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by Dinoguy1000
Tue Apr 16, 2013 12:50 am
Forum: Code Talk
Topic: A serious question regarding languages used
Replies: 5
Views: 2042

Re: A serious question regarding languages used

The only times you should worry about the language you use are if you're applying for a position that requires knowledge of a particular language, or if you're working on a project that the language you're using doesn't lend itself to. That is, using the right tool for the job and meeting employment...
by Dinoguy1000
Tue Mar 12, 2013 6:29 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 460
Views: 171496

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

I can fix that if you want; just looks like you have the "Banned" rank for some reason.
by Dinoguy1000
Sun Feb 24, 2013 7:25 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 1899

Re: Decompressing very large files with unknown output size

Can you decompress them in chunks? If so, there's no reason to do the whole file in one shot.
by Dinoguy1000
Sat Feb 16, 2013 10:46 am
Forum: Tutorials
Topic: Tools for manipulating images at pixel-level and block-level
Replies: 14
Views: 3691

Re: Tools for manipulating images at pixel-level and block-l

Be sure to post the unswizzled image if you get it; I'm wanting to know what it is now. =3
by Dinoguy1000
Thu Feb 07, 2013 11:28 pm
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 3922

Re: Maya py script

You could also thank him for his post (the little yellow thumbs-up button at the bottom of his post). ;)
by Dinoguy1000
Wed Feb 06, 2013 8:21 pm
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 3922

Re: Maya py script

TheDude wrote:For some reason I understand source code better than docs. :oops:
Because it's a damn sight harder to make docs worth anything than it is to simply make some illustrative source code (as I'm sure just about anyone who's done both will tell you). :wink:
by Dinoguy1000
Mon Feb 04, 2013 10:29 pm
Forum: Game Localization
Topic: tales of the world radiant mythology 3 - startup error
Replies: 2
Views: 1764

Re: tales of the world radiant mythology 3 - startup error

The first line transcribed is "正規のシステムソフトウェアを ? 知できませんでした。" (note the character I couldn't transcribe, marked as a red question mark), and translates to something like "The system software is unrecognized." or "Valid system software not found." However, my star language skills aren't particularly im...
by Dinoguy1000
Wed Jan 16, 2013 2:41 am
Forum: Game Localization
Topic: Viking Battle of Asgard (BIN's)
Replies: 5
Views: 3265

Re: Viking Battle of Asgard (BIN's)

It's an attachment on his post. ;)
by Dinoguy1000
Mon Jan 07, 2013 12:05 pm
Forum: Code Talk
Topic: Quick BMS Question
Replies: 4
Views: 2066

Re: Quick BMS Question

Is it even necessary to get them? Can you simply skip them?
by Dinoguy1000
Sat Jan 05, 2013 3:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 342153

Re: Señor Casaroja's Noesis

That's fine; if I was really that worried about seeing them supported (and serious about learning Python :erm: ), I'd try my hand at writing plugins for them myself (and I may yet, if I ever find the motivation =D ). In the meantime, as you said, if anyone else wants to try their hand at it, they're...
by Dinoguy1000
Fri Jan 04, 2013 4:34 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 342153

Re: Señor Casaroja's Noesis

MrAdults, I don't suppose you could add support for *.CAR and *.3DF files from Carnivores, Carnivores 2, and Carnivores Ice Age? I can send you example files if you need them. (If you're willing to put a bit more work into it, it'd also be nice to see what you can support of the *.MAP and *.RSC form...
by Dinoguy1000
Thu Jan 03, 2013 12:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 342153

Re: Señor Casaroja's Noesis

Mr.Mouse wrote:AAAAND a happy 2013 to all! :drunken:
:gulp:
by Dinoguy1000
Thu Dec 27, 2012 10:53 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 4830

Re: QuickBms Syntax Notepad++

This is awesome. I've tinkered with the custom syntax highlighting stuff in Notepad++ before, but never thought to do it for QuickBMS (or MexScript, for that matter). Great work, guys! :D
by Dinoguy1000
Mon Nov 26, 2012 1:04 am
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 4106

Re: ¿Enchanted Arms Text editor?

I should've paid more attention to the filename. The file is an archive, so you'll have to extract the text files before you can edit them. For that, you'll need someone to reverse the format and write a QuickBMS script or similar.
by Dinoguy1000
Sun Nov 25, 2012 7:58 pm
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 4106

Re: ¿Enchanted Arms Text editor?

Can you upload a screenshot of the beginning of the file in a hex editor?