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Search found 757 matches

by Dinoguy1000
Fri Jan 06, 2006 4:11 pm
Forum: Holy Cow!
Topic: MultiEx Commander Logos :)
Replies: 18
Views: 11049

Lol... Let me guess... for an 'irony effect' type thing? :D
by Dinoguy1000
Fri Jan 06, 2006 3:49 am
Forum: Holy Cow!
Topic: MultiEx Commander Logos :)
Replies: 18
Views: 11049

I think a skinning feature would be a nice touch, and even perhaps considered a feature when you look at the fact that MexCom works primarily with games... :wink:
by Dinoguy1000
Fri Jan 06, 2006 3:40 am
Forum: News
Topic: XeNTaX opens up IRC chat room!
Replies: 14
Views: 6679

Heh... now I'm going to have to go download an IRC client... No more excuses for me, eh? :wink:
by Dinoguy1000
Wed Jan 04, 2006 12:04 am
Forum: News
Topic: I have no idea what im doing
Replies: 7
Views: 5778

Yeah, I was fairly certain it would be more complex... As for save game editors currently out there, I don't know of any that support games past, say, a certain game series or engine, or individual games, which would make my proposed program level with MC/GE. I agree, it would be interesting to purs...
by Dinoguy1000
Tue Jan 03, 2006 1:46 am
Forum: News
Topic: I have no idea what im doing
Replies: 7
Views: 5778

The post you're referring to is pretty old, watto (look at the timestamp)... Though your post does stir a new idea within my mind (perhaps some sort of addon to MexCom/GE...?), a saved game editor with its own scripting language for adding support for new games. But surely such a thing would be much...
by Dinoguy1000
Mon Jan 02, 2006 4:11 am
Forum: Holy Cow!
Topic: Happy new year!
Replies: 8
Views: 6253

Happy New Year! :rcain: :gulp:
by Dinoguy1000
Thu Dec 29, 2005 1:35 am
Forum: Compressed files and methods
Topic: Encrypted/compressed formats
Replies: 30
Views: 18364

I'm just throwing an idea out here, perhaps we should add a 'Compression/Encryption' section to the individual format pages, to be used for specific methods if applicable...? It would be more work, but would make the Wiki that much more complete and useful.
by Dinoguy1000
Thu Dec 29, 2005 1:32 am
Forum: Code Talk
Topic: How to extracting files play archive?
Replies: 26
Views: 12305

Small explanation for those interested: ImpType Standard; (This tells MultiEx Commander (MexCom) that we can support replacement of resources in archives of this type as well. Standard means we can provide the offset of the resource offsets and resource sizes). IDString 0 PXMDY ; (this archive (fil...
by Dinoguy1000
Thu Dec 29, 2005 1:21 am
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 42660

And perhaps a sampling of new features we can expect? 8D
by Dinoguy1000
Thu Dec 29, 2005 1:16 am
Forum: News
Topic: Merry Christmas to the team!
Replies: 4
Views: 4331

Kinda late, but... Merry X-Mas and a Happy New Year, all! (okay, maybe not late for New Year, but you get the idea... ;) )
by Dinoguy1000
Fri Dec 23, 2005 7:42 pm
Forum: Code Talk
Topic: Scripting Help (from Troubleshooting forum)
Replies: 27
Views: 30430

...Except spambots. :wink:
by Dinoguy1000
Tue Dec 20, 2005 6:20 pm
Forum: Code Talk
Topic: Binary formats
Replies: 0
Views: 1927

Binary formats

This would be for misc formats, like db's, savegames (which I CAN help with (to a degree) :D ), custom text formats, etc.
by Dinoguy1000
Tue Dec 20, 2005 6:18 pm
Forum: Code Talk
Topic: Video formats
Replies: 0
Views: 1680

Video formats

Same as the last one, except for still graphics, animations, and streaming video.
by Dinoguy1000
Tue Dec 20, 2005 6:17 pm
Forum: Audio file formats
Topic: Audio formats
Replies: 15
Views: 19018

Audio formats

Well, we've got a thread for working on encrypted and compressed formats, so I figured, why not audio (and video and binary, in a minute)? Not that I know how to decipher these formats - I know even less than Mr.Mouse and friendsofwatto...
by Dinoguy1000
Sat Sep 17, 2005 3:33 am
Forum: Game Archive
Topic: Buy e-gold with credit card
Replies: 1
Views: 1315

Spam message... A Mod/Admin better delete it... :oops: