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Search found 757 matches
- Fri Jan 06, 2006 4:11 pm
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 11049
- Fri Jan 06, 2006 3:49 am
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 11049
- Fri Jan 06, 2006 3:40 am
- Forum: News
- Topic: XeNTaX opens up IRC chat room!
- Replies: 14
- Views: 6679
- Wed Jan 04, 2006 12:04 am
- Forum: News
- Topic: I have no idea what im doing
- Replies: 7
- Views: 5778
Yeah, I was fairly certain it would be more complex... As for save game editors currently out there, I don't know of any that support games past, say, a certain game series or engine, or individual games, which would make my proposed program level with MC/GE. I agree, it would be interesting to purs...
- Tue Jan 03, 2006 1:46 am
- Forum: News
- Topic: I have no idea what im doing
- Replies: 7
- Views: 5778
The post you're referring to is pretty old, watto (look at the timestamp)... Though your post does stir a new idea within my mind (perhaps some sort of addon to MexCom/GE...?), a saved game editor with its own scripting language for adding support for new games. But surely such a thing would be much...
- Mon Jan 02, 2006 4:11 am
- Forum: Holy Cow!
- Topic: Happy new year!
- Replies: 8
- Views: 6253
- Thu Dec 29, 2005 1:35 am
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18364
- Thu Dec 29, 2005 1:32 am
- Forum: Code Talk
- Topic: How to extracting files play archive?
- Replies: 26
- Views: 12305
Small explanation for those interested: ImpType Standard; (This tells MultiEx Commander (MexCom) that we can support replacement of resources in archives of this type as well. Standard means we can provide the offset of the resource offsets and resource sizes). IDString 0 PXMDY ; (this archive (fil...
- Thu Dec 29, 2005 1:21 am
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 42660
- Thu Dec 29, 2005 1:16 am
- Forum: News
- Topic: Merry Christmas to the team!
- Replies: 4
- Views: 4331
- Fri Dec 23, 2005 7:42 pm
- Forum: Code Talk
- Topic: Scripting Help (from Troubleshooting forum)
- Replies: 27
- Views: 30430
- Tue Dec 20, 2005 6:20 pm
- Forum: Code Talk
- Topic: Binary formats
- Replies: 0
- Views: 1927
Binary formats
This would be for misc formats, like db's, savegames (which I CAN help with (to a degree)
), custom text formats, etc.
- Tue Dec 20, 2005 6:18 pm
- Forum: Code Talk
- Topic: Video formats
- Replies: 0
- Views: 1680
Video formats
Same as the last one, except for still graphics, animations, and streaming video.
- Tue Dec 20, 2005 6:17 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 19018
Audio formats
Well, we've got a thread for working on encrypted and compressed formats, so I figured, why not audio (and video and binary, in a minute)? Not that I know how to decipher these formats - I know even less than Mr.Mouse and friendsofwatto...
- Sat Sep 17, 2005 3:33 am
- Forum: Game Archive
- Topic: Buy e-gold with credit card
- Replies: 1
- Views: 1315
