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by Dinoguy1000
Mon Mar 28, 2005 10:34 pm
Forum: Game Archive
Topic: Rebel Trucker and Ultimate Demolition Derby .dff file
Replies: 7
Views: 2694

And here's from Ultimate Demolition Derby...

(I'm not sure if these are archives or not, there are a couple other extensions for these games that might be though...)
by Dinoguy1000
Mon Mar 28, 2005 10:31 pm
Forum: Game Archive
Topic: Rebel Trucker and Ultimate Demolition Derby .dff file
Replies: 7
Views: 2694

Rebel Trucker and Ultimate Demolition Derby .dff file

Here's a .dff file from the games Rebel Trucker and Ultimate Demolition Derby. They're both made by 3Romans for Global Star Software, so they're probably the same format. But I'll upload one file from each game for you to check.
by Dinoguy1000
Mon Mar 07, 2005 4:08 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

I could imagine... ...or could I? :mrgreen:
by Dinoguy1000
Mon Mar 07, 2005 3:29 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

:D Always the busybody, eh? :wink:
by Dinoguy1000
Mon Mar 07, 2005 12:53 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Ok, thanks! And I swear, I will try to learn how to script for MexCom... but right now, I just discovered the wonders of Visual Basic... :D
by Dinoguy1000
Mon Mar 07, 2005 12:51 am
Forum: Plugins
Topic: ALL CURRENT MEXCOM SCRIPTS!
Replies: 111
Views: 50817

Of course, you could always click through the link and then go to File > Save As...
by Dinoguy1000
Sun Mar 06, 2005 11:50 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

I know this might sound like I'm trying to take credit when I really didn't work on the scripts themselves any, but will I recieve a code for my part? :?:
by Dinoguy1000
Sun Mar 06, 2005 11:39 pm
Forum: Plugins
Topic: ALL CURRENT MEXCOM SCRIPTS!
Replies: 111
Views: 50817

Actually, to download the file, you have to be a registered member of the forum.
by Dinoguy1000
Wed Mar 02, 2005 4:52 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Wow, nice work, machf! I still need to learn a scripting language (like JS), I have a feeling that writing scripts for MexCom would be much easier if I had one under my belt... I keep meaning to take the time to learn one, but I never get around to it... :(
by Dinoguy1000
Sat Feb 26, 2005 2:28 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

The only way I could think of would be to search for the presence or absence of a specific type of data...
by Dinoguy1000
Sat Feb 26, 2005 1:30 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

That's two down, two to go... the .MAP and .RSC are going to be real nightmares to write, I'd imagine...
by Dinoguy1000
Wed Feb 23, 2005 4:36 am
Forum: 3D/2D models
Topic: I need some kind of importer
Replies: 3
Views: 3033

Doing a google search, I came up with this URL: http://www.rpgexpert.com/2409.html. If you want to see the search yourself, click below:

http://www.google.com/search?q=star+war ... model+file
by Dinoguy1000
Tue Feb 15, 2005 5:03 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Actually, that would work too. Until then, though, we'll just have to go by the file sizes...
by Dinoguy1000
Tue Feb 15, 2005 3:49 am
Forum: Holy Cow!
Topic: Funny Bunny
Replies: 2
Views: 2911

Some people just have too much free time... And of them, I am jealous! :P
by Dinoguy1000
Tue Feb 15, 2005 3:17 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 21287

Oh, man, this is sweet! :dance: I can't wait to try it for myself! If you would like, I could upload some more *.car files from both Carnivores and C2 for you to do further testing on! :rock: EDIT: I tried it on the ALLO.CAR file from Carn2 and it extracted all 1007 files without a hitch! It's too b...