I believe you've just achieved meta-bitchiness/annoyedness. =DMrAdults wrote:Indeed. No matter how annoyed I am, I'm never too annoyed to bitch about how annoyed I am, even when bitching about being annoyed is annoying me.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 757 matches
- Thu Sep 01, 2011 5:48 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Señor Casaroja's Noesis
- Thu Sep 01, 2011 2:41 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Señor Casaroja's Noesis
And yet, clearly not so torturous as to prevent you from commenting on just how torturous it is. =DMrAdults wrote:That message is caused by not returning a 1 or 0 from your handler to indicate success or failure. I'd comment on more of this, but I'm on my phone and typing on this thing is like water torture.
- Mon Aug 29, 2011 4:12 pm
- Forum: Game Archive
- Topic: [PS2] Yu-Gi-Oh! The Duelists of the Roses *.MRG
- Replies: 2
- Views: 1446
- Mon Aug 29, 2011 4:09 pm
- Forum: Tutorials
- Topic: Using highlights to help figure out formats
- Replies: 6
- Views: 2985
Re: Using highlights to help figure out formats
I've heard a lot about 010 Editor, but the $50 price tag has ensured I probably won't be able to do much with it for a while now; the free trial only lasts 30 days.
- Mon Aug 29, 2011 4:28 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Señor Casaroja's Noesis
Keeping in mind I've never done any work with file format identification, the only conclusion I've ever been able to come to is that the only surefire, 100% guaranteed way to correctly identify a file's format anywhere near 100% of the time is to just try opening it as that format (there is a very s...
- Fri Aug 26, 2011 12:19 am
- Forum: Holy Cow!
- Topic: Old scroll text I wrote in C64 blatant hack of scroller
- Replies: 1
- Views: 1426
Re: Old scroll text I wrote in C64 blatant hack of scroller
Heh, reading that takes me back to some of my earliest posts on the internet. *reminisces* =D
- Wed Aug 24, 2011 8:04 pm
- Forum: Game Archive
- Topic: [PS2] Yu-Gi-Oh! The Duelists of the Roses *.MRG
- Replies: 2
- Views: 1446
[PS2] Yu-Gi-Oh! The Duelists of the Roses *.MRG
This request may not be very straightforward; there are 15 *.MRG files in the /data directory for this game, and looking over a few of them with XVI32, it doesn't look like there's a single overarching format at work here. Nevertheless, I'm mostly interested in getting images from them, and to that ...
- Wed Aug 24, 2011 5:54 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
As far as double and triple (and so on) posting is concerned, while it is generally preferred that you edit your post rather than posting again, there are situations where it is not just acceptable, but appropriate - for instance, if it's been a few hours since your last post, and you're not adding ...
- Sun Aug 21, 2011 12:45 am
- Forum: Holy Cow!
- Topic: New Logo for Forum
- Replies: 3
- Views: 1904
Re: New Logo for Forum
Definitely looks interesting. =)
- Thu Aug 04, 2011 5:55 am
- Forum: Game Localization
- Topic: God of War III .wad Subtitle
- Replies: 10
- Views: 4924
Re: God of War III .wad Subtitle
NL = Dutch, PT = Portuguese, and ZH = Chinese. These are ISO 639-1 alpha-2 language codes.DesBurak wrote:German, English, French, Italian, Japanese, Korean, NL?, Polski, PT?, Russian, ZH?
- Tue Aug 02, 2011 10:51 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
PCSX2 is open source; if you have the time, you could always contribute towards better debugging support in it. 
Re: I tried
I don't often do any work on files/file formats (shocking, I know!), but when I do, I usually focus on save game formats. The great thing about them is that they are literally designed to be changed, and frequently so, and this makes exploring them pretty easy (well, at least relatively to some othe...
- Sat Jul 30, 2011 7:48 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Señor Casaroja's Noesis
This has been the behavior forever. Never noticed it before for some reason... That PSK was exported by me from 3dsmax with the official tool and it didn't have any spaces in bone names. It also imports back using Gildor's ActorX Importer and there are no spaces as well. So it should still be a bug...
- Fri Jul 29, 2011 6:11 pm
- Forum: Code Talk
- Topic: scripting,powerful graphic processing free tools,plugins ...
- Replies: 12
- Views: 3409
Re: scripting,powerful graphic processing free tools,plugins
Wikimedia uses Imagemagick for some of the image processing Wikimedia wikis do, for what it's worth. =)
- Thu Jul 28, 2011 10:59 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
I really need to move to Europe, I think... =D
