Poll & Discussion: We wish the site to continue (Y/N)
Search found 757 matches
- Sat Oct 22, 2011 8:28 pm
- Forum: Savegames
- Topic: Writing save game editors
- Replies: 4
- Views: 8322
Re: Writing save game editors
The short answer is "it depends on the game". Depending on the type and age of the game in question, its save game files may be fixed-size or variable-size (and even split up between multiple files!), and while stuff like amount of currency isn't likely to change in location in the format ...
- Sat Oct 22, 2011 3:49 am
- Forum: Holy Cow!
- Topic: It's a miracle! Yaz0r complete tools!
- Replies: 16
- Views: 17521
Re: It's a miracle! Yaz0r complete tools!
What's the story behind this? Did all these tools disappear or something? If so, where did you find copies?
Mr.Mouse, Craptain, perhaps you guys could host a copy of these tools so they don't disappear in the future?
Mr.Mouse, Craptain, perhaps you guys could host a copy of these tools so they don't disappear in the future?
- Sat Oct 22, 2011 3:47 am
- Forum: Holy Cow!
- Topic: What game's on your computer today?
- Replies: 15
- Views: 6669
Re: What game's on your computer today?
I've got about a dozen game installed on my computer (including, of course, NAB and C1/C2), but the only one I've played recently (other than the occasional online game here and there) is Minecraft.
- Sat Oct 22, 2011 3:45 am
- Forum: Holy Cow!
- Topic: The World Is Saved
- Replies: 2
- Views: 1702
Re: The World Is Saved
Awesome, and it's so true too! A single "Like" and "Favorite" on Youtube hardly does it justice. 
- Wed Oct 19, 2011 7:26 am
- Forum: Savegames
- Topic: Diablo/Diablo II savegames
- Replies: 2
- Views: 8563
Re: Diablo/Diablo II savegames
Yeah, I did some research on this years ago and saved a few pages offline; I've still got them somewhere, but if various fansites are gone with no backups, that's a major setback. =(
- Fri Oct 07, 2011 8:26 am
- Forum: Holy Cow!
- Topic: RIP Steve Jobs
- Replies: 6
- Views: 3289
Re: RIP Steve Jobs
Actually, I think that's pretty much exactly what I've been trying to say without any luck; perspective is key in all things. :) I have no great love for Apple myself (personally, I don't think they're much better than a hipster Microsoft), but they're still a force to be reckoned with, and they hav...
- Fri Oct 07, 2011 12:44 am
- Forum: Holy Cow!
- Topic: RIP Steve Jobs
- Replies: 6
- Views: 3289
Re: RIP Steve Jobs
Nor am I... That doesn't change the fact that the world lost a truly great mind yesterday though. =(
- Thu Oct 06, 2011 5:01 am
- Forum: Holy Cow!
- Topic: RIP Steve Jobs
- Replies: 6
- Views: 3289
RIP Steve Jobs
Steve Jobs passed away today, he will be missed. =(
- Mon Sep 26, 2011 3:57 am
- Forum: Website
- Topic: We need your donations. Campaign 2011
- Replies: 70
- Views: 37762
Re: We need your donations. Campaign 2011
thank you for the fast replay yes daniel frusin it is :) but i am sad now :( in ur GRAFs it said that multiex supports rising kingdoms which it not :((( http://wiki.xentax.com/index.php/GRAFs/R "Rising kingdoms" can you please explain me why? thanks again.. [edit] oh my bad.. :( If you lo...
- Wed Sep 14, 2011 9:19 pm
- Forum: Savegames
- Topic: Modding RDR save game (Adventure)
- Replies: 17
- Views: 19230
Re: Modding RDR save game (Adventure)
Not really. As I said above, it's incredibly unlikely that there is going to be much of anything worth changing that's stored in plaintext in the save files, and even if there was, you'd have to figure out how the string length is determined (is it Pascal-style? C-style? something else?). Before you...
- Mon Sep 12, 2011 8:26 pm
- Forum: News
- Topic: XeNTaX opens up IRC chat room!
- Replies: 14
- Views: 5756
Re: XeNTaX opens up IRC chat room!
Aah, of course, of course. ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Mon Sep 12, 2011 5:55 pm
- Forum: News
- Topic: XeNTaX opens up IRC chat room!
- Replies: 14
- Views: 5756
Re: XeNTaX opens up IRC chat room!
Directed at me, or aeon? =3Mr.Mouse wrote:....
- Mon Sep 12, 2011 5:53 pm
- Forum: Savegames
- Topic: Modding RDR save game (Adventure)
- Replies: 17
- Views: 19230
Re: Modding RDR save game (Adventure)
Just to be clear, you almost never find savegame formats that can be edited with a text editor; it's far easier to store the information in such a way that a hex editor or custom savegame editor is required to edit the files. You're also not going to see anything like "Change this value to give...
- Mon Sep 12, 2011 12:57 am
- Forum: News
- Topic: XeNTaX opens up IRC chat room!
- Replies: 14
- Views: 5756
Re: XeNTaX opens up IRC chat room!
Not that surprising; this thread is over 5 years old.
- Sat Sep 03, 2011 9:24 am
- Forum: Game Archive
- Topic: [PS2] Yu-Gi-Oh! The Duelists of the Roses *.MRG
- Replies: 2
- Views: 1446
Re: [PS2] Yu-Gi-Oh! The Duelists of the Roses *.MRG
I guess no one's interested in looking at this. =D The download link's expired by now; if someone does want to have a look, let me know and I'll reupload the files.
