu Jan 20, 2005 3:32 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

(bump) Any more help? :?:
by Dinoguy1000
Sat Jan 15, 2005 2:58 am
Forum: Code Talk
Topic: File tags
Replies: 3
Views: 2866

Hmm... well, it was worth a try... :wink:
by Dinoguy1000
Sat Jan 15, 2005 2:54 am
Forum: Game Archive
Topic: Zoo Tycoon: ZT, Dinosaur Digs, Marine Mania
Replies: 8
Views: 4109

(Sorry, that was me)
by Dinoguy1000
Fri Jan 14, 2005 7:19 pm
Forum: Code Talk
Topic: File tags
Replies: 3
Views: 2866

And here's the list... (in alphabetical order): .jpe | ASCII | image/jpeg | JFIF | Lossy Image format .jpeg image/jpg .jpg image/jp_ application/jpg application/x-jpg image/pjpeg image/pipeg image/vnd.swiftview-jpeg image/x-xbitmap --------------------------------------------------- .wav | ASCII | a...
by Dinoguy1000
Fri Jan 14, 2005 7:16 pm
Forum: Game Archive
Topic: Zoo Tycoon: ZT, Dinosaur Digs, Marine Mania
Replies: 8
Views: 4109

You're welc, and just thought I'd point it out for you! :wink: *Now you look at that and TELL me Bill isn't cheap. DO IT NOW!*
by Dinoguy1000
Fri Jan 14, 2005 5:47 pm
Forum: Code Talk
Topic: File tags
Replies: 3
Views: 2866

File tags

The concept behind this thread is that on many file types, there is some sort of "identification tag" that you can use to uncover just what type of file it is (for example, jpeg images have a jfif (I think) tag, and wave sounds use a riff tag...). If you submit a tag (or tags), please try ...
by Dinoguy1000
Fri Jan 14, 2005 5:15 pm
Forum: Game Archive
Topic: Zoo Tycoon: ZT, Dinosaur Digs, Marine Mania
Replies: 8
Views: 4109

Zoo Tycoon: ZT, Dinosaur Digs, Marine Mania

This isn't exactly a game request, so much as just filling you in on an archive that should already be supported by MexCom. For most all the necessary information, the game Zoo Tycoon (ZT) and its expansion packs, Dinosaur Digs (DD) and Marine Mania (MM) all use files with the extension .ztd. These ...
by Dinoguy1000
Wed Jan 12, 2005 1:02 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

Umm... I think what I'm trying to say is, would I have to tell the program to get the number of, say, animations, and save that number as a variable, so that when it gets to the section of the animations, it calls the variable back up, and only goes through the number of animations specified by the ...
by Dinoguy1000
Wed Jan 12, 2005 12:19 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 12610

Okay, I think I'm beginning to understand... So when I try to script it to read the number of animations, vertices, triangles, and sounds, is there any way I can tell it to 'expect' that given number of what they happen to be? (the numbers are stored in hexadecimal, not just decimal) I know that I w...