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Search found 536 matches

by Dinoguy1000
Sat Jan 05, 2013 3:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 306850

Re: Señor Casaroja's Noesis

That's fine; if I was really that worried about seeing them supported (and serious about learning Python :erm: ), I'd try my hand at writing plugins for them myself (and I may yet, if I ever find the motivation =D ). In the meantime, as you said, if anyone else wants to try their hand at it, they're...
by Dinoguy1000
Fri Jan 04, 2013 4:34 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 306850

Re: Señor Casaroja's Noesis

MrAdults, I don't suppose you could add support for *.CAR and *.3DF files from Carnivores, Carnivores 2, and Carnivores Ice Age? I can send you example files if you need them. (If you're willing to put a bit more work into it, it'd also be nice to see what you can support of the *.MAP and *.RSC form...
by Dinoguy1000
Thu Jan 03, 2013 12:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 306850

Re: Señor Casaroja's Noesis

Mr.Mouse wrote:AAAAND a happy 2013 to all! :drunken:
:gulp:
by Dinoguy1000
Thu Dec 27, 2012 10:53 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 4522

Re: QuickBms Syntax Notepad++

This is awesome. I've tinkered with the custom syntax highlighting stuff in Notepad++ before, but never thought to do it for QuickBMS (or MexScript, for that matter). Great work, guys! :D
by Dinoguy1000
Mon Nov 26, 2012 1:04 am
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 3707

Re: ¿Enchanted Arms Text editor?

I should've paid more attention to the filename. The file is an archive, so you'll have to extract the text files before you can edit them. For that, you'll need someone to reverse the format and write a QuickBMS script or similar.
by Dinoguy1000
Sun Nov 25, 2012 7:58 pm
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 3707

Re: ¿Enchanted Arms Text editor?

Can you upload a screenshot of the beginning of the file in a hex editor?
by Dinoguy1000
Sun Nov 25, 2012 7:44 am
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 3707

Re: ¿Enchanted Arms Text editor?

There should be an option to manually specify the encoding to use; try setting it to UTF-16.
by Dinoguy1000
Sat Nov 24, 2012 5:31 am
Forum: Game Localization
Topic: Enchanted Arms Text editor?
Replies: 19
Views: 3707

Re: ¿Enchanted Arms Text editor?

That looks like straight Unicode to me. Try opening the file in a text editor.
by Dinoguy1000
Thu Oct 11, 2012 12:21 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 306850

Re: Señor Casaroja's Noesis

Aah, you're Tsukihime on the wiki, aren't you?
by Dinoguy1000
Wed Oct 10, 2012 11:57 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284826

Re: My quickBMS scripts

AlphaTwentyThree wrote:
Dinoguy1000 wrote:Of course, I'm an idiot;
Ladies and gentlemen, listen to the admin! ;)
Hardly the first time; I've been practicing digital self-deprecation since 2003. :D
by Dinoguy1000
Wed Oct 10, 2012 5:30 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284826

Re: My quickBMS scripts

I have a feeling that there's some better way to do this (since, according to my understanding, it's basically just a ceil() function with a custom "cutoff"), but my maths isn't strong enough to pick it out (I think bit-shifting would play a role, though... does QuickBMS actually support bit-wise m...
by Dinoguy1000
Tue Oct 09, 2012 10:05 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284826

Re: My quickBMS scripts

set BIAS OFF_FOLDERS math BIAS %= 0x10 if BIAS != 0 math OFF_FOLDERS /= 0x10 math OFF_FOLDERS += 1 math OFF_FOLDERS *= 0x10 endif I have a feeling that there's some better way to do this (since, according to my understanding, it's basically just a ceil() function with a custom "cutoff"), but my mat...
by Dinoguy1000
Sun Oct 07, 2012 8:41 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 306850

Re: Señor Casaroja's Noesis

I would love to have some help with the wiki; I currently don't have the time to do much more than just deleting spam and blocking the spambots (and on that note, for anyone that might want to help out, if the title blacklist on the wiki gives you problems, I'm the one to yell at =) ).
by Dinoguy1000
Tue Sep 25, 2012 8:56 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284826

Re: My quickBMS scripts

AlphaTwentyThree wrote:

Code: Select all

# (c) 2021-09-25 by AlphaTwentyThree of XeNTaX
Time traveling now, are we? ;)
by Dinoguy1000
Wed Sep 12, 2012 7:42 pm
Forum: Holy Cow!
Topic: So many (disk) image formats...
Replies: 4
Views: 1921

Re: So many (disk) image formats...

MexCom should be able to handle disk image formats, since they're basically just a specialized archive format (or am I missing something here?)... Has anyone tried writing a MexScript for e.g. ISOs?