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by Dinoguy1000
Thu May 23, 2013 2:33 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302206

Re: Señor Casaroja's Noesis

Them locking down the Kinect 2 would be a huge mistake on their part, given the community that's built up around hacking on the Kinect (but it's not something I'd put beyond Microsoft to do, all things considered =/ ).
by Dinoguy1000
Mon May 20, 2013 8:49 pm
Forum: Code Talk
Topic: Forza 4/Horizon - RGB colours
Replies: 2
Views: 1918

Re: Forza 4/Horizon - RGB colours

Convert it to hex, then it's just a hex triplet like you'd use in HTML/CSS. 14596867 is DEBB03 in hex, or this color.
by Dinoguy1000
Tue Apr 16, 2013 7:01 am
Forum: Code Talk
Topic: A serious question regarding languages used
Replies: 5
Views: 1838

Re: A serious question regarding languages used

Aah, it would have helped some if you'd mentioned the breadth of your experience in your OP. Knowing that, I would move to back brienj completely in saying your next step should probably be C/C++/ASM, or *something* that offers you more complete control over the machine. I'd also again suggest a str...
by Dinoguy1000
Tue Apr 16, 2013 12:50 am
Forum: Code Talk
Topic: A serious question regarding languages used
Replies: 5
Views: 1838

Re: A serious question regarding languages used

The only times you should worry about the language you use are if you're applying for a position that requires knowledge of a particular language, or if you're working on a project that the language you're using doesn't lend itself to. That is, using the right tool for the job and meeting employment...
by Dinoguy1000
Tue Mar 12, 2013 6:29 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 155439

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

I can fix that if you want; just looks like you have the "Banned" rank for some reason.
by Dinoguy1000
Sun Feb 24, 2013 7:25 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 1744

Re: Decompressing very large files with unknown output size

Can you decompress them in chunks? If so, there's no reason to do the whole file in one shot.
by Dinoguy1000
Sat Feb 16, 2013 10:46 am
Forum: Tutorials
Topic: Tools for manipulating images at pixel-level and block-level
Replies: 14
Views: 3276

Re: Tools for manipulating images at pixel-level and block-l

Be sure to post the unswizzled image if you get it; I'm wanting to know what it is now. =3
by Dinoguy1000
Thu Feb 07, 2013 11:28 pm
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 3573

Re: Maya py script

You could also thank him for his post (the little yellow thumbs-up button at the bottom of his post). ;)
by Dinoguy1000
Wed Feb 06, 2013 8:21 pm
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 3573

Re: Maya py script

TheDude wrote:For some reason I understand source code better than docs. :oops:
Because it's a damn sight harder to make docs worth anything than it is to simply make some illustrative source code (as I'm sure just about anyone who's done both will tell you). :wink:
by Dinoguy1000
Mon Feb 04, 2013 10:29 pm
Forum: Game Localization
Topic: tales of the world radiant mythology 3 - startup error
Replies: 2
Views: 1626

Re: tales of the world radiant mythology 3 - startup error

The first line transcribed is "正規のシステムソフトウェアを ? 知できませんでした。" (note the character I couldn't transcribe, marked as a red question mark), and translates to something like "The system software is unrecognized." or "Valid system software not found." However, my star language skills aren't particularly im...
by Dinoguy1000
Wed Jan 16, 2013 2:41 am
Forum: Game Localization
Topic: Viking Battle of Asgard (BIN's)
Replies: 5
Views: 2989

Re: Viking Battle of Asgard (BIN's)

It's an attachment on his post. ;)
by Dinoguy1000
Mon Jan 07, 2013 12:05 pm
Forum: Code Talk
Topic: Quick BMS Question
Replies: 4
Views: 1884

Re: Quick BMS Question

Is it even necessary to get them? Can you simply skip them?
by Dinoguy1000
Sat Jan 05, 2013 3:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302206

Re: Señor Casaroja's Noesis

That's fine; if I was really that worried about seeing them supported (and serious about learning Python :erm: ), I'd try my hand at writing plugins for them myself (and I may yet, if I ever find the motivation =D ). In the meantime, as you said, if anyone else wants to try their hand at it, they're...
by Dinoguy1000
Fri Jan 04, 2013 4:34 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302206

Re: Señor Casaroja's Noesis

MrAdults, I don't suppose you could add support for *.CAR and *.3DF files from Carnivores, Carnivores 2, and Carnivores Ice Age? I can send you example files if you need them. (If you're willing to put a bit more work into it, it'd also be nice to see what you can support of the *.MAP and *.RSC form...
by Dinoguy1000
Thu Jan 03, 2013 12:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302206

Re: Señor Casaroja's Noesis

Mr.Mouse wrote:AAAAND a happy 2013 to all! :drunken:
:gulp: