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by Dinoguy1000
Sun Mar 06, 2005 11:50 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

I know this might sound like I'm trying to take credit when I really didn't work on the scripts themselves any, but will I recieve a code for my part? :?:
by Dinoguy1000
Wed Mar 02, 2005 4:52 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

Wow, nice work, machf! I still need to learn a scripting language (like JS), I have a feeling that writing scripts for MexCom would be much easier if I had one under my belt... I keep meaning to take the time to learn one, but I never get around to it... :(
by Dinoguy1000
Sat Feb 26, 2005 2:28 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

The only way I could think of would be to search for the presence or absence of a specific type of data...
by Dinoguy1000
Sat Feb 26, 2005 1:30 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

That's two down, two to go... the .MAP and .RSC are going to be real nightmares to write, I'd imagine...
by Dinoguy1000
Wed Feb 23, 2005 4:36 am
Forum: 3D/2D models
Topic: I need some kind of importer
Replies: 3
Views: 2362

Doing a google search, I came up with this URL: http://www.rpgexpert.com/2409.html. If you want to see the search yourself, click below:

http://www.google.com/search?q=star+war ... model+file
by Dinoguy1000
Tue Feb 15, 2005 5:03 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

Actually, that would work too. Until then, though, we'll just have to go by the file sizes...
by Dinoguy1000
Tue Feb 15, 2005 3:49 am
Forum: Holy Cow!
Topic: Funny Bunny
Replies: 2
Views: 2317

Some people just have too much free time... And of them, I am jealous! :P
by Dinoguy1000
Tue Feb 15, 2005 3:17 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

Oh, man, this is sweet! :dance: I can't wait to try it for myself! If you would like, I could upload some more *.car files from both Carnivores and C2 for you to do further testing on! :rock: EDIT: I tried it on the ALLO.CAR file from Carn2 and it extracted all 1007 files without a hitch! It's too b...
by Dinoguy1000
Mon Feb 14, 2005 12:19 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

Okay. From what you said, I won't get my hopes up, but I will keep my fingers crossed. Indeed, when I started shadowing here, and saw how simple most of the other formats were as opposed to these, I am beginning to doubt whether MexCom could even handle them. And I don't have a clue how to handle th...
by Dinoguy1000
Sun Feb 13, 2005 11:00 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 13488

Hey, FriendsofWatto, d'you think you could take another look at this if you get the time? I tried to get help writing a script for the .car files, but apparently everyone else just doesn't want to deal with a n00b such as myself... :P
by Dinoguy1000
Tue Feb 08, 2005 4:50 pm
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 9312

Oops, sorry, that was me. Forgot to login... :P
by Dinoguy1000
Wed Feb 02, 2005 5:19 pm
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 9312

Umm... anyone? :?
by Dinoguy1000
Sat Jan 22, 2005 6:13 pm
Forum: Game Archive
Topic: World of Warcraft file formats
Replies: 30
Views: 15380

Yeah. You might have to fool with it a bit, like I did on my post about Zoo Tycoon in this forum. I was just about to give up when it finally worked for me, so don't be so quick to jump to conclusions.
by Dinoguy1000
Fri Jan 21, 2005 4:46 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 9312

Yes, that would definitely help me! If he could take time to show me, I would be very appreciative! :D
by Dinoguy1000
Thu Jan 20, 2005 3:32 am
Forum: Code Talk
Topic: Mex Scripting Tutorial
Replies: 28
Views: 9312

(bump) Any more help? :?: